17 lines
		
	
	
		
			383 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			383 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 460
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| #extension GL_EXT_shader_tile_image : require
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| 
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| precision highp float;
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| 
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| layout(location=0) out highp uvec4 stencil_out;
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| layout(location=1) out highp vec4 depth_out;
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| 
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| 
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| void main(void)
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| {
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|     float depth = depthAttachmentReadEXT();
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|     uint stencil_value = stencilAttachmentReadEXT();
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|     stencil_out = uvec4(stencil_value,0,0,0);
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|     depth_out = vec4(depth,0.0,0.0,0.0);
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| }
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