682 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			682 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.samplelevel.basic.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29    Function Parameters: 
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0:?     Sequence
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0:32      Sequence
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0:32        move second child to first child ( temp 4-component vector of float)
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0:32          'txval10' ( temp 4-component vector of float)
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0:32          textureLod ( temp 4-component vector of float)
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0:32            Construct combined texture-sampler ( temp sampler1D)
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0:32              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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0:32            Constant:
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0:32              0.100000
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0:32            Constant:
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0:32              0.750000
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0:33      Sequence
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0:33        move second child to first child ( temp 4-component vector of int)
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0:33          'txval11' ( temp 4-component vector of int)
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0:33          textureLod ( temp 4-component vector of int)
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0:33            Construct combined texture-sampler ( temp isampler1D)
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0:33              'g_tTex1di4' ( uniform itexture1D)
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0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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0:33            Constant:
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0:33              0.200000
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0:33            Constant:
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0:33              0.750000
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0:34      Sequence
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0:34        move second child to first child ( temp 4-component vector of uint)
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0:34          'txval12' ( temp 4-component vector of uint)
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0:34          textureLod ( temp 4-component vector of uint)
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0:34            Construct combined texture-sampler ( temp usampler1D)
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0:34              'g_tTex1du4' ( uniform utexture1D)
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0:34              'g_sSamp' (layout( binding=0) uniform sampler)
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0:34            Constant:
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0:34              0.300000
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0:34            Constant:
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0:34              0.750000
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0:36      Sequence
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0:36        move second child to first child ( temp 4-component vector of float)
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0:36          'txval20' ( temp 4-component vector of float)
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0:36          textureLod ( temp 4-component vector of float)
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0:36            Construct combined texture-sampler ( temp sampler2D)
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0:36              'g_tTex2df4' ( uniform texture2D)
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0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:36            Constant:
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0:36              0.750000
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0:37      Sequence
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0:37        move second child to first child ( temp 4-component vector of int)
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0:37          'txval21' ( temp 4-component vector of int)
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0:37          textureLod ( temp 4-component vector of int)
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0:37            Construct combined texture-sampler ( temp isampler2D)
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0:37              'g_tTex2di4' ( uniform itexture2D)
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0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.300000
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0:?               0.400000
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0:37            Constant:
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0:37              0.750000
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0:38      Sequence
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0:38        move second child to first child ( temp 4-component vector of uint)
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0:38          'txval22' ( temp 4-component vector of uint)
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0:38          textureLod ( temp 4-component vector of uint)
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0:38            Construct combined texture-sampler ( temp usampler2D)
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0:38              'g_tTex2du4' ( uniform utexture2D)
