609 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			609 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplecmp.offsetarray.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r11' ( temp float)
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| 0:42          textureOffset ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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| 0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:42            Constant:
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| 0:42              2 (const int)
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r13' ( temp float)
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| 0:43          textureOffset ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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| 0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:43            Constant:
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| 0:43              2 (const int)
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r15' ( temp float)
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| 0:44          textureOffset ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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| 0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:44            Constant:
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| 0:44              2 (const int)
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r31' ( temp float)
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| 0:47          textureOffset ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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| 0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r33' ( temp float)
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| 0:48          textureOffset ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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| 0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r35' ( temp float)
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| 0:49          textureOffset ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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| 0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:63      move second child to first child ( temp 4-component vector of float)
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| 0:63        Color: direct index for structure ( temp 4-component vector of float)
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| 0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:63          Constant:
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| 0:63            0 (const int)
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| 0:63        Constant:
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:64      move second child to first child ( temp float)
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| 0:64        Depth: direct index for structure ( temp float)
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| 0:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:64          Constant:
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| 0:64            1 (const int)
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| 0:64        Constant:
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| 0:64          1.000000
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| 0:66      Branch: Return with expression
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| 0:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r11' ( temp float)
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| 0:42          textureOffset ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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| 0:42              'g_tTex1df4a' ( uniform texture1DArrayShadow)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:42            Constant:
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| 0:42              2 (const int)
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r13' ( temp float)
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| 0:43          textureOffset ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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| 0:43              'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:43            Constant:
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| 0:43              2 (const int)
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r15' ( temp float)
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| 0:44          textureOffset ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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| 0:44              'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:44            Constant:
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| 0:44              2 (const int)
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r31' ( temp float)
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| 0:47          textureOffset ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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| 0:47              'g_tTex2df4a' ( uniform texture2DArrayShadow)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r33' ( temp float)
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| 0:48          textureOffset ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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| 0:48              'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r35' ( temp float)
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| 0:49          textureOffset ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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| 0:49              'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:63      move second child to first child ( temp 4-component vector of float)
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| 0:63        Color: direct index for structure ( temp 4-component vector of float)
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| 0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:63          Constant:
