32 lines
		
	
	
		
			456 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			456 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 140
 | |
| uniform sampler2D samp2D;
 | |
| in vec2 coord;
 | |
| 
 | |
| struct lunarStruct1 {
 | |
|     int i;
 | |
| 	float f[4];
 | |
| 	vec4 color[5];
 | |
| };
 | |
| 
 | |
| struct lunarStruct2 {
 | |
|     int i[5];
 | |
|     float f;
 | |
| 	lunarStruct1 s1_1[7];
 | |
| };
 | |
| 
 | |
| lunarStruct1 foo;
 | |
| lunarStruct2 foo2[5];
 | |
| 
 | |
| void main()
 | |
| {
 | |
| 	float scale = 0.0;
 | |
| 
 | |
| 	if (foo2[3].i[4] > 0)
 | |
| 		scale = foo2[3].s1_1[2].color[3].x;
 | |
| 	else
 | |
| 		scale = foo2[3].s1_1[2].f[3];
 | |
| 
 | |
| 	gl_FragColor =  scale * texture(samp2D, coord);
 | |
| }
 | |
| 
 | 
