536 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			536 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplegrad.offsetarray.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:27      Sequence
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| 0:27        move second child to first child ( temp 4-component vector of float)
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| 0:27          'txval10' ( temp 4-component vector of float)
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| 0:27          textureGradOffset ( temp 4-component vector of float)
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| 0:27            Construct combined texture-sampler ( temp sampler1DArray)
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| 0:27              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:27            Constant:
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| 0:27              1.100000
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| 0:27            Constant:
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| 0:27              1.200000
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| 0:27            Constant:
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| 0:27              1 (const int)
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 4-component vector of int)
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| 0:28          'txval11' ( temp 4-component vector of int)
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| 0:28          textureGradOffset ( temp 4-component vector of int)
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| 0:28            Construct combined texture-sampler ( temp isampler1DArray)
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| 0:28              'g_tTex1di4' ( uniform itexture1DArray)
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| 0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:28            Constant:
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| 0:28              1.100000
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| 0:28            Constant:
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| 0:28              1.200000
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| 0:28            Constant:
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| 0:28              1 (const int)
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp 4-component vector of uint)
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| 0:29          'txval12' ( temp 4-component vector of uint)
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| 0:29          textureGradOffset ( temp 4-component vector of uint)
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| 0:29            Construct combined texture-sampler ( temp usampler1DArray)
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| 0:29              'g_tTex1du4' ( uniform utexture1DArray)
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| 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:29            Constant:
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| 0:29              1.100000
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| 0:29            Constant:
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| 0:29              1.200000
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| 0:29            Constant:
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| 0:29              1 (const int)
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval20' ( temp 4-component vector of float)
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| 0:31          textureGradOffset ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler2DArray)
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| 0:31              'g_tTex2df4' ( uniform texture2DArray)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval21' ( temp 4-component vector of int)
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| 0:32          textureGradOffset ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler2DArray)
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| 0:32              'g_tTex2di4' ( uniform itexture2DArray)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval22' ( temp 4-component vector of uint)
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| 0:33          textureGradOffset ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler2DArray)
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| 0:33              'g_tTex2du4' ( uniform utexture2DArray)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:35      move second child to first child ( temp 4-component vector of float)
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| 0:35        Color: direct index for structure ( temp 4-component vector of float)
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| 0:35          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:35          Constant:
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| 0:35            0 (const int)
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| 0:35        Constant:
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| 0:35          1.000000
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| 0:35          1.000000
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| 0:35          1.000000
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| 0:35          1.000000
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| 0:36      move second child to first child ( temp float)
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| 0:36        Depth: direct index for structure ( temp float)
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| 0:36          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:36          Constant:
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| 0:36            1 (const int)
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| 0:36        Constant:
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| 0:36          1.000000
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| 0:38      Branch: Return with expression
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| 0:38        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24  Function Definition: main( ( temp void)
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:24      Sequence
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| 0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:24          Color: direct index for structure ( temp 4-component vector of float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              0 (const int)
