This commit adds r-value support for RW textures and buffers. Supported is: - Function in parameter conversions - conversion of rvalue use to imageLoad
720 lines
47 KiB
Plaintext
720 lines
47 KiB
Plaintext
hlsl.rw.bracket.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:38 Function Definition: Fn1(vi4; (temp 4-component vector of int)
|
|
0:38 Function Parameters:
|
|
0:38 'x' (in 4-component vector of int)
|
|
0:? Sequence
|
|
0:38 Branch: Return with expression
|
|
0:38 'x' (in 4-component vector of int)
|
|
0:39 Function Definition: Fn1(vu4; (temp 4-component vector of uint)
|
|
0:39 Function Parameters:
|
|
0:39 'x' (in 4-component vector of uint)
|
|
0:? Sequence
|
|
0:39 Branch: Return with expression
|
|
0:39 'x' (in 4-component vector of uint)
|
|
0:40 Function Definition: Fn1(vf4; (temp 4-component vector of float)
|
|
0:40 Function Parameters:
|
|
0:40 'x' (in 4-component vector of float)
|
|
0:? Sequence
|
|
0:40 Branch: Return with expression
|
|
0:40 'x' (in 4-component vector of float)
|
|
0:42 Function Definition: Fn2(vi4; (temp void)
|
|
0:42 Function Parameters:
|
|
0:42 'x' (out 4-component vector of int)
|
|
0:? Sequence
|
|
0:42 move second child to first child (temp 4-component vector of int)
|
|
0:42 'x' (out 4-component vector of int)
|
|
0:42 Constant:
|
|
0:42 0 (const int)
|
|
0:42 0 (const int)
|
|
0:42 0 (const int)
|
|
0:42 0 (const int)
|
|
0:43 Function Definition: Fn2(vu4; (temp void)
|
|
0:43 Function Parameters:
|
|
0:43 'x' (out 4-component vector of uint)
|
|
0:? Sequence
|
|
0:43 move second child to first child (temp 4-component vector of uint)
|
|
0:43 'x' (out 4-component vector of uint)
|
|
0:43 Constant:
|
|
0:43 0 (const uint)
|
|
0:43 0 (const uint)
|
|
0:43 0 (const uint)
|
|
0:43 0 (const uint)
|
|
0:44 Function Definition: Fn2(vf4; (temp void)
|
|
0:44 Function Parameters:
|
|
0:44 'x' (out 4-component vector of float)
|
|
0:? Sequence
|
|
0:44 move second child to first child (temp 4-component vector of float)
|
|
0:44 'x' (out 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 0.000000
|
|
0:44 0.000000
|
|
0:44 0.000000
|
|
0:44 0.000000
|
|
0:47 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
|
0:47 Function Parameters:
|
|
0:? Sequence
|
|
0:53 imageLoad (temp 4-component vector of float)
|
|
0:53 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:53 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:53 Constant:
|
|
0:53 0 (const uint)
|
|
0:55 Sequence
|
|
0:55 move second child to first child (temp 4-component vector of float)
|
|
0:55 'r00' (temp 4-component vector of float)
|
|
0:55 imageLoad (temp 4-component vector of float)
|
|
0:55 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:55 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:55 Constant:
|
|
0:55 0 (const uint)
|
|
0:56 Sequence
|
|
0:56 move second child to first child (temp 4-component vector of int)
|
|
0:56 'r01' (temp 4-component vector of int)
|
|
0:56 imageLoad (temp 4-component vector of int)
|
|
0:56 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:56 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:56 Constant:
|
|
0:56 0 (const uint)
|
|
0:57 Sequence
|
|
0:57 move second child to first child (temp 4-component vector of uint)
|
|
0:57 'r02' (temp 4-component vector of uint)
|
|
0:57 imageLoad (temp 4-component vector of uint)
|
|
0:57 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:57 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:57 Constant:
|
|
0:57 0 (const uint)
|
|
0:60 Sequence
|
|
0:60 move second child to first child (temp 4-component vector of float)
|
|
0:60 'r10' (temp 4-component vector of float)