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| 0:63            0 (const int)
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| 0:63        Constant:
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:64      move second child to first child ( temp float)
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| 0:64        Depth: direct index for structure ( temp float)
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| 0:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:64          Constant:
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| 0:64            1 (const int)
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| 0:64        Constant:
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| 0:64          1.000000
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| 0:66      Branch: Return with expression
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| 0:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArrayShadow)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArrayShadow)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| error: SPIRV-Tools Validation Errors
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| error: Expected Image 'Sampled Type' to be the same as Result Type
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|   %49 = OpImageSampleDrefImplicitLod %float %44 %47 %48 ConstOffset %int_2
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80007
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| // Id's are bound by 178
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 126 130
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|                               ExecutionMode 4 OriginUpperLeft
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|                               ExecutionMode 4 DepthReplacing
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "r11"
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|                               Name 16  "g_tTex1df4a"
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|                               Name 20  "g_sSamp"
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|                               Name 37  "r13"
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|                               Name 40  "g_tTex1di4a"
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|                               Name 50  "r15"
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|                               Name 54  "g_tTex1du4a"
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|                               Name 64  "r31"
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|                               Name 67  "g_tTex2df4a"
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|                               Name 83  "r33"
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|                               Name 86  "g_tTex2di4a"
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|                               Name 97  "r35"
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|                               Name 100  "g_tTex2du4a"
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|                               Name 112  "psout"
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|                               Name 123  "flattenTemp"
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|                               Name 126  "@entryPointOutput.Color"
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|                               Name 130  "@entryPointOutput.Depth"
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|                               Name 135  "g_tTex1df4"
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|                               Name 138  "g_tTex1di4"
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|                               Name 141  "g_tTex1du4"
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|                               Name 144  "g_tTex2df4"
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|                               Name 147  "g_tTex2di4"
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|                               Name 150  "g_tTex2du4"
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|                               Name 153  "g_tTex3df4"
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|                               Name 156  "g_tTex3di4"
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|                               Name 159  "g_tTex3du4"
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|                               Name 162  "g_tTexcdf4"
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|                               Name 165  "g_tTexcdi4"
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|                               Name 168  "g_tTexcdu4"
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|                               Name 171  "g_tTexcdf4a"
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|                               Name 174  "g_tTexcdi4a"
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|                               Name 177  "g_tTexcdu4a"
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|                               Decorate 16(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 20(g_sSamp) DescriptorSet 0
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|                               Decorate 20(g_sSamp) Binding 0
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|                               Decorate 40(g_tTex1di4a) DescriptorSet 0
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|                               Decorate 54(g_tTex1du4a) DescriptorSet 0
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|                               Decorate 67(g_tTex2df4a) DescriptorSet 0
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|                               Decorate 86(g_tTex2di4a) DescriptorSet 0
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|                               Decorate 100(g_tTex2du4a) DescriptorSet 0
