20 lines
		
	
	
		
			324 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			324 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 440
 | |
| 
 | |
| layout(triangles) in;
 | |
| layout(triangle_strip, max_vertices=3) out;
 | |
| 
 | |
| layout(location = 0) in Inputs {
 | |
|     vec4 a1;
 | |
|     vec2 a2;
 | |
| } gin[3];
 | |
| 
 | |
| layout(location = 0) out vec4 a1;
 | |
| layout(location = 1) out vec2 a2;
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     a1 = vec4(1.0);
 | |
|     a2 = vec2(0.5);
 | |
|     gl_Position = vec4(1.0);
 | |
| }
 | 