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0:38              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.500000
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0:?               0.600000
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0:38            Constant:
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0:38              0.750000
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0:40      Sequence
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0:40        move second child to first child ( temp 4-component vector of float)
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0:40          'txval30' ( temp 4-component vector of float)
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0:40          textureLod ( temp 4-component vector of float)
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0:40            Construct combined texture-sampler ( temp sampler3D)
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0:40              'g_tTex3df4' ( uniform texture3D)
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0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?               0.300000
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0:40            Constant:
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0:40              0.750000
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0:41      Sequence
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0:41        move second child to first child ( temp 4-component vector of int)
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0:41          'txval31' ( temp 4-component vector of int)
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0:41          textureLod ( temp 4-component vector of int)
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0:41            Construct combined texture-sampler ( temp isampler3D)
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0:41              'g_tTex3di4' ( uniform itexture3D)
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0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.400000
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0:?               0.500000
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0:?               0.600000
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0:41            Constant:
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0:41              0.750000
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0:42      Sequence
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0:42        move second child to first child ( temp 4-component vector of uint)
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0:42          'txval32' ( temp 4-component vector of uint)
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0:42          textureLod ( temp 4-component vector of uint)
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0:42            Construct combined texture-sampler ( temp usampler3D)
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0:42              'g_tTex3du4' ( uniform utexture3D)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.700000
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0:?               0.800000
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0:?               0.900000
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0:42            Constant:
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0:42              0.750000
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0:44      Sequence
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0:44        move second child to first child ( temp 4-component vector of float)
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0:44          'txval40' ( temp 4-component vector of float)
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0:44          textureLod ( temp 4-component vector of float)
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0:44            Construct combined texture-sampler ( temp samplerCube)
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0:44              'g_tTexcdf4' ( uniform textureCube)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?               0.300000
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0:44            Constant:
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0:44              0.750000
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0:45      Sequence
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0:45        move second child to first child ( temp 4-component vector of int)
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0:45          'txval41' ( temp 4-component vector of int)
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0:45          textureLod ( temp 4-component vector of int)
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0:45            Construct combined texture-sampler ( temp isamplerCube)
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0:45              'g_tTexcdi4' ( uniform itextureCube)
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0:45              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.400000
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0:?               0.500000
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0:?               0.600000
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0:45            Constant:
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0:45              0.750000
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0:46      Sequence
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0:46        move second child to first child ( temp 4-component vector of uint)
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0:46          'txval42' ( temp 4-component vector of uint)
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0:46          textureLod ( temp 4-component vector of uint)