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|                               Decorate 126(@entryPointOutput.Color) Location 0
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|                               Decorate 130(@entryPointOutput.Depth) BuiltIn FragDepth
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|                               Decorate 135(g_tTex1df4) DescriptorSet 0
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|                               Decorate 135(g_tTex1df4) Binding 0
 | |
|                               Decorate 138(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 141(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 144(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 147(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 150(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 153(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 156(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 159(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 162(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 165(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 168(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 171(g_tTexcdf4a) DescriptorSet 0
 | |
|                               Decorate 174(g_tTexcdi4a) DescriptorSet 0
 | |
|                               Decorate 177(g_tTexcdu4a) DescriptorSet 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 6(float)
 | |
|               14:             TypeImage 6(float) 1D depth array sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|  16(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:             TypeVector 6(float) 2
 | |
|               25:    6(float) Constant 1036831949
 | |
|               26:    6(float) Constant 1045220557
 | |
|               27:   24(fvec2) ConstantComposite 25 26
 | |
|               28:    6(float) Constant 1061158912
 | |
|               29:             TypeVector 6(float) 3
 | |
|               33:             TypeInt 32 1
 | |
|               34:     33(int) Constant 2
 | |
|               38:             TypeImage 33(int) 1D depth array sampled format:Unknown
 | |
|               39:             TypePointer UniformConstant 38
 | |
|  40(g_tTex1di4a):     39(ptr) Variable UniformConstant
 | |
|               43:             TypeSampledImage 38
 | |
|               51:             TypeInt 32 0
 | |
|               52:             TypeImage 51(int) 1D depth array sampled format:Unknown
 | |
|               53:             TypePointer UniformConstant 52
 | |
|  54(g_tTex1du4a):     53(ptr) Variable UniformConstant
 | |
|               57:             TypeSampledImage 52
 | |
|               65:             TypeImage 6(float) 2D depth array sampled format:Unknown
 | |
|               66:             TypePointer UniformConstant 65
 | |
|  67(g_tTex2df4a):     66(ptr) Variable UniformConstant
 | |
|               70:             TypeSampledImage 65
 | |
|               72:    6(float) Constant 1050253722
 | |
|               73:   29(fvec3) ConstantComposite 25 26 72
 | |
|               78:             TypeVector 33(int) 2
 | |
|               79:     33(int) Constant 3
 | |
|               80:   78(ivec2) ConstantComposite 34 79
 | |
|               84:             TypeImage 33(int) 2D depth array sampled format:Unknown
 | |
|               85:             TypePointer UniformConstant 84
 | |
|  86(g_tTex2di4a):     85(ptr) Variable UniformConstant
 | |
|               89:             TypeSampledImage 84
 | |
|               98:             TypeImage 51(int) 2D depth array sampled format:Unknown
 | |
|               99:             TypePointer UniformConstant 98
 | |
| 100(g_tTex2du4a):     99(ptr) Variable UniformConstant
 | |
|              103:             TypeSampledImage 98
 | |
|              111:             TypePointer Function 8(PS_OUTPUT)
 | |
|              113:     33(int) Constant 0
 | |
|              114:    6(float) Constant 1065353216
 | |
|              115:    7(fvec4) ConstantComposite 114 114 114 114
 | |
|              116:             TypePointer Function 7(fvec4)
 | |
|              118:     33(int) Constant 1
 | |
|              125:             TypePointer Output 7(fvec4)
 | |
| 126(@entryPointOutput.Color):    125(ptr) Variable Output
 | |
|              129:             TypePointer Output 6(float)
 | |
| 130(@entryPointOutput.Depth):    129(ptr) Variable Output
 | |
|              133:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|              134:             TypePointer UniformConstant 133
 | |
|  135(g_tTex1df4):    134(ptr) Variable UniformConstant
 | |
|              136:             TypeImage 33(int) 1D sampled format:Unknown
 | |
|              137:             TypePointer UniformConstant 136
 | |
|  138(g_tTex1di4):    137(ptr) Variable UniformConstant
 | |
|              139:             TypeImage 51(int) 1D sampled format:Unknown
 | |
|              140:             TypePointer UniformConstant 139
 | |
|  141(g_tTex1du4):    140(ptr) Variable UniformConstant
 | |
|              142:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|              143:             TypePointer UniformConstant 142
 | |
|  144(g_tTex2df4):    143(ptr) Variable UniformConstant
 | |
|              145:             TypeImage 33(int) 2D sampled format:Unknown
 | |
|              146:             TypePointer UniformConstant 145
 | |
|  147(g_tTex2di4):    146(ptr) Variable UniformConstant
 | |
|              148:             TypeImage 51(int) 2D sampled format:Unknown
 | |
|              149:             TypePointer UniformConstant 148
 | |
|  150(g_tTex2du4):    149(ptr) Variable UniformConstant
 | |
|              151:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              152:             TypePointer UniformConstant 151
 | |
|  153(g_tTex3df4):    152(ptr) Variable UniformConstant
 | |
|              154:             TypeImage 33(int) 3D sampled format:Unknown
 | |
|              155:             TypePointer UniformConstant 154
 | |
|  156(g_tTex3di4):    155(ptr) Variable UniformConstant
 | |
|              157:             TypeImage 51(int) 3D sampled format:Unknown
 | |
