23 lines
		
	
	
		
			232 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			232 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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layout (push_constant) uniform PCBlock
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{
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	mat4 uWorld;
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	mat4 uProj;
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	vec4 color1;
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	vec4 color2;
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} b;
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layout(location = 0) in vec4 P;
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vec4 getColor2()
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{
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	return b.color2;
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}
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vec4 getWorld()
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{
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	return b.uWorld * P;
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}
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