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0:46            Construct combined texture-sampler ( temp usamplerCube)
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0:46              'g_tTexcdu4' ( uniform utextureCube)
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0:46              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.700000
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0:?               0.800000
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0:?               0.900000
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0:46            Constant:
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0:46              0.750000
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0:48      move second child to first child ( temp 4-component vector of float)
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0:48        Color: direct index for structure ( temp 4-component vector of float)
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0:48          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:48          Constant:
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0:48            0 (const int)
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0:48        Constant:
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0:48          1.000000
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0:48          1.000000
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0:48          1.000000
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0:48          1.000000
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0:49      move second child to first child ( temp float)
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0:49        Depth: direct index for structure ( temp float)
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0:49          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:49          Constant:
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0:49            1 (const int)
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0:49        Constant:
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0:49          1.000000
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0:51      Branch: Return with expression
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0:51        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29  Function Definition: main( ( temp void)
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0:29    Function Parameters: 
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0:?     Sequence
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0:29      Sequence
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0:29        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:29          Color: direct index for structure ( temp 4-component vector of float)
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0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29            Constant:
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0:29              0 (const int)
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0:29        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:29          Depth: direct index for structure ( temp float)
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0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29            Constant:
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0:29              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_sSamp2d' ( uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:?     'g_tTex1di4' ( uniform itexture1D)
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0:?     'g_tTex1du4' ( uniform utexture1D)
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0:?     'g_tTex2df4' ( uniform texture2D)
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0:?     'g_tTex2di4' ( uniform itexture2D)
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0:?     'g_tTex2du4' ( uniform utexture2D)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:29    Function Parameters: 
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0:?     Sequence
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0:32      Sequence
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0:32        move second child to first child ( temp 4-component vector of float)
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0:32          'txval10' ( temp 4-component vector of float)
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0:32          textureLod ( temp 4-component vector of float)
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0:32            Construct combined texture-sampler ( temp sampler1D)
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0:32              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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0:32            Constant:
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0:32              0.100000
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0:32            Constant:
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0:32              0.750000
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0:33      Sequence
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0:33        move second child to first child ( temp 4-component vector of int)
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0:33          'txval11' ( temp 4-component vector of int)
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0:33          textureLod ( temp 4-component vector of int)
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0:33            Construct combined texture-sampler ( temp isampler1D)
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0:33              'g_tTex1di4' ( uniform itexture1D)
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0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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0:33            Constant:
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0:33              0.200000
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0:33            Constant:
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0:33              0.750000
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0:34      Sequence
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0:34        move second child to first child ( temp 4-component vector of uint)
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0:34          'txval12' ( temp 4-component vector of uint)
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0:34          textureLod ( temp 4-component vector of uint)
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0:34            Construct combined texture-sampler ( temp usampler1D)
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0:34              'g_tTex1du4' ( uniform utexture1D)
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0:34              'g_sSamp' (layout( binding=0) uniform sampler)
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0:34            Constant:
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0:34              0.300000
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0:34            Constant:
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0:34              0.750000
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0:36      Sequence
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0:36        move second child to first child ( temp 4-component vector of float)
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0:36          'txval20' ( temp 4-component vector of float)
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0:36          textureLod ( temp 4-component vector of float)
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0:36            Construct combined texture-sampler ( temp sampler2D)
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0:36              'g_tTex2df4' ( uniform texture2D)
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0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:36            Constant:
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0:36              0.750000
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0:37      Sequence
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0:37        move second child to first child ( temp 4-component vector of int)
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0:37          'txval21' ( temp 4-component vector of int)
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0:37          textureLod ( temp 4-component vector of int)
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0:37            Construct combined texture-sampler ( temp isampler2D)
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0:37              'g_tTex2di4' ( uniform itexture2D)
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0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.300000
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0:?               0.400000
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0:37            Constant:
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0:37              0.750000
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0:38      Sequence
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0:38        move second child to first child ( temp 4-component vector of uint)
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0:38          'txval22' ( temp 4-component vector of uint)
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0:38          textureLod ( temp 4-component vector of uint)
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0:38            Construct combined texture-sampler ( temp usampler2D)
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0:38              'g_tTex2du4' ( uniform utexture2D)
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0:38              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.500000
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0:?               0.600000
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0:38            Constant:
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0:38              0.750000
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0:40      Sequence
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0:40        move second child to first child ( temp 4-component vector of float)
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0:40          'txval30' ( temp 4-component vector of float)
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0:40          textureLod ( temp 4-component vector of float)
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0:40            Construct combined texture-sampler ( temp sampler3D)
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0:40              'g_tTex3df4' ( uniform texture3D)
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0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?               0.300000
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0:40            Constant:
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0:40              0.750000
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0:41      Sequence
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0:41        move second child to first child ( temp 4-component vector of int)
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0:41          'txval31' ( temp 4-component vector of int)
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0:41          textureLod ( temp 4-component vector of int)
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0:41            Construct combined texture-sampler ( temp isampler3D)
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0:41              'g_tTex3di4' ( uniform itexture3D)
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0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.400000