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| 0:24        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:24          Depth: direct index for structure ( temp float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:?     'g_tTex1di4' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:27      Sequence
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| 0:27        move second child to first child ( temp 4-component vector of float)
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| 0:27          'txval10' ( temp 4-component vector of float)
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| 0:27          textureGradOffset ( temp 4-component vector of float)
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| 0:27            Construct combined texture-sampler ( temp sampler1DArray)
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| 0:27              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:27            Constant:
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| 0:27              1.100000
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| 0:27            Constant:
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| 0:27              1.200000
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| 0:27            Constant:
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| 0:27              1 (const int)
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 4-component vector of int)
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| 0:28          'txval11' ( temp 4-component vector of int)
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| 0:28          textureGradOffset ( temp 4-component vector of int)
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| 0:28            Construct combined texture-sampler ( temp isampler1DArray)
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| 0:28              'g_tTex1di4' ( uniform itexture1DArray)
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| 0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:28            Constant:
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| 0:28              1.100000
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| 0:28            Constant:
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| 0:28              1.200000
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| 0:28            Constant:
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| 0:28              1 (const int)
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp 4-component vector of uint)
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| 0:29          'txval12' ( temp 4-component vector of uint)
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| 0:29          textureGradOffset ( temp 4-component vector of uint)
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| 0:29            Construct combined texture-sampler ( temp usampler1DArray)
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| 0:29              'g_tTex1du4' ( uniform utexture1DArray)
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| 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:29            Constant:
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| 0:29              1.100000
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| 0:29            Constant:
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| 0:29              1.200000
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| 0:29            Constant:
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| 0:29              1 (const int)
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval20' ( temp 4-component vector of float)
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| 0:31          textureGradOffset ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler2DArray)
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| 0:31              'g_tTex2df4' ( uniform texture2DArray)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval21' ( temp 4-component vector of int)
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| 0:32          textureGradOffset ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler2DArray)
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| 0:32              'g_tTex2di4' ( uniform itexture2DArray)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval22' ( temp 4-component vector of uint)
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| 0:33          textureGradOffset ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler2DArray)
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| 0:33              'g_tTex2du4' ( uniform utexture2DArray)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1.100000
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| 0:?               1.200000
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| 0:?             Constant:
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| 0:?               1 (const int)
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| 0:?               0 (const int)
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| 0:35      move second child to first child ( temp 4-component vector of float)
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| 0:35        Color: direct index for structure ( temp 4-component vector of float)
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| 0:35          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:35          Constant:
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| 0:35            0 (const int)
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| 0:35        Constant:
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| 0:35          1.000000
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| 0:35          1.000000
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| 0:35          1.000000
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| 0:35          1.000000
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| 0:36      move second child to first child ( temp float)
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| 0:36        Depth: direct index for structure ( temp float)
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| 0:36          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:36          Constant:
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| 0:36            1 (const int)
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| 0:36        Constant:
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| 0:36          1.000000
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| 0:38      Branch: Return with expression
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| 0:38        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24  Function Definition: main( ( temp void)
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:24      Sequence
