11 lines
		
	
	
		
			196 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			196 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 310 es
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| void main() {
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|   switch (gl_InstanceIndex) {
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|     case 0: return;
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|     case 1: gl_Position = vec4(0.0); break;
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|     case 2: return;
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|     case 3: return;
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|   }
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|   gl_Position.x += 0.123;
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| }
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