glslang/glslang/MachineIndependent/IntermTraverse.cpp

282 lines
7.4 KiB
C++

//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//Copyright (C) 2013 LunarG, Inc.
//
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
#include "../Include/intermediate.h"
namespace glslang {
//
// Traverse the intermediate representation tree, and
// call a node type specific function for each node.
// Done recursively through the member function Traverse().
// Node types can be skipped if their function to call is 0,
// but their subtree will still be traversed.
// Nodes with children can have their whole subtree skipped
// if preVisit is turned on and the type specific function
// returns false.
//
// preVisit, postVisit, and rightToLeft control what order
// nodes are visited in.
//
//
// Traversal functions for terminals are straighforward....
//
void TIntermMethod::traverse(TIntermTraverser* it)
{
// Tree should always resolve all methods as constants
// TODO: 4.3 functionality: some .length() will stay as methods
}
void TIntermSymbol::traverse(TIntermTraverser* it)
{
if (it->visitSymbol)
it->visitSymbol(this, it);
}
void TIntermConstantUnion::traverse(TIntermTraverser* it)
{
if (it->visitConstantUnion)
it->visitConstantUnion(this, it);
}
//
// Traverse a binary node.
//
void TIntermBinary::traverse(TIntermTraverser* it)
{
bool visit = true;
//
// visit the node before children if pre-visiting.
//
if (it->preVisit && it->visitBinary)
visit = it->visitBinary(true, this, it);
//
// Visit the children, in the right order.
//
if (visit) {
++it->depth;
if (it->rightToLeft) {
if (right)
right->traverse(it);
if (left)
left->traverse(it);
} else {
if (left)
left->traverse(it);
if (right)
right->traverse(it);
}
--it->depth;
}
//
// Visit the node after the children, if requested and the traversal
// hasn't been cancelled yet.
//
if (visit && it->postVisit && it->visitBinary)
it->visitBinary(false, this, it);
}
//
// Traverse a unary node. Same comments in binary node apply here.
//
void TIntermUnary::traverse(TIntermTraverser* it)
{
bool visit = true;
if (it->preVisit && it->visitUnary)
visit = it->visitUnary(true, this, it);
if (visit) {
++it->depth;
operand->traverse(it);
--it->depth;
}
if (visit && it->postVisit && it->visitUnary)
it->visitUnary(false, this, it);
}
//
// Traverse an aggregate node. Same comments in binary node apply here.
//
void TIntermAggregate::traverse(TIntermTraverser* it)
{
bool visit = true;
if (it->preVisit && it->visitAggregate)
visit = it->visitAggregate(true, this, it);
if (visit) {
++it->depth;
TIntermSequence::iterator sit;
if (it->rightToLeft) {
sit = sequence.end();
while (sit != sequence.begin()) {
--sit;
(*sit)->traverse(it);
}
} else {
for (sit = sequence.begin(); sit != sequence.end(); ++sit)
(*sit)->traverse(it);
}
--it->depth;
}
if (visit && it->postVisit && it->visitAggregate)
it->visitAggregate(false, this, it);
}
//
// Traverse a selection node. Same comments in binary node apply here.
//
void TIntermSelection::traverse(TIntermTraverser* it)
{
bool visit = true;
if (it->preVisit && it->visitSelection)
visit = it->visitSelection(true, this, it);
if (visit) {
++it->depth;
if (it->rightToLeft) {
if (falseBlock)
falseBlock->traverse(it);
if (trueBlock)
trueBlock->traverse(it);
condition->traverse(it);
} else {
condition->traverse(it);
if (trueBlock)
trueBlock->traverse(it);
if (falseBlock)
falseBlock->traverse(it);
}
--it->depth;
}
if (visit && it->postVisit && it->visitSelection)
it->visitSelection(false, this, it);
}
//
// Traverse a loop node. Same comments in binary node apply here.
//
void TIntermLoop::traverse(TIntermTraverser* it)
{
bool visit = true;
if (it->preVisit && it->visitLoop)
visit = it->visitLoop(true, this, it);
if (visit) {
++it->depth;
if (it->rightToLeft) {
if (terminal)
terminal->traverse(it);
if (body)
body->traverse(it);
if (test)
test->traverse(it);
} else {
if (test)
test->traverse(it);
if (body)
body->traverse(it);
if (terminal)
terminal->traverse(it);
}
--it->depth;
}
if (visit && it->postVisit && it->visitLoop)
it->visitLoop(false, this, it);
}
//
// Traverse a branch node. Same comments in binary node apply here.
//
void TIntermBranch::traverse(TIntermTraverser* it)
{
bool visit = true;
if (it->preVisit && it->visitBranch)
visit = it->visitBranch(true, this, it);
if (visit && expression) {
++it->depth;
expression->traverse(it);
--it->depth;
}
if (visit && it->postVisit && it->visitBranch)
it->visitBranch(false, this, it);
}
//
// Traverse a switch node.
//
void TIntermSwitch::traverse(TIntermTraverser* it)
{
bool visit = true;
if (it->preVisit && it->visitSwitch)
visit = it->visitSwitch(true, this, it);
if (visit) {
++it->depth;
if (it->rightToLeft) {
body->traverse(it);
condition->traverse(it);
} else {
condition->traverse(it);
body->traverse(it);
}
--it->depth;
}
if (visit && it->postVisit && it->visitSwitch)
it->visitSwitch(false, this, it);
}
} // end namespace glslang