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| 0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:24          Color: direct index for structure ( temp 4-component vector of float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              0 (const int)
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| 0:24        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:24          Depth: direct index for structure ( temp float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:?     'g_tTex1di4' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80007
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| // Id's are bound by 120
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 103 107
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|                               ExecutionMode 4 OriginUpperLeft
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|                               ExecutionMode 4 DepthReplacing
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "txval10"
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|                               Name 16  "g_tTex1df4"
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|                               Name 20  "g_sSamp"
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|                               Name 35  "txval11"
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|                               Name 38  "g_tTex1di4"
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|                               Name 47  "txval12"
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|                               Name 50  "g_tTex1du4"
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|                               Name 56  "txval20"
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|                               Name 59  "g_tTex2df4"
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|                               Name 72  "txval21"
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|                               Name 75  "g_tTex2di4"
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|                               Name 81  "txval22"
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|                               Name 84  "g_tTex2du4"
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|                               Name 91  "psout"
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|                               Name 100  "flattenTemp"
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|                               Name 103  "@entryPointOutput.Color"
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|                               Name 107  "@entryPointOutput.Depth"
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|                               Name 110  "g_tTex1df4a"
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|                               Name 113  "g_tTexcdf4"
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|                               Name 116  "g_tTexcdi4"
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|                               Name 119  "g_tTexcdu4"
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|                               Decorate 16(g_tTex1df4) DescriptorSet 0
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|                               Decorate 16(g_tTex1df4) Binding 0
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|                               Decorate 20(g_sSamp) DescriptorSet 0
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|                               Decorate 20(g_sSamp) Binding 0
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|                               Decorate 38(g_tTex1di4) DescriptorSet 0
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|                               Decorate 38(g_tTex1di4) Binding 0
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|                               Decorate 50(g_tTex1du4) DescriptorSet 0
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|                               Decorate 50(g_tTex1du4) Binding 0
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|                               Decorate 59(g_tTex2df4) DescriptorSet 0
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|                               Decorate 59(g_tTex2df4) Binding 0
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|                               Decorate 75(g_tTex2di4) DescriptorSet 0
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|                               Decorate 75(g_tTex2di4) Binding 0
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|                               Decorate 84(g_tTex2du4) DescriptorSet 0
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|                               Decorate 84(g_tTex2du4) Binding 0
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|                               Decorate 103(@entryPointOutput.Color) Location 0
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|                               Decorate 107(@entryPointOutput.Depth) BuiltIn FragDepth
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|                               Decorate 110(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 110(g_tTex1df4a) Binding 1
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|                               Decorate 113(g_tTexcdf4) DescriptorSet 0
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|                               Decorate 113(g_tTexcdf4) Binding 0
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|                               Decorate 116(g_tTexcdi4) DescriptorSet 0
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|                               Decorate 116(g_tTexcdi4) Binding 0
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|                               Decorate 119(g_tTexcdu4) DescriptorSet 0
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|                               Decorate 119(g_tTexcdu4) Binding 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypePointer Function 7(fvec4)
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|               14:             TypeImage 6(float) 1D array sampled format:Unknown
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|               15:             TypePointer UniformConstant 14
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|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
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|               18:             TypeSampler
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|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:             TypeVector 6(float) 2
 | |
