glslang/Test/baseResults/hlsl.struct.split.trivial.vert.out
steve-lunarg 46d5428422 WIP: add other builtins to interstage IO
(Still adding tests: do not commit)

This fixes PR #632 so that:

(a) The 4 PerVertex builtins are added to an interface block for all stages except fragment.

(b) Other builtin qualified variables are added as "loose" linkage members.

(c) Arrayness from the PerVertex builtins is moved to the PerVertex block.

(d) Sometimes, two PerVertex blocks are created, one for in, one for out (e.g, for some GS that
    both reads and writes a Position)
2017-01-09 13:58:05 -07:00

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hlsl.struct.split.trivial.vert
Shader version: 450
0:? Sequence
0:16 Function Definition: main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos})
0:16 Function Parameters:
0:16 'vsin' (in structure{temp 4-component vector of float Pos_in})
0:16 'Pos_loose' (in 4-component vector of float Position)
0:? Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:19 Pos: direct index for structure (temp 4-component vector of float)
0:19 'vsout' (temp structure{temp 4-component vector of float Pos})
0:19 Constant:
0:19 0 (const int)
0:19 add (temp 4-component vector of float)
0:? 'Pos_in' (in 4-component vector of float Position)
0:19 'Pos_loose' (in 4-component vector of float Position)
0:21 Sequence
0:21 Sequence
0:21 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:21 Pos: direct index for structure (temp 4-component vector of float)
0:21 'vsout' (temp structure{temp 4-component vector of float Pos})
0:21 Constant:
0:21 0 (const int)
0:21 Branch: Return
0:? Linker Objects
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
Linked vertex stage:
Shader version: 450
0:? Sequence
0:16 Function Definition: main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Position Pos})
0:16 Function Parameters:
0:16 'vsin' (in structure{temp 4-component vector of float Pos_in})
0:16 'Pos_loose' (in 4-component vector of float Position)
0:? Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:19 Pos: direct index for structure (temp 4-component vector of float)
0:19 'vsout' (temp structure{temp 4-component vector of float Pos})
0:19 Constant:
0:19 0 (const int)
0:19 add (temp 4-component vector of float)
0:? 'Pos_in' (in 4-component vector of float Position)
0:19 'Pos_loose' (in 4-component vector of float Position)
0:21 Sequence
0:21 Sequence
0:21 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:21 Pos: direct index for structure (temp 4-component vector of float)
0:21 'vsout' (temp structure{temp 4-component vector of float Pos})
0:21 Constant:
0:21 0 (const int)
0:21 Branch: Return
0:? Linker Objects
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 29
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 14 16 22 28
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Pos"
Name 10 "vsout"
Name 14 "Pos_in"
Name 16 "Pos_loose"
Name 22 "Pos"
Name 26 "PerVertex_out"
MemberName 26(PerVertex_out) 0 "Pos"
Name 28 "PerVertex_out"
Decorate 14(Pos_in) BuiltIn Position
Decorate 16(Pos_loose) BuiltIn Position
Decorate 22(Pos) BuiltIn Position
MemberDecorate 26(PerVertex_out) 0 BuiltIn Position
Decorate 26(PerVertex_out) Block
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(VS_OUTPUT): TypeStruct 7(fvec4)
9: TypePointer Function 8(VS_OUTPUT)
11: TypeInt 32 1
12: 11(int) Constant 0
13: TypePointer Input 7(fvec4)
14(Pos_in): 13(ptr) Variable Input
16(Pos_loose): 13(ptr) Variable Input
19: TypePointer Function 7(fvec4)
21: TypePointer Output 7(fvec4)
22(Pos): 21(ptr) Variable Output
26(PerVertex_out): TypeStruct 7(fvec4)
27: TypePointer Output 26(PerVertex_out)
28(PerVertex_out): 27(ptr) Variable Output
4(main): 2 Function None 3
5: Label
10(vsout): 9(ptr) Variable Function
15: 7(fvec4) Load 14(Pos_in)
17: 7(fvec4) Load 16(Pos_loose)
18: 7(fvec4) FAdd 15 17
20: 19(ptr) AccessChain 10(vsout) 12
Store 20 18
23: 19(ptr) AccessChain 10(vsout) 12
24: 7(fvec4) Load 23
Store 22(Pos) 24
Return
FunctionEnd