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0:?               0.500000
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0:?               0.600000
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0:41            Constant:
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0:41              0.750000
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0:42      Sequence
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0:42        move second child to first child ( temp 4-component vector of uint)
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0:42          'txval32' ( temp 4-component vector of uint)
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0:42          textureLod ( temp 4-component vector of uint)
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0:42            Construct combined texture-sampler ( temp usampler3D)
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0:42              'g_tTex3du4' ( uniform utexture3D)
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0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.700000
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0:?               0.800000
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0:?               0.900000
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0:42            Constant:
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0:42              0.750000
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0:44      Sequence
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0:44        move second child to first child ( temp 4-component vector of float)
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0:44          'txval40' ( temp 4-component vector of float)
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0:44          textureLod ( temp 4-component vector of float)
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0:44            Construct combined texture-sampler ( temp samplerCube)
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0:44              'g_tTexcdf4' ( uniform textureCube)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?               0.300000
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0:44            Constant:
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0:44              0.750000
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0:45      Sequence
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0:45        move second child to first child ( temp 4-component vector of int)
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0:45          'txval41' ( temp 4-component vector of int)
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0:45          textureLod ( temp 4-component vector of int)
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0:45            Construct combined texture-sampler ( temp isamplerCube)
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0:45              'g_tTexcdi4' ( uniform itextureCube)
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0:45              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.400000
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0:?               0.500000
 | 
						|
0:?               0.600000
 | 
						|
0:45            Constant:
 | 
						|
0:45              0.750000
 | 
						|
0:46      Sequence
 | 
						|
0:46        move second child to first child ( temp 4-component vector of uint)
 | 
						|
0:46          'txval42' ( temp 4-component vector of uint)
 | 
						|
0:46          textureLod ( temp 4-component vector of uint)
 | 
						|
0:46            Construct combined texture-sampler ( temp usamplerCube)
 | 
						|
0:46              'g_tTexcdu4' ( uniform utextureCube)
 | 
						|
0:46              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:?             Constant:
 | 
						|
0:?               0.700000
 | 
						|
0:?               0.800000
 | 
						|
0:?               0.900000
 | 
						|
0:46            Constant:
 | 
						|
0:46              0.750000
 | 
						|
0:48      move second child to first child ( temp 4-component vector of float)
 | 
						|
0:48        Color: direct index for structure ( temp 4-component vector of float)
 | 
						|
0:48          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:48          Constant:
 | 
						|
0:48            0 (const int)
 | 
						|
0:48        Constant:
 | 
						|
0:48          1.000000
 | 
						|
0:48          1.000000
 | 
						|
0:48          1.000000
 | 
						|
0:48          1.000000
 | 
						|
0:49      move second child to first child ( temp float)
 | 
						|
0:49        Depth: direct index for structure ( temp float)
 | 
						|
0:49          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:49          Constant:
 | 
						|
0:49            1 (const int)
 | 
						|
0:49        Constant:
 | 
						|
0:49          1.000000
 | 
						|
0:51      Branch: Return with expression
 | 
						|
0:51        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:29  Function Definition: main( ( temp void)
 | 
						|
0:29    Function Parameters: 
 | 
						|
0:?     Sequence
 | 
						|
0:29      Sequence
 | 
						|
0:29        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:29          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:29          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:29        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | 
						|
0:29          Color: direct index for structure ( temp 4-component vector of float)
 | 
						|
0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:29            Constant:
 | 
						|
0:29              0 (const int)
 | 
						|
0:29        move second child to first child ( temp float)
 | 
						|
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | 
						|
0:29          Depth: direct index for structure ( temp float)
 | 
						|
0:29            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:29            Constant:
 | 
						|
0:29              1 (const int)
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:?     'g_sSamp2d' ( uniform sampler)
 | 
						|
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
 | 
						|
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | 
						|
0:?     'g_tTex1di4' ( uniform itexture1D)
 | 
						|
0:?     'g_tTex1du4' ( uniform utexture1D)
 | 
						|
0:?     'g_tTex2df4' ( uniform texture2D)
 | 
						|
0:?     'g_tTex2di4' ( uniform itexture2D)
 | 
						|
0:?     'g_tTex2du4' ( uniform utexture2D)
 | 
						|
0:?     'g_tTex3df4' ( uniform texture3D)
 | 
						|
0:?     'g_tTex3di4' ( uniform itexture3D)
 | 
						|
0:?     'g_tTex3du4' ( uniform utexture3D)
 | 
						|
0:?     'g_tTexcdf4' ( uniform textureCube)
 | 
						|
0:?     'g_tTexcdi4' ( uniform itextureCube)
 | 
						|
0:?     'g_tTexcdu4' ( uniform utextureCube)
 | 
						|
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | 
						|
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | 
						|
 | 
						|
// Module Version 10000
 | 
						|
// Generated by (magic number): 80002
 | 
						|
// Id's are bound by 172
 | 
						|
 | 
						|
                              Capability Shader
 | 
						|
                              Capability Sampled1D
 | 
						|
               1:             ExtInstImport  "GLSL.std.450"
 | 
						|
                              MemoryModel Logical GLSL450
 | 
						|
                              EntryPoint Fragment 4  "main" 163 167
 | 
						|
                              ExecutionMode 4 OriginUpperLeft
 | 
						|
                              Source HLSL 500
 | 
						|
                              Name 4  "main"
 | 
						|
                              Name 8  "PS_OUTPUT"
 | 
						|
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
						|
                              MemberName 8(PS_OUTPUT) 1  "Depth"
 | 
						|
                              Name 10  "@main("
 | 
						|
                              Name 13  "txval10"
 | 
						|
                              Name 16  "g_tTex1df4"
 | 
						|
                              Name 20  "g_sSamp"
 | 
						|
                              Name 30  "txval11"
 | 
						|
                              Name 33  "g_tTex1di4"
 | 
						|
                              Name 43  "txval12"
 | 
						|
                              Name 46  "g_tTex1du4"
 | 
						|
                              Name 53  "txval20"
 | 
						|
                              Name 56  "g_tTex2df4"
 | 
						|
                              Name 64  "txval21"
 | 
						|
                              Name 67  "g_tTex2di4"
 | 
						|
                              Name 75  "txval22"
 | 
						|
                              Name 78  "g_tTex2du4"
 | 
						|
                              Name 87  "txval30"
 | 
						|
                              Name 90  "g_tTex3df4"
 | 
						|
                              Name 98  "txval31"
 | 
						|
                              Name 101  "g_tTex3di4"
 | 
						|
                              Name 108  "txval32"
 | 
						|
                              Name 111  "g_tTex3du4"
 | 
						|
                              Name 121  "txval40"
 | 
						|
                              Name 124  "g_tTexcdf4"
 | 
						|
                              Name 130  "txval41"
 | 
						|
                              Name 133  "g_tTexcdi4"
 | 
						|
                              Name 139  "txval42"
 | 
						|
                              Name 142  "g_tTexcdu4"
 | 
						|
                              Name 149  "psout"
 | 
						|
                              Name 160  "flattenTemp"
 | 
						|
                              Name 163  "@entryPointOutput.Color"
 | 
						|
                              Name 167  "@entryPointOutput.Depth"
 | 
						|
                              Name 170  "g_sSamp2d"
 | 
						|
                              Name 171  "g_tTex1df4a"
 | 
						|
                              Decorate 16(g_tTex1df4) DescriptorSet 0
 | 
						|
                              Decorate 16(g_tTex1df4) Binding 0
 | 
						|
                              Decorate 20(g_sSamp) DescriptorSet 0
 | 
						|
                              Decorate 20(g_sSamp) Binding 0
 | 
						|
                              Decorate 33(g_tTex1di4) DescriptorSet 0
 | 
						|
                              Decorate 46(g_tTex1du4) DescriptorSet 0
 | 
						|
                              Decorate 56(g_tTex2df4) DescriptorSet 0
 | 
						|
                              Decorate 67(g_tTex2di4) DescriptorSet 0
 | 
						|
                              Decorate 78(g_tTex2du4) DescriptorSet 0
 | 
						|
                              Decorate 90(g_tTex3df4) DescriptorSet 0
 | 
						|
                              Decorate 101(g_tTex3di4) DescriptorSet 0
 | 
						|
                              Decorate 111(g_tTex3du4) DescriptorSet 0
 | 
						|
                              Decorate 124(g_tTexcdf4) DescriptorSet 0
 | 
						|
                              Decorate 133(g_tTexcdi4) DescriptorSet 0
 | 
						|
                              Decorate 142(g_tTexcdu4) DescriptorSet 0
 | 
						|
                              Decorate 163(@entryPointOutput.Color) Location 0
 | 
						|
                              Decorate 167(@entryPointOutput.Depth) BuiltIn FragDepth
 | 
						|
                              Decorate 170(g_sSamp2d) DescriptorSet 0
 | 
						|
                              Decorate 171(g_tTex1df4a) DescriptorSet 0
 | 
						|
                              Decorate 171(g_tTex1df4a) Binding 1
 | 
						|
               2:             TypeVoid
 | 
						|
               3:             TypeFunction 2
 | 
						|
               6:             TypeFloat 32
 | 
						|
               7:             TypeVector 6(float) 4
 | 
						|
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | 
						|
               9:             TypeFunction 8(PS_OUTPUT)
 | 
						|