|              158:             TypePointer UniformConstant 157
 | |
|  159(g_tTex3du4):    158(ptr) Variable UniformConstant
 | |
|              160:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              161:             TypePointer UniformConstant 160
 | |
|  162(g_tTexcdf4):    161(ptr) Variable UniformConstant
 | |
|              163:             TypeImage 33(int) Cube sampled format:Unknown
 | |
|              164:             TypePointer UniformConstant 163
 | |
|  165(g_tTexcdi4):    164(ptr) Variable UniformConstant
 | |
|              166:             TypeImage 51(int) Cube sampled format:Unknown
 | |
|              167:             TypePointer UniformConstant 166
 | |
|  168(g_tTexcdu4):    167(ptr) Variable UniformConstant
 | |
|              169:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              170:             TypePointer UniformConstant 169
 | |
| 171(g_tTexcdf4a):    170(ptr) Variable UniformConstant
 | |
|              172:             TypeImage 33(int) Cube array sampled format:Unknown
 | |
|              173:             TypePointer UniformConstant 172
 | |
| 174(g_tTexcdi4a):    173(ptr) Variable UniformConstant
 | |
|              175:             TypeImage 51(int) Cube array sampled format:Unknown
 | |
|              176:             TypePointer UniformConstant 175
 | |
| 177(g_tTexcdu4a):    176(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 123(flattenTemp):    111(ptr) Variable Function
 | |
|              124:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 123(flattenTemp) 124
 | |
|              127:    116(ptr) AccessChain 123(flattenTemp) 113
 | |
|              128:    7(fvec4) Load 127
 | |
|                               Store 126(@entryPointOutput.Color) 128
 | |
|              131:     12(ptr) AccessChain 123(flattenTemp) 118
 | |
|              132:    6(float) Load 131
 | |
|                               Store 130(@entryPointOutput.Depth) 132
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|          13(r11):     12(ptr) Variable Function
 | |
|          37(r13):     12(ptr) Variable Function
 | |
|          50(r15):     12(ptr) Variable Function
 | |
|          64(r31):     12(ptr) Variable Function
 | |
|          83(r33):     12(ptr) Variable Function
 | |
|          97(r35):     12(ptr) Variable Function
 | |
|       112(psout):    111(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4a)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               30:    6(float) CompositeExtract 27 0
 | |
|               31:    6(float) CompositeExtract 27 1
 | |
|               32:   29(fvec3) CompositeConstruct 30 31 28
 | |
|               35:    6(float) CompositeExtract 32 2
 | |
|               36:    6(float) ImageSampleDrefImplicitLod 23 32 35 ConstOffset 34
 | |
|                               Store 13(r11) 36
 | |
|               41:          38 Load 40(g_tTex1di4a)
 | |
|               42:          18 Load 20(g_sSamp)
 | |
|               44:          43 SampledImage 41 42
 | |
|               45:    6(float) CompositeExtract 27 0
 | |
|               46:    6(float) CompositeExtract 27 1
 | |
|               47:   29(fvec3) CompositeConstruct 45 46 28
 | |
|               48:    6(float) CompositeExtract 47 2
 | |
|               49:    6(float) ImageSampleDrefImplicitLod 44 47 48 ConstOffset 34
 | |
|                               Store 37(r13) 49
 | |
|               55:          52 Load 54(g_tTex1du4a)
 | |
|               56:          18 Load 20(g_sSamp)
 | |
|               58:          57 SampledImage 55 56
 | |
|               59:    6(float) CompositeExtract 27 0
 | |
|               60:    6(float) CompositeExtract 27 1
 | |
|               61:   29(fvec3) CompositeConstruct 59 60 28
 | |
|               62:    6(float) CompositeExtract 61 2
 | |
|               63:    6(float) ImageSampleDrefImplicitLod 58 61 62 ConstOffset 34
 | |
|                               Store 50(r15) 63
 | |
|               68:          65 Load 67(g_tTex2df4a)
 | |
|               69:          18 Load 20(g_sSamp)
 | |
|               71:          70 SampledImage 68 69
 | |
|               74:    6(float) CompositeExtract 73 0
 | |
|               75:    6(float) CompositeExtract 73 1
 | |
|               76:    6(float) CompositeExtract 73 2
 | |
|               77:    7(fvec4) CompositeConstruct 74 75 76 28
 | |
|               81:    6(float) CompositeExtract 77 3
 | |
|               82:    6(float) ImageSampleDrefImplicitLod 71 77 81 ConstOffset 80
 | |
|                               Store 64(r31) 82
 | |
|               87:          84 Load 86(g_tTex2di4a)
 | |
|               88:          18 Load 20(g_sSamp)
 | |
|               90:          89 SampledImage 87 88
 | |
|               91:    6(float) CompositeExtract 73 0
 | |
|               92:    6(float) CompositeExtract 73 1
 | |
|               93:    6(float) CompositeExtract 73 2
 | |
|               94:    7(fvec4) CompositeConstruct 91 92 93 28
 | |
|               95:    6(float) CompositeExtract 94 3
 | |
|               96:    6(float) ImageSampleDrefImplicitLod 90 94 95 ConstOffset 80
 | |
|                               Store 83(r33) 96
 | |
|              101:          98 Load 100(g_tTex2du4a)
 | |
|              102:          18 Load 20(g_sSamp)
 | |
|              104:         103 SampledImage 101 102
 | |
|              105:    6(float) CompositeExtract 73 0
 | |
|              106:    6(float) CompositeExtract 73 1
 | |
|              107:    6(float) CompositeExtract 73 2
 | |
|              108:    7(fvec4) CompositeConstruct 105 106 107 28
 | |
|              109:    6(float) CompositeExtract 108 3
 | |
|              110:    6(float) ImageSampleDrefImplicitLod 104 108 109 ConstOffset 80
 | |
|                               Store 97(r35) 110
 | |
|              117:    116(ptr) AccessChain 112(psout) 113
 | |
|                               Store 117 115
 | |
|              119:     12(ptr) AccessChain 112(psout) 118
 | |
|                               Store 119 114
 | |
|              120:8(PS_OUTPUT) Load 112(psout)
 | |
|                               ReturnValue 120
 | |
|                               FunctionEnd
 | 
