r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			184 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			184 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
../../LunarGLASS/test/functionCall.frag
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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0:7  Sequence
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0:7    move second child to first child (float)
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0:7      'h' (float)
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0:7      Constant:
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0:7        0.000000
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0:9  Function Definition: foo(vf4; (float)
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0:9    Function Parameters: 
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0:9      'bar' (in 4-component vector of float)
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0:11    Sequence
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0:11      Branch: Return with expression
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0:11        add (float)
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0:11          direct index (float)
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0:11            'bar' (in 4-component vector of float)
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0:11            Constant:
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0:11              0 (const int)
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0:11          direct index (float)
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0:11            'bar' (in 4-component vector of float)
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0:11            Constant:
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0:11              1 (const int)
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0:14  Function Definition: bar( (void)
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0:14    Function Parameters: 
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0:18  Function Definition: unreachableReturn( (float)
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0:18    Function Parameters: 
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0:20    Sequence
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0:20      Test condition and select (void)
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0:20        Condition
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0:20        Compare Less Than (bool)
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0:20          'd' (uniform float)
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0:20          Constant:
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0:20            4.200000
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0:20        true case
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0:21        Branch: Return with expression
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0:21          Constant:
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0:21            1.200000
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0:20        false case
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0:23        Branch: Return with expression
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0:23          Constant:
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0:23            4.500000
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0:27  Function Definition: missingReturn( (float)
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0:27    Function Parameters: 
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0:29    Sequence
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0:29      Test condition and select (void)
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0:29        Condition
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0:29        Compare Less Than (bool)
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0:29          'd' (uniform float)
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0:29          Constant:
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0:29            4.500000
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0:29        true case
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0:30        Sequence
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0:30          move second child to first child (float)
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0:30            'h' (float)
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0:30            'd' (uniform float)
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0:31          Branch: Return with expression
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0:31            Constant:
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0:31              3.900000
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0:35  Function Definition: main( (void)
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0:35    Function Parameters: 
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0:37    Sequence
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0:37      Sequence
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0:37        move second child to first child (4-component vector of float)
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0:37          'color' (4-component vector of float)
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0:37          Construct vec4 (4-component vector of float)
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0:37            Function Call: foo(vf4; (float)
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0:37              'BaseColor' (smooth in 4-component vector of float)
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0:39      Function Call: bar( (void)
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0:40      Sequence
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0:40        move second child to first child (float)
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0:40          'f' (float)
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0:40          Function Call: unreachableReturn( (float)
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0:41      Sequence
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0:41        move second child to first child (float)
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0:41          'g' (float)
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0:41          Function Call: missingReturn( (float)
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0:43      move second child to first child (4-component vector of float)
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0:43        'gl_FragColor' (fragColor 4-component vector of float)
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0:43        vector-scale (4-component vector of float)
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0:43          vector-scale (4-component vector of float)
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0:43            'color' (4-component vector of float)
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0:43            'f' (float)
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0:43          'h' (float)
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0:?   Linker Objects
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0:?     'bigColor' (uniform 4-component vector of float)
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0:?     'BaseColor' (smooth in 4-component vector of float)
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0:?     'd' (uniform float)
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0:?     'h' (float)
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:7  Sequence
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0:7    move second child to first child (float)
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0:7      'h' (float)
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0:7      Constant:
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0:7        0.000000
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0:9  Function Definition: foo(vf4; (float)
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0:9    Function Parameters: 
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0:9      'bar' (in 4-component vector of float)
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0:11    Sequence
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0:11      Branch: Return with expression
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0:11        add (float)
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0:11          direct index (float)
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0:11            'bar' (in 4-component vector of float)
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0:11            Constant:
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0:11              0 (const int)
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0:11          direct index (float)
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0:11            'bar' (in 4-component vector of float)
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0:11            Constant:
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0:11              1 (const int)
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0:14  Function Definition: bar( (void)
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0:14    Function Parameters: 
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0:18  Function Definition: unreachableReturn( (float)
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0:18    Function Parameters: 
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0:20    Sequence
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0:20      Test condition and select (void)
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0:20        Condition
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0:20        Compare Less Than (bool)
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0:20          'd' (uniform float)
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0:20          Constant:
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0:20            4.200000
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0:20        true case
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0:21        Branch: Return with expression
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0:21          Constant:
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0:21            1.200000
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0:20        false case
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0:23        Branch: Return with expression
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0:23          Constant:
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0:23            4.500000
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0:27  Function Definition: missingReturn( (float)
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0:27    Function Parameters: 
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0:29    Sequence
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0:29      Test condition and select (void)
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0:29        Condition
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0:29        Compare Less Than (bool)
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0:29          'd' (uniform float)
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0:29          Constant:
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0:29            4.500000
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0:29        true case
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0:30        Sequence
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0:30          move second child to first child (float)
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0:30            'h' (float)
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0:30            'd' (uniform float)
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0:31          Branch: Return with expression
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0:31            Constant:
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0:31              3.900000
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0:35  Function Definition: main( (void)
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0:35    Function Parameters: 
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0:37    Sequence
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0:37      Sequence
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0:37        move second child to first child (4-component vector of float)
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0:37          'color' (4-component vector of float)
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0:37          Construct vec4 (4-component vector of float)
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0:37            Function Call: foo(vf4; (float)
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0:37              'BaseColor' (smooth in 4-component vector of float)
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0:39      Function Call: bar( (void)
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0:40      Sequence
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0:40        move second child to first child (float)
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0:40          'f' (float)
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0:40          Function Call: unreachableReturn( (float)
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0:41      Sequence
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0:41        move second child to first child (float)
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0:41          'g' (float)
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0:41          Function Call: missingReturn( (float)
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0:43      move second child to first child (4-component vector of float)
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0:43        'gl_FragColor' (fragColor 4-component vector of float)
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0:43        vector-scale (4-component vector of float)
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0:43          vector-scale (4-component vector of float)
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0:43            'color' (4-component vector of float)
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0:43            'f' (float)
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0:43          'h' (float)
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0:?   Linker Objects
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0:?     'bigColor' (uniform 4-component vector of float)
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0:?     'BaseColor' (smooth in 4-component vector of float)
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0:?     'd' (uniform float)
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0:?     'h' (float)
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