Specifically, add flattening of arrayed io for geometry and tesselation shaders. Previously some interface structs just had builtins split out which caused some interfaces to not be exactly the same as that of flattened adjacent stages, affecting validation and correctness. This obviates builtin splitting. That will be removed in a followup commit. It was left in for this commit to better exhibit the functional changes that were made. Fixes #1660.
791 lines
48 KiB
Plaintext
791 lines
48 KiB
Plaintext
hlsl.color.hull.tesc
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Shader version: 500
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vertices = 3
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vertex spacing = equal_spacing
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triangle order = cw
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0:? Sequence
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0:37 Function Definition: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:37 Function Parameters:
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0:37 'inputPatch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:37 'patchId' ( in uint)
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0:? Sequence
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0:42 move second child to first child ( temp float)
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0:42 direct index ( temp float)
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0:42 edges: direct index for structure ( temp 3-element array of float)
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0:42 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:42 Constant:
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0:42 0 (const int)
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0:42 Constant:
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0:42 0 (const int)
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0:42 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:42 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:42 Constant:
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0:42 0 (const uint)
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0:43 move second child to first child ( temp float)
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0:43 direct index ( temp float)
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0:43 edges: direct index for structure ( temp 3-element array of float)
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0:43 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:43 Constant:
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0:43 0 (const int)
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0:43 Constant:
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0:43 1 (const int)
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0:43 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:43 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:43 Constant:
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0:43 0 (const uint)
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0:44 move second child to first child ( temp float)
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0:44 direct index ( temp float)
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0:44 edges: direct index for structure ( temp 3-element array of float)
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0:44 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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0:44 2 (const int)
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0:44 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:44 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:44 Constant:
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0:44 0 (const uint)
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0:47 move second child to first child ( temp float)
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0:47 inside: direct index for structure ( temp float)
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0:47 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:47 Constant:
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0:47 1 (const int)
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0:47 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:47 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:47 Constant:
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0:47 0 (const uint)
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0:49 Branch: Return with expression
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0:49 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:63 Function Definition: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Function Parameters:
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0:63 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 'pointId' ( in uint)
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0:63 'patchId' ( in uint)
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0:? Sequence
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0:67 move second child to first child ( temp 3-component vector of float)
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0:67 position: direct index for structure ( temp 3-component vector of float)
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0:67 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:67 Constant:
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0:67 0 (const int)
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0:67 position: direct index for structure ( temp 3-component vector of float)
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0:67 indirect index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:67 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:67 'pointId' ( in uint)
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0:67 Constant:
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0:67 0 (const int)
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0:70 move second child to first child ( temp 4-component vector of float)
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0:70 color: direct index for structure ( temp 4-component vector of float)
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0:70 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:70 Constant:
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0:70 1 (const int)
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0:70 color: direct index for structure ( temp 4-component vector of float)
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0:70 indirect index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:70 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:70 'pointId' ( in uint)
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0:70 Constant:
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0:70 1 (const int)
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0:72 Branch: Return with expression
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0:72 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Function Definition: main( ( temp void)
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0:63 Function Parameters:
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0:? Sequence
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0:63 Sequence
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0:63 move second child to first child ( temp 3-component vector of float)
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0:63 position: direct index for structure ( temp 3-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 0 (const int)
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0:63 direct index (layout( location=0) in 3-component vector of float)
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0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
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0:63 Constant:
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0:63 0 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 color: direct index for structure ( temp 4-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 direct index (layout( location=1) in 4-component vector of float)
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0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
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0:63 Constant:
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0:63 0 (const int)
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0:63 move second child to first child ( temp 3-component vector of float)
