314 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			314 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.logical.unary.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:12    Function Parameters: 
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0:?     Sequence
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0:13      Negate conditional ( temp bool)
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0:13        Convert int to bool ( temp bool)
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0:13          ival: direct index for structure ( uniform int)
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0:13            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:13            Constant:
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0:13              0 (const uint)
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0:14      Negate conditional ( temp 4-component vector of bool)
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0:14        Convert int to bool ( temp 4-component vector of bool)
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0:14          ival4: direct index for structure ( uniform 4-component vector of int)
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0:14            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:14            Constant:
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0:14              1 (const uint)
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0:16      Negate conditional ( temp bool)
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0:16        Convert float to bool ( temp bool)
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0:16          fval: direct index for structure ( uniform float)
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0:16            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:16            Constant:
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0:16              2 (const uint)
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0:17      Negate conditional ( temp 4-component vector of bool)
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0:17        Convert float to bool ( temp 4-component vector of bool)
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0:17          fval4: direct index for structure ( uniform 4-component vector of float)
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0:17            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:17            Constant:
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0:17              3 (const uint)
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0:19      Test condition and select ( temp void)
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0:19        Condition
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0:19        Convert int to bool ( temp bool)
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0:19          ival: direct index for structure ( uniform int)
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0:19            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:19            Constant:
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0:19              0 (const uint)
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0:19        true case is null
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0:20      Test condition and select ( temp void)
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0:20        Condition
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0:20        Convert float to bool ( temp bool)
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0:20          fval: direct index for structure ( uniform float)
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0:20            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:20            Constant:
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0:20              2 (const uint)
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0:20        true case is null
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0:21      Test condition and select ( temp void)
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0:21        Condition
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0:21        Negate conditional ( temp bool)
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0:21          Convert int to bool ( temp bool)
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0:21            ival: direct index for structure ( uniform int)
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0:21              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:21              Constant:
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0:21                0 (const uint)
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0:21        true case is null
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0:22      Test condition and select ( temp void)
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0:22        Condition
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0:22        Negate conditional ( temp bool)
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0:22          Convert float to bool ( temp bool)
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0:22            fval: direct index for structure ( uniform float)
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0:22              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:22              Constant:
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0:22                2 (const uint)
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0:22        true case is null
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0:25      move second child to first child ( temp 4-component vector of float)
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0:25        Color: direct index for structure ( temp 4-component vector of float)
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0:25          'psout' ( temp structure{ temp 4-component vector of float Color})
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0:25          Constant:
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0:25            0 (const int)
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0:25        Constant:
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0:25          1.000000
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0:25          1.000000
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0:25          1.000000
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0:25          1.000000
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0:26      Branch: Return with expression
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0:26        'psout' ( temp structure{ temp 4-component vector of float Color})
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0:12  Function Definition: main( ( temp void)
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0:12    Function Parameters: 
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0:?     Sequence
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0:12      Sequence
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0:12        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:12          Color: direct index for structure ( temp 4-component vector of float)
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0:12            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:12            Constant:
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0:12              0 (const int)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:12    Function Parameters: 
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0:?     Sequence
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0:13      Negate conditional ( temp bool)
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0:13        Convert int to bool ( temp bool)
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0:13          ival: direct index for structure ( uniform int)
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0:13            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:13            Constant:
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0:13              0 (const uint)
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0:14      Negate conditional ( temp 4-component vector of bool)
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0:14        Convert int to bool ( temp 4-component vector of bool)
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0:14          ival4: direct index for structure ( uniform 4-component vector of int)
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0:14            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:14            Constant:
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0:14              1 (const uint)
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0:16      Negate conditional ( temp bool)
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0:16        Convert float to bool ( temp bool)
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0:16          fval: direct index for structure ( uniform float)
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0:16            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:16            Constant:
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0:16              2 (const uint)
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0:17      Negate conditional ( temp 4-component vector of bool)
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0:17        Convert float to bool ( temp 4-component vector of bool)
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0:17          fval4: direct index for structure ( uniform 4-component vector of float)
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0:17            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:17            Constant:
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0:17              3 (const uint)
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0:19      Test condition and select ( temp void)
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0:19        Condition
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0:19        Convert int to bool ( temp bool)
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0:19          ival: direct index for structure ( uniform int)
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0:19            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:19            Constant:
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0:19              0 (const uint)
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0:19        true case is null
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0:20      Test condition and select ( temp void)
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0:20        Condition
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0:20        Convert float to bool ( temp bool)
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0:20          fval: direct index for structure ( uniform float)
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0:20            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:20            Constant:
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0:20              2 (const uint)
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0:20        true case is null
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0:21      Test condition and select ( temp void)
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0:21        Condition
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0:21        Negate conditional ( temp bool)
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0:21          Convert int to bool ( temp bool)
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0:21            ival: direct index for structure ( uniform int)
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0:21              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:21              Constant:
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0:21                0 (const uint)
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0:21        true case is null
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0:22      Test condition and select ( temp void)
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0:22        Condition
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0:22        Negate conditional ( temp bool)
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0:22          Convert float to bool ( temp bool)
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0:22            fval: direct index for structure ( uniform float)
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0:22              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:22              Constant:
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0:22                2 (const uint)
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0:22        true case is null
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0:25      move second child to first child ( temp 4-component vector of float)
