 69aa9c1b84
			
		
	
	
		69aa9c1b84
		
	
	
	
	
		
			
			- do version checking for the line-continuation character - check for built-in names in #undef - bug fix for #elif after #else - do version checking for use of floating point suffixes (f, LF, etc.) git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24011 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			77 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 100
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| 
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| varying vec3 color;       // ERRROR, there is no default qualifier for float
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| 
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| lowp vec2 foo(mediump vec3 mv3)
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| {
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|     highp vec4 hv4;
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|     return hv4.xy;
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| }
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| 
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| int global_medium;
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| 
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| uniform lowp sampler2D samplerLow;
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| uniform mediump sampler2D samplerMed;
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| uniform highp sampler2D samplerHigh;
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| 
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| precision highp int; 
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| precision highp ivec2;     // ERROR
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| precision mediump int[2];  // ERROR
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| vec4 uint;                 // okay
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| precision mediump vec4;    // ERROR
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| 
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| int global_high;
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| 
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| void main()
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| {
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|     lowp int sum = global_medium + global_high;
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| 
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|     gl_FragColor = vec4(color, 1.0);
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| 
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|     int level1_high;
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|     sum += level1_high;
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| 
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|     precision lowp int;
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|     int level1_low;
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|     sum += level1_low;
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|     
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|     // test maxing precisions of args to get precision of builtin
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|     lowp float arg1;
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|     mediump float arg2;
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|     lowp float d = distance(arg1, arg2);
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| 
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|     {
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|         int level2_low;
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|         sum += level2_low;
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|         
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|         precision highp int;
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|         int level2_high;
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|         sum += level2_high;
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|         do {
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|             if (true) {
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|                 precision mediump int;
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|                 int level4_medium;
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|                 sum += level4_medium;
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|             }
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|             int level3_high;
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|             sum += level3_high;
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|         } while (true);	
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|         int level2_high2;
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|         sum += level2_high2;
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|     }
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|     int level1_low3;
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|     sum += level1_low3;
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| 
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|     sum += 4 + ((ivec2(level1_low3) * ivec2(level1_high) + ivec2((/* comma operator */level1_low3, level1_high)))).x;
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|     
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|     texture2D(samplerLow, vec2(0.1, 0.2));
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|     texture2D(samplerMed, vec2(0.1, 0.2));
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|     texture2D(samplerHigh, vec2(0.1, 0.2));
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| }
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| 
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| precision mediump bool;                 // ERROR
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| //precision mediump struct { int a; } s;  // ERROR
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| struct s {int a;};
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| precision mediump s;                    // ERROR
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| mediump bvec2 b2;                       // ERROR
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