31 lines
		
	
	
		
			498 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			498 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| #extension GL_EXT_buffer_reference : enable
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| 
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| layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 {
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|     layout(offset = 0)  int j;
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| };
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| 
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| layout(std430) buffer t5 {
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|     t4 m;
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| } s5;
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| 
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| t4 f1(const t4 y) { return y; }
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| t4 f2(t4 y) { return y; }
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| t4 f3(const restrict t4 y) { return y; }
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| t4 f4(restrict t4 y) { return y; }
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| 
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| t4 g1;
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| restrict t4 g2;
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| 
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| void main()
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| {
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|     t4 a = s5.m;
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|     restrict t4 b = s5.m;
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| 
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|     f1(a);
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|     f2(a);
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|     f3(a);
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|     f4(a);
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| }
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