 559a5f1d82
			
		
	
	
		559a5f1d82
		
	
	
	
	
		
			
			This bug got introduced as part of EXT_mesh_shader changes 228c672 Also updated barycentric test cases to add coverage for multiple pervertexEXT array inputs
		
			
				
	
	
		
			22 lines
		
	
	
		
			609 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			609 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 320 es
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| #extension GL_NV_fragment_shader_barycentric : require
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| 
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| precision highp float;
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| 
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| layout(location = 0) pervertexNV in float vertexIDs[3];
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| layout(location = 1) pervertexNV in float vertexIDs2[3];
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| 
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|       
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| layout(location = 1) out float value;
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|       
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| void main () {
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|     value = (gl_BaryCoordNoPerspNV.x * vertexIDs[0] +
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|              gl_BaryCoordNoPerspNV.y * vertexIDs[1] +
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|              gl_BaryCoordNoPerspNV.z * vertexIDs[2]);
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| 
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|     value += (gl_BaryCoordNoPerspNV.x * vertexIDs2[0] +
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|              gl_BaryCoordNoPerspNV.y * vertexIDs2[1] +
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|              gl_BaryCoordNoPerspNV.z * vertexIDs2[2]);
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| 
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| }
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