12 lines
		
	
	
		
			183 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			183 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float4 PixelShaderFunction() : COLOR0
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| {
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|     if (WaveIsFirstLane())
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|     {
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|         return float4(1, 2, 3, 4);
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|     }
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|     else
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|     {
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|         return float4(4, 3, 2, 1);
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|     }
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| }
 | 
