 7f7c2ed780
			
		
	
	
		7f7c2ed780
		
	
	
	
	
		
			
			This PR adds the ability to offset sampler, texture, and UBO bindings from provided base bindings, and to auto-number bindings that are not provided with explicit register numbers. The mechanism works as follows: - Offsets may be given on the command line for all stages, or individually for one or more single stages, in which case the offset will be auto-selected according to the stage being compiled. There is also an API to set them. The new command line options are --shift-sampler-binding, --shift-texture-binding, and --shift-UBO-binding. - Uniforms which are not given explicit bindings in the source code are auto-numbered if and only if they are in live code as determined by the algorithm used to build the reflection database, and the --auto-map-bindings option is given. This auto-numbering avoids using any binding slots which were explicitly provided in the code, whether or not that explicit use was live. E.g, "uniform Texture1D foo : register(t3);" with --shift-texture-binding 10 will reserve binding 13, whether or not foo is used in live code. - Shorter synonyms for the command line options are available. See the --help output. The testing infrastructure is slightly extended to allow use of the binding offset API, and two new tests spv.register.(no)autoassign.frag are added for comparing the resulting SPIR-V.
		
			
				
	
	
		
			62 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //
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| //Copyright (C) 2016 LunarG, Inc.
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| //
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| //All rights reserved.
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| //
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| //Redistribution and use in source and binary forms, with or without
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| //modification, are permitted provided that the following conditions
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| //are met:
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| //
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| //    Redistributions of source code must retain the above copyright
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| //    notice, this list of conditions and the following disclaimer.
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| //
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| //    Redistributions in binary form must reproduce the above
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| //    copyright notice, this list of conditions and the following
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| //    disclaimer in the documentation and/or other materials provided
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| //    with the distribution.
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| //
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| //    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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| //    contributors may be used to endorse or promote products derived
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| //    from this software without specific prior written permission.
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| //
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| //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| //"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| //LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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| //FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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| //COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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| //INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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| //BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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| //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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| //CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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| //LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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| //ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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| //POSSIBILITY OF SUCH DAMAGE.
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| //
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| 
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| #ifndef _IOMAPPER_INCLUDED
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| #define _IOMAPPER_INCLUDED
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| 
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| #include "../Public/ShaderLang.h"
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| 
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| //
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| // A reflection database and its interface, consistent with the OpenGL API reflection queries.
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| //
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| 
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| namespace glslang {
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| 
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| class TIntermediate;
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| 
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| // I/O mapper
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| class TIoMapper {
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| public:
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|     TIoMapper() {}
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|     virtual ~TIoMapper() {}
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| 
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|     // grow the reflection stage by stage
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|     bool addStage(EShLanguage, TIntermediate&);
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| };
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| 
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| } // end namespace glslang
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| 
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| #endif // _IOMAPPER_INCLUDED
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