78 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| SamplerState       g_sSamp : register(s0);
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| uniform sampler2D          g_sSamp2d;
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| 
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| Texture1D          g_tTex1df4a : register(t1);
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| 
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| uniform Texture1D <float4> g_tTex1df4 : register(t0);
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| Texture1D <int4>   g_tTex1di4;
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| Texture1D <uint4>  g_tTex1du4;
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| 
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| Texture2D <float4> g_tTex2df4;
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| Texture2D <int4>   g_tTex2di4;
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| Texture2D <uint4>  g_tTex2du4;
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| 
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| Texture3D <float4> g_tTex3df4;
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| Texture3D <int4>   g_tTex3di4;
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| Texture3D <uint4>  g_tTex3du4;
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| 
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| TextureCube <float4> g_tTexcdf4;
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| TextureCube <int4>   g_tTexcdi4;
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| TextureCube <uint4>  g_tTexcdu4;
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| 
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| struct PS_OUTPUT
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| {
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|     float4 Color : SV_Target0;
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|     float  Depth : SV_Depth;
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| };
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| 
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| uniform float  c1;
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| uniform float2 c2;
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| uniform float3 c3;
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| uniform float4 c4;
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| 
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| PS_OUTPUT main()
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| {
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|    PS_OUTPUT psout;
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| 
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|    // no 1D gathers
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| 
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|    float4 txval00 = g_tTex2df4 . GatherRed(g_sSamp, c2);
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|    int4   txval01 = g_tTex2di4 . GatherRed(g_sSamp, c2);
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|    uint4  txval02 = g_tTex2du4 . GatherRed(g_sSamp, c2);
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| 
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|    float4 txval10 = g_tTex2df4 . GatherGreen(g_sSamp, c2);
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|    int4   txval11 = g_tTex2di4 . GatherGreen(g_sSamp, c2);
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|    uint4  txval12 = g_tTex2du4 . GatherGreen(g_sSamp, c2);
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| 
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|    float4 txval20 = g_tTex2df4 . GatherBlue(g_sSamp, c2);
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|    int4   txval21 = g_tTex2di4 . GatherBlue(g_sSamp, c2);
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|    uint4  txval22 = g_tTex2du4 . GatherBlue(g_sSamp, c2);
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| 
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|    float4 txval30 = g_tTex2df4 . GatherAlpha(g_sSamp, c2);
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|    int4   txval31 = g_tTex2di4 . GatherAlpha(g_sSamp, c2);
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|    uint4  txval32 = g_tTex2du4 . GatherAlpha(g_sSamp, c2);
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| 
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|    // no 3D gathers
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| 
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|    float4 txval40 = g_tTexcdf4 . GatherRed(g_sSamp, c3);
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|    int4   txval41 = g_tTexcdi4 . GatherRed(g_sSamp, c3);
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|    uint4  txval42 = g_tTexcdu4 . GatherRed(g_sSamp, c3);
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| 
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|    float4 txval50 = g_tTexcdf4 . GatherGreen(g_sSamp, c3);
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|    int4   txval51 = g_tTexcdi4 . GatherGreen(g_sSamp, c3);
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|    uint4  txval52 = g_tTexcdu4 . GatherGreen(g_sSamp, c3);
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| 
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|    float4 txval60 = g_tTexcdf4 . GatherBlue(g_sSamp, c3);
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|    int4   txval61 = g_tTexcdi4 . GatherBlue(g_sSamp, c3);
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|    uint4  txval62 = g_tTexcdu4 . GatherBlue(g_sSamp, c3);
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| 
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|    float4 txval70 = g_tTexcdf4 . GatherAlpha(g_sSamp, c3);
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|    int4   txval71 = g_tTexcdi4 . GatherAlpha(g_sSamp, c3);
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|    uint4  txval72 = g_tTexcdu4 . GatherAlpha(g_sSamp, c3);
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| 
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|    psout.Color = 1.0;
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|    psout.Depth = 1.0;
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| 
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|    return psout;
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| }
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