              12:             TypePointer Function 7(fvec4)
 | 
						|
              14:             TypeImage 6(float) 1D sampled format:Unknown
 | 
						|
              15:             TypePointer UniformConstant 14
 | 
						|
  16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | 
						|
              18:             TypeSampler
 | 
						|
              19:             TypePointer UniformConstant 18
 | 
						|
     20(g_sSamp):     19(ptr) Variable UniformConstant
 | 
						|
              22:             TypeSampledImage 14
 | 
						|
              24:    6(float) Constant 1036831949
 | 
						|
              25:    6(float) Constant 1061158912
 | 
						|
              27:             TypeInt 32 1
 | 
						|
              28:             TypeVector 27(int) 4
 | 
						|
              29:             TypePointer Function 28(ivec4)
 | 
						|
              31:             TypeImage 27(int) 1D sampled format:Unknown
 | 
						|
              32:             TypePointer UniformConstant 31
 | 
						|
  33(g_tTex1di4):     32(ptr) Variable UniformConstant
 | 
						|
              36:             TypeSampledImage 31
 | 
						|
              38:    6(float) Constant 1045220557
 | 
						|
              40:             TypeInt 32 0
 | 
						|
              41:             TypeVector 40(int) 4
 | 
						|
              42:             TypePointer Function 41(ivec4)
 | 
						|
              44:             TypeImage 40(int) 1D sampled format:Unknown
 | 
						|
              45:             TypePointer UniformConstant 44
 | 
						|
  46(g_tTex1du4):     45(ptr) Variable UniformConstant
 | 
						|
              49:             TypeSampledImage 44
 | 
						|
              51:    6(float) Constant 1050253722
 | 
						|
              54:             TypeImage 6(float) 2D sampled format:Unknown
 | 
						|
              55:             TypePointer UniformConstant 54
 | 
						|
  56(g_tTex2df4):     55(ptr) Variable UniformConstant
 | 
						|
              59:             TypeSampledImage 54
 | 
						|
              61:             TypeVector 6(float) 2
 | 
						|
              62:   61(fvec2) ConstantComposite 24 38
 | 
						|
              65:             TypeImage 27(int) 2D sampled format:Unknown
 | 
						|
              66:             TypePointer UniformConstant 65
 | 
						|
  67(g_tTex2di4):     66(ptr) Variable UniformConstant
 | 
						|
              70:             TypeSampledImage 65
 | 
						|
              72:    6(float) Constant 1053609165
 | 
						|
              73:   61(fvec2) ConstantComposite 51 72
 | 
						|
              76:             TypeImage 40(int) 2D sampled format:Unknown
 | 
						|
              77:             TypePointer UniformConstant 76
 | 
						|
  78(g_tTex2du4):     77(ptr) Variable UniformConstant
 | 
						|
              81:             TypeSampledImage 76
 | 
						|
              83:    6(float) Constant 1056964608
 | 
						|
              84:    6(float) Constant 1058642330
 | 
						|
              85:   61(fvec2) ConstantComposite 83 84
 | 
						|
              88:             TypeImage 6(float) 3D sampled format:Unknown
 | 
						|
              89:             TypePointer UniformConstant 88
 | 
						|
  90(g_tTex3df4):     89(ptr) Variable UniformConstant
 | 
						|
              93:             TypeSampledImage 88
 | 
						|
              95:             TypeVector 6(float) 3
 | 
						|
              96:   95(fvec3) ConstantComposite 24 38 51
 | 
						|
              99:             TypeImage 27(int) 3D sampled format:Unknown
 | 
						|
             100:             TypePointer UniformConstant 99
 | 
						|
 101(g_tTex3di4):    100(ptr) Variable UniformConstant
 | 
						|
             104:             TypeSampledImage 99
 | 
						|
             106:   95(fvec3) ConstantComposite 72 83 84
 | 
						|
             109:             TypeImage 40(int) 3D sampled format:Unknown
 | 
						|
             110:             TypePointer UniformConstant 109
 | 
						|
 111(g_tTex3du4):    110(ptr) Variable UniformConstant
 | 
						|
             114:             TypeSampledImage 109
 | 
						|
             116:    6(float) Constant 1060320051
 | 
						|
             117:    6(float) Constant 1061997773
 | 
						|
             118:    6(float) Constant 1063675494
 | 
						|
             119:   95(fvec3) ConstantComposite 116 117 118
 | 
						|
             122:             TypeImage 6(float) Cube sampled format:Unknown
 | 
						|
             123:             TypePointer UniformConstant 122
 | 
						|
 124(g_tTexcdf4):    123(ptr) Variable UniformConstant
 | 
						|
             127:             TypeSampledImage 122
 | 
						|
             131:             TypeImage 27(int) Cube sampled format:Unknown
 | 
						|
             132:             TypePointer UniformConstant 131
 | 
						|
 133(g_tTexcdi4):    132(ptr) Variable UniformConstant
 | 
						|
             136:             TypeSampledImage 131
 | 
						|
             140:             TypeImage 40(int) Cube sampled format:Unknown
 | 
						|
             141:             TypePointer UniformConstant 140
 | 
						|
 142(g_tTexcdu4):    141(ptr) Variable UniformConstant
 | 
						|
             145:             TypeSampledImage 140
 | 
						|
             148:             TypePointer Function 8(PS_OUTPUT)
 | 
						|
             150:     27(int) Constant 0
 | 
						|
             151:    6(float) Constant 1065353216
 | 
						|
             152:    7(fvec4) ConstantComposite 151 151 151 151
 | 
						|
             154:     27(int) Constant 1
 | 
						|
             155:             TypePointer Function 6(float)
 | 
						|
             162:             TypePointer Output 7(fvec4)
 | 
						|
163(@entryPointOutput.Color):    162(ptr) Variable Output
 | 
						|
             166:             TypePointer Output 6(float)
 | 
						|
167(@entryPointOutput.Depth):    166(ptr) Variable Output
 | 
						|