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0:63 position: direct index for structure ( temp 3-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 0 (const int)
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0:63 direct index (layout( location=0) in 3-component vector of float)
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0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
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0:63 Constant:
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0:63 1 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 color: direct index for structure ( temp 4-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 direct index (layout( location=1) in 4-component vector of float)
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0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
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0:63 Constant:
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0:63 1 (const int)
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0:63 move second child to first child ( temp 3-component vector of float)
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0:63 position: direct index for structure ( temp 3-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 2 (const int)
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0:63 Constant:
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0:63 0 (const int)
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0:63 direct index (layout( location=0) in 3-component vector of float)
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0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
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0:63 Constant:
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0:63 2 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 color: direct index for structure ( temp 4-component vector of float)
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0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 2 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 direct index (layout( location=1) in 4-component vector of float)
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0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
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0:63 Constant:
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0:63 2 (const int)
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0:63 move second child to first child ( temp uint)
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0:? 'pointId' ( temp uint)
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0:? 'pointId' ( in uint InvocationID)
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0:63 move second child to first child ( temp uint)
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0:? 'patchId' ( temp uint)
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0:? 'patchId' ( in uint PrimitiveID)
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0:63 Sequence
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0:63 move second child to first child ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Function Call: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'pointId' ( temp uint)
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0:? 'patchId' ( temp uint)
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0:63 move second child to first child ( temp 3-component vector of float)
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0:63 indirect index (layout( location=0) out 3-component vector of float)
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0:? '@entryPointOutput.position' (layout( location=0) out 3-element array of 3-component vector of float)
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0:? 'pointId' ( in uint InvocationID)
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0:63 position: direct index for structure ( temp 3-component vector of float)
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0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 0 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 indirect index (layout( location=1) out 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=1) out 3-element array of 4-component vector of float)
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0:? 'pointId' ( in uint InvocationID)
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0:63 color: direct index for structure ( temp 4-component vector of float)
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0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Constant:
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0:63 1 (const int)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'pointId' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? move second child to first child ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? Function Call: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:? 'patchId' ( in uint PrimitiveID)
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0:? Sequence
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 0 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 3-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 0 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 1 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 3-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 1 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 2 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 3-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 2 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelInner)
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0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
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0:? Constant:
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0:? 0 (const int)
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0:? inside: direct index for structure ( temp float)
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0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:? Constant:
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0:? 1 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:? '@entryPointOutput.position' (layout( location=0) out 3-element array of 3-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=1) out 3-element array of 4-component vector of float)
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0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
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0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
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0:? 'pointId' ( in uint InvocationID)
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0:? 'patchId' ( in uint PrimitiveID)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
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Linked tessellation control stage:
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Shader version: 500
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vertices = 3
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vertex spacing = equal_spacing
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triangle order = cw
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0:? Sequence
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0:37 Function Definition: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:37 Function Parameters:
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0:37 'inputPatch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:37 'patchId' ( in uint)
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0:? Sequence
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0:42 move second child to first child ( temp float)
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0:42 direct index ( temp float)
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0:42 edges: direct index for structure ( temp 3-element array of float)
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0:42 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:42 Constant:
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0:42 0 (const int)
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0:42 Constant:
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0:42 0 (const int)
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0:42 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:42 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:42 Constant:
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0:42 0 (const uint)
