44 lines
		
	
	
		
			643 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			643 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 430
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in float infloat;
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out float outfloat;
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uniform uAofA {
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    float f[2][4];
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} nameAofA[3][5];
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float[4][5][6] many[1][2][3];
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float g4[4][7];
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in float g5[5][7];
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flat in int i, j, k;
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float[4][7] foo(float a[5][7])
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{
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    float r[7];
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    r = a[2];
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    return float[4][7](a[0], a[1], r, a[3]);
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}
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void main()
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{
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    outfloat = 0.0;
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    g4 = foo(g5);
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//    if (foo(g5) == g4)
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//        ++outfloat;
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    float u[][7];
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    u[2][2] = 3.0;
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    float u[5][7];
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    foo(u);
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    many[i][j][k][i][j][k] = infloat;
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    outfloat += many[j][j][j][j][j][j];
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    outfloat += nameAofA[1][2].f[0][3];
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}
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