|               25:    6(float) Constant 1036831949
 | |
|               26:    6(float) Constant 1045220557
 | |
|               27:   24(fvec2) ConstantComposite 25 26
 | |
|               28:    6(float) Constant 1066192077
 | |
|               29:    6(float) Constant 1067030938
 | |
|               30:             TypeInt 32 1
 | |
|               31:     30(int) Constant 1
 | |
|               33:             TypeVector 30(int) 4
 | |
|               34:             TypePointer Function 33(ivec4)
 | |
|               36:             TypeImage 30(int) 1D array sampled format:Unknown
 | |
|               37:             TypePointer UniformConstant 36
 | |
|   38(g_tTex1di4):     37(ptr) Variable UniformConstant
 | |
|               41:             TypeSampledImage 36
 | |
|               44:             TypeInt 32 0
 | |
|               45:             TypeVector 44(int) 4
 | |
|               46:             TypePointer Function 45(ivec4)
 | |
|               48:             TypeImage 44(int) 1D array sampled format:Unknown
 | |
|               49:             TypePointer UniformConstant 48
 | |
|   50(g_tTex1du4):     49(ptr) Variable UniformConstant
 | |
|               53:             TypeSampledImage 48
 | |
|               57:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|               58:             TypePointer UniformConstant 57
 | |
|   59(g_tTex2df4):     58(ptr) Variable UniformConstant
 | |
|               62:             TypeSampledImage 57
 | |
|               64:             TypeVector 6(float) 3
 | |
|               65:    6(float) Constant 1050253722
 | |
|               66:   64(fvec3) ConstantComposite 25 26 65
 | |
|               67:   24(fvec2) ConstantComposite 28 29
 | |
|               68:             TypeVector 30(int) 2
 | |
|               69:     30(int) Constant 0
 | |
|               70:   68(ivec2) ConstantComposite 31 69
 | |
|               73:             TypeImage 30(int) 2D array sampled format:Unknown
 | |
|               74:             TypePointer UniformConstant 73
 | |
|   75(g_tTex2di4):     74(ptr) Variable UniformConstant
 | |
|               78:             TypeSampledImage 73
 | |
|               82:             TypeImage 44(int) 2D array sampled format:Unknown
 | |
|               83:             TypePointer UniformConstant 82
 | |
|   84(g_tTex2du4):     83(ptr) Variable UniformConstant
 | |
|               87:             TypeSampledImage 82
 | |
|               90:             TypePointer Function 8(PS_OUTPUT)
 | |
|               92:    6(float) Constant 1065353216
 | |
|               93:    7(fvec4) ConstantComposite 92 92 92 92
 | |
|               95:             TypePointer Function 6(float)
 | |
|              102:             TypePointer Output 7(fvec4)
 | |
| 103(@entryPointOutput.Color):    102(ptr) Variable Output
 | |
|              106:             TypePointer Output 6(float)
 | |
| 107(@entryPointOutput.Depth):    106(ptr) Variable Output
 | |
| 110(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | |
|              111:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              112:             TypePointer UniformConstant 111
 | |
|  113(g_tTexcdf4):    112(ptr) Variable UniformConstant
 | |
|              114:             TypeImage 30(int) Cube array sampled format:Unknown
 | |
|              115:             TypePointer UniformConstant 114
 | |
|  116(g_tTexcdi4):    115(ptr) Variable UniformConstant
 | |
|              117:             TypeImage 44(int) Cube array sampled format:Unknown
 | |
|              118:             TypePointer UniformConstant 117
 | |
|  119(g_tTexcdu4):    118(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 100(flattenTemp):     90(ptr) Variable Function
 | |
|              101:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 100(flattenTemp) 101
 | |
|              104:     12(ptr) AccessChain 100(flattenTemp) 69
 | |
|              105:    7(fvec4) Load 104
 | |
|                               Store 103(@entryPointOutput.Color) 105
 | |
|              108:     95(ptr) AccessChain 100(flattenTemp) 31
 | |
|              109:    6(float) Load 108
 | |
|                               Store 107(@entryPointOutput.Depth) 109
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|      13(txval10):     12(ptr) Variable Function
 | |
|      35(txval11):     34(ptr) Variable Function
 | |
|      47(txval12):     46(ptr) Variable Function
 | |
|      56(txval20):     12(ptr) Variable Function
 | |
|      72(txval21):     34(ptr) Variable Function
 | |
|      81(txval22):     46(ptr) Variable Function
 | |
|        91(psout):     90(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               32:    7(fvec4) ImageSampleExplicitLod 23 27 Grad ConstOffset 28 29 31
 | |
|                               Store 13(txval10) 32
 | |
|               39:          36 Load 38(g_tTex1di4)
 | |
|               40:          18 Load 20(g_sSamp)
 | |
|               42:          41 SampledImage 39 40
 | |
|               43:   33(ivec4) ImageSampleExplicitLod 42 27 Grad ConstOffset 28 29 31
 | |
|                               Store 35(txval11) 43
 | |
|               51:          48 Load 50(g_tTex1du4)
 | |
|               52:          18 Load 20(g_sSamp)
 | |
|               54:          53 SampledImage 51 52
 | |
|               55:   45(ivec4) ImageSampleExplicitLod 54 27 Grad ConstOffset 28 29 31
 | |
|                               Store 47(txval12) 55
 | |
|               60:          57 Load 59(g_tTex2df4)
 | |
|               61:          18 Load 20(g_sSamp)
 | |
|               63:          62 SampledImage 60 61
 | |
|               71:    7(fvec4) ImageSampleExplicitLod 63 66 Grad ConstOffset 67 67 70
 | |
|                               Store 56(txval20) 71
 | |
|               76:          73 Load 75(g_tTex2di4)
 | |
|               77:          18 Load 20(g_sSamp)
 | |
|               79:          78 SampledImage 76 77
 | |
|               80:   33(ivec4) ImageSampleExplicitLod 79 66 Grad ConstOffset 67 67 70
 | |
|                               Store 72(txval21) 80
 | |
|               85:          82 Load 84(g_tTex2du4)
 | |
|               86:          18 Load 20(g_sSamp)
 | |
|               88:          87 SampledImage 85 86
 | |
|               89:   45(ivec4) ImageSampleExplicitLod 88 66 Grad ConstOffset 67 67 70
 | |
|                               Store 81(txval22) 89
 | |
|               94:     12(ptr) AccessChain 91(psout) 69
 | |
|                               Store 94 93
 | |
|               96:     95(ptr) AccessChain 91(psout) 31
 | |
|                               Store 96 92
 | |
|               97:8(PS_OUTPUT) Load 91(psout)
 | |
|                               ReturnValue 97
 | |
|                               FunctionEnd
 | 