|
|
0:60 imageLoad (temp 4-component vector of float)
|
|
0:60 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
|
|
0:60 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 1 (const uint)
|
|
0:61 Sequence
|
|
0:61 move second child to first child (temp 4-component vector of int)
|
|
0:61 'r11' (temp 4-component vector of int)
|
|
0:61 imageLoad (temp 4-component vector of int)
|
|
0:61 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
|
|
0:61 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 1 (const uint)
|
|
0:62 Sequence
|
|
0:62 move second child to first child (temp 4-component vector of uint)
|
|
0:62 'r12' (temp 4-component vector of uint)
|
|
0:62 imageLoad (temp 4-component vector of uint)
|
|
0:62 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
|
|
0:62 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 1 (const uint)
|
|
0:65 Sequence
|
|
0:65 move second child to first child (temp 4-component vector of float)
|
|
0:65 'r20' (temp 4-component vector of float)
|
|
0:65 imageLoad (temp 4-component vector of float)
|
|
0:65 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
|
|
0:65 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:65 Constant:
|
|
0:65 2 (const uint)
|
|
0:66 Sequence
|
|
0:66 move second child to first child (temp 4-component vector of int)
|
|
0:66 'r21' (temp 4-component vector of int)
|
|
0:66 imageLoad (temp 4-component vector of int)
|
|
0:66 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
|
|
0:66 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 2 (const uint)
|
|
0:67 Sequence
|
|
0:67 move second child to first child (temp 4-component vector of uint)
|
|
0:67 'r22' (temp 4-component vector of uint)
|
|
0:67 imageLoad (temp 4-component vector of uint)
|
|
0:67 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
|
|
0:67 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 2 (const uint)
|
|
0:86 Function Call: Fn1(vf4; (temp 4-component vector of float)
|
|
0:86 imageLoad (temp 4-component vector of float)
|
|
0:86 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:86 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:86 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:86 Constant:
|
|
0:86 0 (const uint)
|
|
0:87 Function Call: Fn1(vi4; (temp 4-component vector of int)
|
|
0:87 imageLoad (temp 4-component vector of int)
|
|
0:87 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:87 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:87 Constant:
|
|
0:87 0 (const uint)
|
|
0:88 Function Call: Fn1(vu4; (temp 4-component vector of uint)
|
|
0:88 imageLoad (temp 4-component vector of uint)
|
|
0:88 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:88 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:88 Constant:
|
|
0:88 0 (const uint)
|
|
0:111 move second child to first child (temp 4-component vector of float)
|
|
0:111 Color: direct index for structure (temp 4-component vector of float)
|
|
0:111 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:111 Constant:
|
|
0:111 0 (const int)
|
|
0:111 Constant:
|
|
0:111 1.000000
|
|
0:111 1.000000
|
|
0:111 1.000000
|
|
0:111 1.000000
|
|
0:113 Sequence
|
|
0:113 Sequence
|
|
0:113 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:113 Color: direct index for structure (temp 4-component vector of float)
|
|
0:113 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:113 Constant:
|
|
0:113 0 (const int)
|
|
0:113 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
|
|
0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
|
|
0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
|
|
0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
