 b07957cf22
			
		
	
	
		b07957cf22
		
	
	
	
	
		
			
			• An array of arrays • An array of structures • A structure containing an array • A structure containing a structure git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@28745 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			84 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 310 es
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| 
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| shared vec4 s;   // ERROR
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| layout(local_size_x = 2) out;  // ERROR
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| buffer vec4 v;  // ERROR
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| 
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| layout(location = 2) uniform mat4 x;
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| layout(location = 3) uniform mat4 y;
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| layout(location = 2) out mat4 xi;
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| layout(location = 3) out mat4 yi;  // ERROR, locations conflict with xi
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| 
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| void main()
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| {
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|     uvec2 u2;
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|     u2 = uaddCarry(u2, u2, u2);
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|     uint u1;
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|     u1 = usubBorrow(u1, u1, u1);
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|     uvec4 u4;
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|     umulExtended(u4, u4, u4, u4);
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|     ivec4 i4;
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|     imulExtended(i4, i4, i4, i4);
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|     int i1;
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|     i1 = bitfieldExtract(i1, 4, 5);
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|     uvec3 u3;
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|     u3 = bitfieldExtract(u3, 4, 5);
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|     ivec3 i3;
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|     i3 = bitfieldInsert(i3, i3, 4, 5);
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|     u1 = bitfieldInsert(u1, u1, 4, 5);
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|     ivec2 i2;
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|     i2 = bitfieldReverse(i2);
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|     u4 = bitfieldReverse(u4);
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|     i1 = bitCount(i1);
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|     i3 = bitCount(u3);
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|     i2 = findLSB(i2);
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|     i4 = findLSB(u4);
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|     i1 = findMSB(i1);
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|     i2 = findMSB(u2);
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| 
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|     vec3 v3;
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|     v3 = frexp(v3, i3);
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|     vec2 v2;
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|     v2 = ldexp(v2, i2);
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| 
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|     mediump vec4 v4;
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|     u1 = packUnorm4x8(v4);
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|     u1 = packSnorm4x8(v4);
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|     v4 = unpackUnorm4x8(u1);
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|     v4 = unpackSnorm4x8(u1);
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| }
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| 
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| precision highp sampler2DMS;
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| precision highp isampler2DMS;
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| precision highp usampler2DMS;
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| 
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| uniform sampler2DMS s2dms;
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| uniform isampler2DMS is2dms;
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| uniform usampler2DMS us2dms;
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| uniform usampler2DMSArray us2dmsa;   // ERROR
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| 
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| void foo()
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| {
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|     ivec2 v2;
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|     v2 = textureSize(s2dms);
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|     v2 = textureSize(us2dms);
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|     vec4 v4 = texelFetch(s2dms, v2, 2);
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|     ivec4 iv4 = texelFetch(is2dms, v2, 2);
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|     textureSamples(s2dms);   // ERROR
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| 
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| 
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| }
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| 
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| out bool outb;         // ERROR
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| out sampler2D outo;    // ERROR
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| out float outa[4];
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| out float outaa[4][2]; // ERROR
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| struct S { float f; };
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| out S outs;
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| out S[4] outasa;       // ERROR
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| out S outsa[4];        // ERROR
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| struct SA { float f[4]; };
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| out SA outSA;          // ERROR
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| struct SS { float f; S s; };
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| out SS outSS;          // ERROR
 |