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0:25        Color: direct index for structure ( temp 4-component vector of float)
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0:25          'psout' ( temp structure{ temp 4-component vector of float Color})
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0:25          Constant:
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0:25            0 (const int)
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0:25        Constant:
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0:25          1.000000
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0:25          1.000000
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0:25          1.000000
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0:25          1.000000
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0:26      Branch: Return with expression
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0:26        'psout' ( temp structure{ temp 4-component vector of float Color})
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0:12  Function Definition: main( ( temp void)
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0:12    Function Parameters: 
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0:?     Sequence
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0:12      Sequence
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0:12        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:12          Color: direct index for structure ( temp 4-component vector of float)
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0:12            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:12            Constant:
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0:12              0 (const int)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 84
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 81
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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                              Name 10  "@main("
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                              Name 14  "$Global"
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                              MemberName 14($Global) 0  "ival"
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                              MemberName 14($Global) 1  "ival4"
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                              MemberName 14($Global) 2  "fval"
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                              MemberName 14($Global) 3  "fval4"
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                              Name 16  ""
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                              Name 72  "psout"
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                              Name 81  "@entryPointOutput.Color"
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                              MemberDecorate 14($Global) 0 Offset 0
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                              MemberDecorate 14($Global) 1 Offset 16
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                              MemberDecorate 14($Global) 2 Offset 32
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                              MemberDecorate 14($Global) 3 Offset 48
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                              Decorate 14($Global) Block
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                              Decorate 16 DescriptorSet 0
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                              Decorate 16 Binding 0
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                              Decorate 81(@entryPointOutput.Color) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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    8(PS_OUTPUT):             TypeStruct 7(fvec4)
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               9:             TypeFunction 8(PS_OUTPUT)
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              12:             TypeInt 32 1
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              13:             TypeVector 12(int) 4
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     14($Global):             TypeStruct 12(int) 13(ivec4) 6(float) 7(fvec4)
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              15:             TypePointer Uniform 14($Global)
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              16:     15(ptr) Variable Uniform
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              17:     12(int) Constant 0
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              18:             TypePointer Uniform 12(int)
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              21:             TypeBool
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              22:             TypeInt 32 0
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              23:     22(int) Constant 0
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              26:     12(int) Constant 1
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              27:             TypePointer Uniform 13(ivec4)
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              30:             TypeVector 21(bool) 4
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              31:             TypeVector 22(int) 4
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              32:   31(ivec4) ConstantComposite 23 23 23 23
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              35:     12(int) Constant 2
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              36:             TypePointer Uniform 6(float)
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              39:    6(float) Constant 0
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              42:     12(int) Constant 3
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              43:             TypePointer Uniform 7(fvec4)
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              46:    7(fvec4) ConstantComposite 39 39 39 39
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              71:             TypePointer Function 8(PS_OUTPUT)
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              73:    6(float) Constant 1065353216
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              74:    7(fvec4) ConstantComposite 73 73 73 73
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              75:             TypePointer Function 7(fvec4)
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              80:             TypePointer Output 7(fvec4)
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81(@entryPointOutput.Color):     80(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              82:8(PS_OUTPUT) FunctionCall 10(@main()
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              83:    7(fvec4) CompositeExtract 82 0
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                              Store 81(@entryPointOutput.Color) 83
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                              Return
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                              FunctionEnd
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      10(@main():8(PS_OUTPUT) Function None 9
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              11:             Label
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       72(psout):     71(ptr) Variable Function
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              19:     18(ptr) AccessChain 16 17
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              20:     12(int) Load 19
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              24:    21(bool) INotEqual 20 23
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              25:    21(bool) LogicalNot 24
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              28:     27(ptr) AccessChain 16 26
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              29:   13(ivec4) Load 28
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              33:   30(bvec4) INotEqual 29 32
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              34:   30(bvec4) LogicalNot 33
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              37:     36(ptr) AccessChain 16 35
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              38:    6(float) Load 37
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              40:    21(bool) FUnordNotEqual 38 39
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              41:    21(bool) LogicalNot 40
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              44:     43(ptr) AccessChain 16 42
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              45:    7(fvec4) Load 44
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              47:   30(bvec4) FUnordNotEqual 45 46
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              48:   30(bvec4) LogicalNot 47
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              49:     18(ptr) AccessChain 16 17
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              50:     12(int) Load 49
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              51:    21(bool) INotEqual 50 23
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                              SelectionMerge 53 None
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                              BranchConditional 51 52 53
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              52:               Label
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                                Branch 53
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              53:             Label
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              54:     36(ptr) AccessChain 16 35
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              55:    6(float) Load 54
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              56:    21(bool) FUnordNotEqual 55 39
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                              SelectionMerge 58 None
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                              BranchConditional 56 57 58
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              57:               Label
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                                Branch 58
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              58:             Label
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              59:     18(ptr) AccessChain 16 17
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              60:     12(int) Load 59
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              61:    21(bool) INotEqual 60 23
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              62:    21(bool) LogicalNot 61
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                              SelectionMerge 64 None
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                              BranchConditional 62 63 64
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              63:               Label
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                                Branch 64
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              64:             Label
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              65:     36(ptr) AccessChain 16 35
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              66:    6(float) Load 65
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              67:    21(bool) FUnordNotEqual 66 39
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              68:    21(bool) LogicalNot 67
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                              SelectionMerge 70 None
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                              BranchConditional 68 69 70
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              69:               Label
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                                Branch 70
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              70:             Label
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              76:     75(ptr) AccessChain 72(psout) 17
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                              Store 76 74
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              77:8(PS_OUTPUT) Load 72(psout)
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                              ReturnValue 77
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                              FunctionEnd
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