|
|
0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
|
|
0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
|
|
0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
|
|
0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
|
|
0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
|
|
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
|
|
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
|
|
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:38 Function Definition: Fn1(vi4; (temp 4-component vector of int)
|
|
0:38 Function Parameters:
|
|
0:38 'x' (in 4-component vector of int)
|
|
0:? Sequence
|
|
0:38 Branch: Return with expression
|
|
0:38 'x' (in 4-component vector of int)
|
|
0:39 Function Definition: Fn1(vu4; (temp 4-component vector of uint)
|
|
0:39 Function Parameters:
|
|
0:39 'x' (in 4-component vector of uint)
|
|
0:? Sequence
|
|
0:39 Branch: Return with expression
|
|
0:39 'x' (in 4-component vector of uint)
|
|
0:40 Function Definition: Fn1(vf4; (temp 4-component vector of float)
|
|
0:40 Function Parameters:
|
|
0:40 'x' (in 4-component vector of float)
|
|
0:? Sequence
|
|
0:40 Branch: Return with expression
|
|
0:40 'x' (in 4-component vector of float)
|
|
0:42 Function Definition: Fn2(vi4; (temp void)
|
|
0:42 Function Parameters:
|
|
0:42 'x' (out 4-component vector of int)
|
|
0:? Sequence
|
|
0:42 move second child to first child (temp 4-component vector of int)
|
|
0:42 'x' (out 4-component vector of int)
|
|
0:42 Constant:
|
|
0:42 0 (const int)
|
|
0:42 0 (const int)
|
|
0:42 0 (const int)
|
|
0:42 0 (const int)
|
|
0:43 Function Definition: Fn2(vu4; (temp void)
|
|
0:43 Function Parameters:
|
|
0:43 'x' (out 4-component vector of uint)
|
|
0:? Sequence
|
|
0:43 move second child to first child (temp 4-component vector of uint)
|
|
0:43 'x' (out 4-component vector of uint)
|
|
0:43 Constant:
|
|
0:43 0 (const uint)
|
|
0:43 0 (const uint)
|
|
0:43 0 (const uint)
|
|
0:43 0 (const uint)
|
|
0:44 Function Definition: Fn2(vf4; (temp void)
|
|
0:44 Function Parameters:
|
|
0:44 'x' (out 4-component vector of float)
|
|
0:? Sequence
|
|
0:44 move second child to first child (temp 4-component vector of float)
|
|
0:44 'x' (out 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 0.000000
|
|
0:44 0.000000
|
|
0:44 0.000000
|
|
0:44 0.000000
|
|
0:47 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
|
0:47 Function Parameters:
|
|
0:? Sequence
|
|
0:53 imageLoad (temp 4-component vector of float)
|
|
0:53 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:53 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:53 Constant:
|
|
0:53 0 (const uint)
|
|
0:55 Sequence
|
|
0:55 move second child to first child (temp 4-component vector of float)
|
|
0:55 'r00' (temp 4-component vector of float)
|
|
0:55 imageLoad (temp 4-component vector of float)
|
|
0:55 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:55 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:55 Constant:
|
|
0:55 0 (const uint)
|
|
0:56 Sequence
|
|
0:56 move second child to first child (temp 4-component vector of int)
|
|
0:56 'r01' (temp 4-component vector of int)
|
|
0:56 imageLoad (temp 4-component vector of int)
|
|
0:56 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:56 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:56 Constant:
|
|
0:56 0 (const uint)
|
|
0:57 Sequence
|
|
0:57 move second child to first child (temp 4-component vector of uint)
|
|
0:57 'r02' (temp 4-component vector of uint)
|
|
0:57 imageLoad (temp 4-component vector of uint)
|
|
0:57 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:57 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:57 Constant:
|
|
0:57 0 (const uint)
|
|
0:60 Sequence
|
|
0:60 move second child to first child (temp 4-component vector of float)
|
|
0:60 'r10' (temp 4-component vector of float)
|
|
0:60 imageLoad (temp 4-component vector of float)
|
|
0:60 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
|
|
0:60 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 1 (const uint)
|
|
0:61 Sequence
|
|
0:61 move second child to first child (temp 4-component vector of int)
|
|
0:61 'r11' (temp 4-component vector of int)
|
|
0:61 imageLoad (temp 4-component vector of int)
|
|
0:61 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
|
|
0:61 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 1 (const uint)
|
|
0:62 Sequence
|
|
0:62 move second child to first child (temp 4-component vector of uint)
|
|
0:62 'r12' (temp 4-component vector of uint)
|
|
0:62 imageLoad (temp 4-component vector of uint)
|
|
0:62 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
|
|
0:62 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 1 (const uint)
|
|
0:65 Sequence
|
|
0:65 move second child to first child (temp 4-component vector of float)
|
|
0:65 'r20' (temp 4-component vector of float)
|
|
0:65 imageLoad (temp 4-component vector of float)
|
|
0:65 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
|
|
0:65 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:65 Constant:
|
|
0:65 2 (const uint)
|
|
0:66 Sequence
|
|
0:66 move second child to first child (temp 4-component vector of int)
|
|
0:66 'r21' (temp 4-component vector of int)
|
|
0:66 imageLoad (temp 4-component vector of int)
|
|
0:66 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
|
|
0:66 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:66 Constant:
|
|
0:66 2 (const uint)
|
|
0:67 Sequence
|
|
0:67 move second child to first child (temp 4-component vector of uint)
|
|
0:67 'r22' (temp 4-component vector of uint)
|
|
0:67 imageLoad (temp 4-component vector of uint)
|
|
0:67 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
|
|
0:67 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:67 Constant:
|
|
0:67 2 (const uint)
|
|
0:86 Function Call: Fn1(vf4; (temp 4-component vector of float)
|
|
0:86 imageLoad (temp 4-component vector of float)
|
|
0:86 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:86 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:86 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:86 Constant:
|
|
0:86 0 (const uint)
|
|
0:87 Function Call: Fn1(vi4; (temp 4-component vector of int)
|
|
0:87 imageLoad (temp 4-component vector of int)
|
|
0:87 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:87 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:87 Constant:
|
|
0:87 0 (const uint)
|
|
0:88 Function Call: Fn1(vu4; (temp 4-component vector of uint)
|
|
0:88 imageLoad (temp 4-component vector of uint)
|
|
0:88 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:88 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:88 Constant:
|
|
0:88 0 (const uint)
|
|
0:111 move second child to first child (temp 4-component vector of float)
|
|
0:111 Color: direct index for structure (temp 4-component vector of float)
|
|
0:111 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:111 Constant:
|
|
0:111 0 (const int)
|
|
0:111 Constant:
|
|
0:111 1.000000
|
|
0:111 1.000000
|
|
0:111 1.000000
|
|
0:111 1.000000
|
|
0:113 Sequence
|
|
0:113 Sequence
|
|
0:113 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:113 Color: direct index for structure (temp 4-component vector of float)
|
|
0:113 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:113 Constant:
|
|
0:113 0 (const int)
|
|
0:113 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
|
|
0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
|
|
0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
|
|
0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
|
|
0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
|
|
0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
|
|
0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
|
|
0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
|
|
0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
|
|
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
|
|
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
|
|
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 190
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 165
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 11 "Fn1(vi4;"
|
|
Name 10 "x"
|
|
Name 18 "Fn1(vu4;"
|
|
Name 17 "x"
|
|
Name 25 "Fn1(vf4;"
|
|
Name 24 "x"
|
|
Name 29 "Fn2(vi4;"
|
|
Name 28 "x"
|
|
Name 33 "Fn2(vu4;"
|
|
Name 32 "x"
|
|
Name 37 "Fn2(vf4;"
|
|
Name 36 "x"
|
|
Name 56 "g_tTex1df4"
|
|
Name 60 "$Global"
|
|
MemberName 60($Global) 0 "c1"
|
|
MemberName 60($Global) 1 "c2"
|
|
MemberName 60($Global) 2 "c3"
|
|
MemberName 60($Global) 3 "c4"
|
|
MemberName 60($Global) 4 "o1"
|
|
MemberName 60($Global) 5 "o2"
|
|
MemberName 60($Global) 6 "o3"
|
|
MemberName 60($Global) 7 "o4"
|
|
Name 62 ""
|
|
Name 67 "r00"
|
|
Name 72 "r01"
|
|
Name 75 "g_tTex1di4"
|
|
Name 80 "r02"
|
|
Name 83 "g_tTex1du4"
|
|
Name 88 "r10"
|
|
Name 91 "g_tTex2df4"
|
|
Name 98 "r11"
|
|
Name 101 "g_tTex2di4"
|
|
Name 106 "r12"
|
|
Name 109 "g_tTex2du4"
|
|
Name 114 "r20"
|
|
Name 117 "g_tTex3df4"
|
|
Name 124 "r21"
|
|
Name 127 "g_tTex3di4"
|
|
Name 132 "r22"
|
|
Name 135 "g_tTex3du4"
|
|
Name 144 "param"
|
|
Name 150 "param"
|
|
Name 156 "param"
|
|
Name 158 "PS_OUTPUT"
|
|
MemberName 158(PS_OUTPUT) 0 "Color"
|
|
Name 160 "psout"
|
|
Name 165 "Color"
|
|
Name 171 "g_sSamp"
|
|
Name 174 "g_tTex1df4a"
|
|
Name 177 "g_tTex1di4a"
|
|
Name 180 "g_tTex1du4a"
|
|
Name 183 "g_tTex2df4a"
|
|
Name 186 "g_tTex2di4a"
|
|
Name 189 "g_tTex2du4a"
|
|
Decorate 56(g_tTex1df4) DescriptorSet 0
|
|
Decorate 56(g_tTex1df4) Binding 0
|
|
MemberDecorate 60($Global) 0 Offset 0
|
|
MemberDecorate 60($Global) 1 Offset 8
|
|
MemberDecorate 60($Global) 2 Offset 16
|
|
MemberDecorate 60($Global) 3 Offset 32
|
|
MemberDecorate 60($Global) 4 Offset 48
|
|
MemberDecorate 60($Global) 5 Offset 56
|
|
MemberDecorate 60($Global) 6 Offset 64
|
|
MemberDecorate 60($Global) 7 Offset 80
|
|
Decorate 60($Global) Block
|
|
Decorate 62 DescriptorSet 0
|
|
Decorate 75(g_tTex1di4) DescriptorSet 0
|
|
Decorate 83(g_tTex1du4) DescriptorSet 0
|
|
Decorate 91(g_tTex2df4) DescriptorSet 0
|
|
Decorate 101(g_tTex2di4) DescriptorSet 0
|
|
Decorate 109(g_tTex2du4) DescriptorSet 0
|
|
Decorate 117(g_tTex3df4) DescriptorSet 0
|
|
Decorate 127(g_tTex3di4) DescriptorSet 0
|
|
Decorate 135(g_tTex3du4) DescriptorSet 0
|
|
Decorate 165(Color) Location 0
|
|
Decorate 171(g_sSamp) DescriptorSet 0
|
|
Decorate 171(g_sSamp) Binding 0
|
|
Decorate 174(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 177(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 180(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 183(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 186(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 189(g_tTex2du4a) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeInt 32 1
|
|
7: TypeVector 6(int) 4
|
|
8: TypePointer Function 7(ivec4)
|
|
9: TypeFunction 7(ivec4) 8(ptr)
|
|
13: TypeInt 32 0
|
|
14: TypeVector 13(int) 4
|
|