  170(g_sSamp2d):     19(ptr) Variable UniformConstant
 | 
						|
171(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
160(flattenTemp):    148(ptr) Variable Function
 | 
						|
             161:8(PS_OUTPUT) FunctionCall 10(@main()
 | 
						|
                              Store 160(flattenTemp) 161
 | 
						|
             164:     12(ptr) AccessChain 160(flattenTemp) 150
 | 
						|
             165:    7(fvec4) Load 164
 | 
						|
                              Store 163(@entryPointOutput.Color) 165
 | 
						|
             168:    155(ptr) AccessChain 160(flattenTemp) 154
 | 
						|
             169:    6(float) Load 168
 | 
						|
                              Store 167(@entryPointOutput.Depth) 169
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
      10(@main():8(PS_OUTPUT) Function None 9
 | 
						|
              11:             Label
 | 
						|
     13(txval10):     12(ptr) Variable Function
 | 
						|
     30(txval11):     29(ptr) Variable Function
 | 
						|
     43(txval12):     42(ptr) Variable Function
 | 
						|
     53(txval20):     12(ptr) Variable Function
 | 
						|
     64(txval21):     29(ptr) Variable Function
 | 
						|
     75(txval22):     42(ptr) Variable Function
 | 
						|
     87(txval30):     12(ptr) Variable Function
 | 
						|
     98(txval31):     29(ptr) Variable Function
 | 
						|
    108(txval32):     42(ptr) Variable Function
 | 
						|
    121(txval40):     12(ptr) Variable Function
 | 
						|
    130(txval41):     29(ptr) Variable Function
 | 
						|
    139(txval42):     42(ptr) Variable Function
 | 
						|
      149(psout):    148(ptr) Variable Function
 | 
						|
              17:          14 Load 16(g_tTex1df4)
 | 
						|
              21:          18 Load 20(g_sSamp)
 | 
						|
              23:          22 SampledImage 17 21
 | 
						|
              26:    7(fvec4) ImageSampleExplicitLod 23 24 Lod 25
 | 
						|
                              Store 13(txval10) 26
 | 
						|
              34:          31 Load 33(g_tTex1di4)
 | 
						|
              35:          18 Load 20(g_sSamp)
 | 
						|
              37:          36 SampledImage 34 35
 | 
						|
              39:   28(ivec4) ImageSampleExplicitLod 37 38 Lod 25
 | 
						|
                              Store 30(txval11) 39
 | 
						|
              47:          44 Load 46(g_tTex1du4)
 | 
						|
              48:          18 Load 20(g_sSamp)
 | 
						|
              50:          49 SampledImage 47 48
 | 
						|
              52:   41(ivec4) ImageSampleExplicitLod 50 51 Lod 25
 | 
						|
                              Store 43(txval12) 52
 | 
						|
              57:          54 Load 56(g_tTex2df4)
 | 
						|
              58:          18 Load 20(g_sSamp)
 | 
						|
              60:          59 SampledImage 57 58
 | 
						|
              63:    7(fvec4) ImageSampleExplicitLod 60 62 Lod 25
 | 
						|
                              Store 53(txval20) 63
 | 
						|
              68:          65 Load 67(g_tTex2di4)
 | 
						|
              69:          18 Load 20(g_sSamp)
 | 
						|
              71:          70 SampledImage 68 69
 | 
						|
              74:   28(ivec4) ImageSampleExplicitLod 71 73 Lod 25
 | 
						|
                              Store 64(txval21) 74
 | 
						|
              79:          76 Load 78(g_tTex2du4)
 | 
						|
              80:          18 Load 20(g_sSamp)
 | 
						|
              82:          81 SampledImage 79 80
 | 
						|
              86:   41(ivec4) ImageSampleExplicitLod 82 85 Lod 25
 | 
						|
                              Store 75(txval22) 86
 | 
						|
              91:          88 Load 90(g_tTex3df4)
 | 
						|
              92:          18 Load 20(g_sSamp)
 | 
						|
              94:          93 SampledImage 91 92
 | 
						|
              97:    7(fvec4) ImageSampleExplicitLod 94 96 Lod 25
 | 
						|
                              Store 87(txval30) 97
 | 
						|
             102:          99 Load 101(g_tTex3di4)
 | 
						|
             103:          18 Load 20(g_sSamp)
 | 
						|
             105:         104 SampledImage 102 103
 | 
						|
             107:   28(ivec4) ImageSampleExplicitLod 105 106 Lod 25
 | 
						|
                              Store 98(txval31) 107
 | 
						|
             112:         109 Load 111(g_tTex3du4)
 | 
						|
             113:          18 Load 20(g_sSamp)
 | 
						|
             115:         114 SampledImage 112 113
 | 
						|
             120:   41(ivec4) ImageSampleExplicitLod 115 119 Lod 25
 | 
						|
                              Store 108(txval32) 120
 | 
						|
             125:         122 Load 124(g_tTexcdf4)
 | 
						|
             126:          18 Load 20(g_sSamp)
 | 
						|
             128:         127 SampledImage 125 126
 | 
						|
             129:    7(fvec4) ImageSampleExplicitLod 128 96 Lod 25
 | 
						|
                              Store 121(txval40) 129
 | 
						|
             134:         131 Load 133(g_tTexcdi4)
 | 
						|
             135:          18 Load 20(g_sSamp)
 | 
						|
             137:         136 SampledImage 134 135
 | 
						|
             138:   28(ivec4) ImageSampleExplicitLod 137 106 Lod 25
 | 
						|
                              Store 130(txval41) 138
 | 
						|
             143:         140 Load 142(g_tTexcdu4)
 | 
						|
             144:          18 Load 20(g_sSamp)
 | 
						|
             146:         145 SampledImage 143 144
 | 
						|
             147:   41(ivec4) ImageSampleExplicitLod 146 119 Lod 25
 | 
						|
                              Store 139(txval42) 147
 | 
						|
             153:     12(ptr) AccessChain 149(psout) 150
 | 
						|
                              Store 153 152
 | 
						|
             156:    155(ptr) AccessChain 149(psout) 154
 | 
						|
                              Store 156 151
 | 
						|
             157:8(PS_OUTPUT) Load 149(psout)
 | 
						|
                              ReturnValue 157
 | 
						|
                              FunctionEnd
 |