15: TypePointer Function 14(ivec4)
|
|
16: TypeFunction 14(ivec4) 15(ptr)
|
|
20: TypeFloat 32
|
|
21: TypeVector 20(float) 4
|
|
22: TypePointer Function 21(fvec4)
|
|
23: TypeFunction 21(fvec4) 22(ptr)
|
|
27: TypeFunction 2 8(ptr)
|
|
31: TypeFunction 2 15(ptr)
|
|
35: TypeFunction 2 22(ptr)
|
|
48: 6(int) Constant 0
|
|
49: 7(ivec4) ConstantComposite 48 48 48 48
|
|
50: 13(int) Constant 0
|
|
51: 14(ivec4) ConstantComposite 50 50 50 50
|
|
52: 20(float) Constant 0
|
|
53: 21(fvec4) ConstantComposite 52 52 52 52
|
|
54: TypeImage 20(float) 1D nonsampled format:Rgba32f
|
|
55: TypePointer UniformConstant 54
|
|
56(g_tTex1df4): 55(ptr) Variable UniformConstant
|
|
58: TypeVector 6(int) 2
|
|
59: TypeVector 6(int) 3
|
|
60($Global): TypeStruct 6(int) 58(ivec2) 59(ivec3) 7(ivec4) 6(int) 58(ivec2) 59(ivec3) 7(ivec4)
|
|
61: TypePointer Uniform 60($Global)
|
|
62: 61(ptr) Variable Uniform
|
|
63: TypePointer Uniform 6(int)
|
|
73: TypeImage 6(int) 1D nonsampled format:Rgba32i
|
|
74: TypePointer UniformConstant 73
|
|
75(g_tTex1di4): 74(ptr) Variable UniformConstant
|
|
81: TypeImage 13(int) 1D nonsampled format:Rgba32ui
|
|
82: TypePointer UniformConstant 81
|
|
83(g_tTex1du4): 82(ptr) Variable UniformConstant
|
|
89: TypeImage 20(float) 2D nonsampled format:Rgba32f
|
|
90: TypePointer UniformConstant 89
|
|
91(g_tTex2df4): 90(ptr) Variable UniformConstant
|
|
93: 6(int) Constant 1
|
|
94: TypePointer Uniform 58(ivec2)
|
|
99: TypeImage 6(int) 2D nonsampled format:Rgba32i
|
|
100: TypePointer UniformConstant 99
|
|
101(g_tTex2di4): 100(ptr) Variable UniformConstant
|
|
107: TypeImage 13(int) 2D nonsampled format:Rgba32ui
|
|
108: TypePointer UniformConstant 107
|
|
109(g_tTex2du4): 108(ptr) Variable UniformConstant
|
|
115: TypeImage 20(float) 3D nonsampled format:Rgba32f
|
|
116: TypePointer UniformConstant 115
|
|
117(g_tTex3df4): 116(ptr) Variable UniformConstant
|
|
119: 6(int) Constant 2
|
|
120: TypePointer Uniform 59(ivec3)
|
|
125: TypeImage 6(int) 3D nonsampled format:Rgba32i
|
|
126: TypePointer UniformConstant 125
|
|
127(g_tTex3di4): 126(ptr) Variable UniformConstant
|
|
133: TypeImage 13(int) 3D nonsampled format:Rgba32ui
|
|
134: TypePointer UniformConstant 133
|
|
135(g_tTex3du4): 134(ptr) Variable UniformConstant
|
|
158(PS_OUTPUT): TypeStruct 21(fvec4)
|
|
159: TypePointer Function 158(PS_OUTPUT)
|
|
161: 20(float) Constant 1065353216
|
|
162: 21(fvec4) ConstantComposite 161 161 161 161
|
|
164: TypePointer Output 21(fvec4)
|
|
165(Color): 164(ptr) Variable Output
|
|
169: TypeSampler
|
|
170: TypePointer UniformConstant 169
|
|
171(g_sSamp): 170(ptr) Variable UniformConstant
|
|
172: TypeImage 20(float) 1D array nonsampled format:Rgba32f
|
|
173: TypePointer UniformConstant 172
|
|
174(g_tTex1df4a): 173(ptr) Variable UniformConstant
|
|
175: TypeImage 6(int) 1D array nonsampled format:Rgba32i
|
|
176: TypePointer UniformConstant 175
|
|
177(g_tTex1di4a): 176(ptr) Variable UniformConstant
|
|
178: TypeImage 13(int) 1D array nonsampled format:Rgba32ui
|
|
179: TypePointer UniformConstant 178
|
|
180(g_tTex1du4a): 179(ptr) Variable UniformConstant
|
|
181: TypeImage 20(float) 2D array nonsampled format:Rgba32f
|
|
182: TypePointer UniformConstant 181
|
|
183(g_tTex2df4a): 182(ptr) Variable UniformConstant
|
|
184: TypeImage 6(int) 2D array nonsampled format:Rgba32i
|
|
185: TypePointer UniformConstant 184
|
|
186(g_tTex2di4a): 185(ptr) Variable UniformConstant
|
|
187: TypeImage 13(int) 2D array nonsampled format:Rgba32ui
|
|
188: TypePointer UniformConstant 187
|
|
189(g_tTex2du4a): 188(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
67(r00): 22(ptr) Variable Function
|
|
72(r01): 8(ptr) Variable Function
|
|
80(r02): 15(ptr) Variable Function
|
|
88(r10): 22(ptr) Variable Function
|
|
98(r11): 8(ptr) Variable Function
|
|
106(r12): 15(ptr) Variable Function
|
|
114(r20): 22(ptr) Variable Function
|
|
124(r21): 8(ptr) Variable Function
|
|
132(r22): 15(ptr) Variable Function
|
|
144(param): 22(ptr) Variable Function
|
|
150(param): 8(ptr) Variable Function
|
|
156(param): 15(ptr) Variable Function
|
|
160(psout): 159(ptr) Variable Function
|
|
57: 54 Load 56(g_tTex1df4)
|
|
64: 63(ptr) AccessChain 62 48
|
|
65: 6(int) Load 64
|
|
66: 21(fvec4) ImageRead 57 65
|
|
68: 54 Load 56(g_tTex1df4)
|
|
69: 63(ptr) AccessChain 62 48
|
|
70: 6(int) Load 69
|
|
71: 21(fvec4) ImageRead 68 70
|
|
Store 67(r00) 71
|
|
76: 73 Load 75(g_tTex1di4)
|
|
77: 63(ptr) AccessChain 62 48
|
|
78: 6(int) Load 77
|
|
79: 7(ivec4) ImageRead 76 78
|
|
Store 72(r01) 79
|
|
84: 81 Load 83(g_tTex1du4)
|
|
85: 63(ptr) AccessChain 62 48
|
|
86: 6(int) Load 85
|
|
87: 14(ivec4) ImageRead 84 86
|
|
Store 80(r02) 87
|
|
92: 89 Load 91(g_tTex2df4)
|
|
95: 94(ptr) AccessChain 62 93
|
|
96: 58(ivec2) Load 95
|
|
97: 21(fvec4) ImageRead 92 96
|
|
Store 88(r10) 97
|
|
102: 99 Load 101(g_tTex2di4)
|
|
103: 94(ptr) AccessChain 62 93
|
|
104: 58(ivec2) Load 103
|
|
105: 7(ivec4) ImageRead 102 104
|
|
Store 98(r11) 105
|
|
110: 107 Load 109(g_tTex2du4)
|
|
111: 94(ptr) AccessChain 62 93
|
|
112: 58(ivec2) Load 111
|
|
113: 14(ivec4) ImageRead 110 112
|
|
Store 106(r12) 113
|
|
118: 115 Load 117(g_tTex3df4)
|
|
121: 120(ptr) AccessChain 62 119
|
|
122: 59(ivec3) Load 121
|
|
123: 21(fvec4) ImageRead 118 122
|
|
Store 114(r20) 123
|
|
128: 125 Load 127(g_tTex3di4)
|
|
129: 120(ptr) AccessChain 62 119
|
|
130: 59(ivec3) Load 129
|
|
131: 7(ivec4) ImageRead 128 130
|
|
Store 124(r21) 131
|
|
136: 133 Load 135(g_tTex3du4)
|
|
137: 120(ptr) AccessChain 62 119
|
|
138: 59(ivec3) Load 137
|
|
139: 14(ivec4) ImageRead 136 138
|
|
Store 132(r22) 139
|
|
140: 54 Load 56(g_tTex1df4)
|
|
141: 63(ptr) AccessChain 62 48
|
|
142: 6(int) Load 141
|
|
143: 21(fvec4) ImageRead 140 142
|
|
Store 144(param) 143
|
|
145: 21(fvec4) FunctionCall 25(Fn1(vf4;) 144(param)
|
|
146: 73 Load 75(g_tTex1di4)
|
|
147: 63(ptr) AccessChain 62 48
|
|
148: 6(int) Load 147
|
|
149: 7(ivec4) ImageRead 146 148
|
|
Store 150(param) 149
|
|
151: 7(ivec4) FunctionCall 11(Fn1(vi4;) 150(param)
|
|
152: 81 Load 83(g_tTex1du4)
|
|
153: 63(ptr) AccessChain 62 48
|
|
154: 6(int) Load 153
|
|
155: 14(ivec4) ImageRead 152 154
|
|
Store 156(param) 155
|
|
157: 14(ivec4) FunctionCall 18(Fn1(vu4;) 156(param)
|
|
163: 22(ptr) AccessChain 160(psout) 48
|
|
Store 163 162
|
|
166: 22(ptr) AccessChain 160(psout) 48
|
|
167: 21(fvec4) Load 166
|
|
Store 165(Color) 167
|
|
Return
|
|
FunctionEnd
|
|
11(Fn1(vi4;): 7(ivec4) Function None 9
|
|
10(x): 8(ptr) FunctionParameter
|
|
12: Label
|
|
39: 7(ivec4) Load 10(x)
|
|
ReturnValue 39
|
|
FunctionEnd
|
|
18(Fn1(vu4;): 14(ivec4) Function None 16
|
|
17(x): 15(ptr) FunctionParameter
|
|
19: Label
|
|
42: 14(ivec4) Load 17(x)
|
|
ReturnValue 42
|
|
FunctionEnd
|
|
25(Fn1(vf4;): 21(fvec4) Function None 23
|
|
24(x): 22(ptr) FunctionParameter
|
|
26: Label
|
|
45: 21(fvec4) Load 24(x)
|
|
ReturnValue 45
|
|
FunctionEnd
|
|
29(Fn2(vi4;): 2 Function None 27
|
|
28(x): 8(ptr) FunctionParameter
|
|
30: Label
|
|
Store 28(x) 49
|
|
Return
|
|
FunctionEnd
|
|
33(Fn2(vu4;): 2 Function None 31
|
|
32(x): 15(ptr) FunctionParameter
|
|
34: Label
|
|
Store 32(x) 51
|
|
Return
|
|
FunctionEnd
|
|
37(Fn2(vf4;): 2 Function None 35
|
|
36(x): 22(ptr) FunctionParameter
|
|
38: Label
|
|
Store 36(x) 53
|
|
Return
|
|
FunctionEnd
|