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0:43 move second child to first child ( temp float)
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0:43 direct index ( temp float)
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0:43 edges: direct index for structure ( temp 3-element array of float)
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0:43 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:43 Constant:
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0:43 0 (const int)
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0:43 Constant:
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0:43 1 (const int)
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0:43 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:43 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:43 Constant:
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0:43 0 (const uint)
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0:44 move second child to first child ( temp float)
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0:44 direct index ( temp float)
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0:44 edges: direct index for structure ( temp 3-element array of float)
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0:44 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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0:44 2 (const int)
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0:44 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:44 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:44 Constant:
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0:44 0 (const uint)
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0:47 move second child to first child ( temp float)
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0:47 inside: direct index for structure ( temp float)
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0:47 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:47 Constant:
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0:47 1 (const int)
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0:47 tessellationAmount: direct index for structure (layout( row_major std140) uniform float)
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0:47 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
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0:47 Constant:
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0:47 0 (const uint)
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0:49 Branch: Return with expression
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0:49 'output' ( temp structure{ temp 3-element array of float edges, temp float inside})
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0:63 Function Definition: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 Function Parameters:
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0:63 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:63 'pointId' ( in uint)
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0:63 'patchId' ( in uint)
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0:? Sequence
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0:67 move second child to first child ( temp 3-component vector of float)
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0:67 position: direct index for structure ( temp 3-component vector of float)
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0:67 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:67 Constant:
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0:67 0 (const int)
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0:67 position: direct index for structure ( temp 3-component vector of float)
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0:67 indirect index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:67 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:67 'pointId' ( in uint)
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0:67 Constant:
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0:67 0 (const int)
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0:70 move second child to first child ( temp 4-component vector of float)
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0:70 color: direct index for structure ( temp 4-component vector of float)
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0:70 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
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0:70 Constant:
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0:70 1 (const int)
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0:70 color: direct index for structure ( temp 4-component vector of float)
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0:70 indirect index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:70 'patch' ( in 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:70 'pointId' ( in uint)
|
|
0:70 Constant:
|
|
0:70 1 (const int)
|
|
0:72 Branch: Return with expression
|
|
0:72 'output' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:63 Function Definition: main( ( temp void)
|
|
0:63 Function Parameters:
|
|
0:? Sequence
|
|
0:63 Sequence
|
|
0:63 move second child to first child ( temp 3-component vector of float)
|
|
0:63 position: direct index for structure ( temp 3-component vector of float)
|
|
0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:63 Constant:
|
|
0:63 0 (const int)
|
|
0:63 Constant:
|
|
0:63 0 (const int)
|
|
0:63 direct index (layout( location=0) in 3-component vector of float)
|
|
0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
|
|
0:63 Constant:
|
|
0:63 0 (const int)
|
|
0:63 move second child to first child ( temp 4-component vector of float)
|
|
0:63 color: direct index for structure ( temp 4-component vector of float)
|
|
0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:63 Constant:
|
|
0:63 0 (const int)
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:63 direct index (layout( location=1) in 4-component vector of float)
|
|
0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
|
|
0:63 Constant:
|
|
0:63 0 (const int)
|
|
0:63 move second child to first child ( temp 3-component vector of float)
|
|
0:63 position: direct index for structure ( temp 3-component vector of float)
|
|
0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:63 Constant:
|
|
0:63 0 (const int)
|
|
0:63 direct index (layout( location=0) in 3-component vector of float)
|
|
0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:63 move second child to first child ( temp 4-component vector of float)
|
|
0:63 color: direct index for structure ( temp 4-component vector of float)
|
|
0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:63 direct index (layout( location=1) in 4-component vector of float)
|
|
0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:63 move second child to first child ( temp 3-component vector of float)
|
|
0:63 position: direct index for structure ( temp 3-component vector of float)
|
|
0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:63 Constant:
|
|
0:63 2 (const int)
|
|
0:63 Constant:
|
|
0:63 0 (const int)
|
|
0:63 direct index (layout( location=0) in 3-component vector of float)
|
|
0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
|
|
0:63 Constant:
|
|
0:63 2 (const int)
|
|
0:63 move second child to first child ( temp 4-component vector of float)
|
|
0:63 color: direct index for structure ( temp 4-component vector of float)
|
|
0:63 direct index ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:63 Constant:
|
|
0:63 2 (const int)
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:63 direct index (layout( location=1) in 4-component vector of float)
|
|
0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
|
|
0:63 Constant:
|
|
0:63 2 (const int)
|
|
0:63 move second child to first child ( temp uint)
|
|
0:? 'pointId' ( temp uint)
|
|
0:? 'pointId' ( in uint InvocationID)
|
|
0:63 move second child to first child ( temp uint)
|
|
0:? 'patchId' ( temp uint)
|
|
0:? 'patchId' ( in uint PrimitiveID)
|
|
0:63 Sequence
|
|
0:63 move second child to first child ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:63 Function Call: @main(struct-HullInputType-vf3-vf41[3];u1;u1; ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:? 'pointId' ( temp uint)
|
|
0:? 'patchId' ( temp uint)
|
|
0:63 move second child to first child ( temp 3-component vector of float)
|
|
0:63 indirect index (layout( location=0) out 3-component vector of float)
|
|
0:? '@entryPointOutput.position' (layout( location=0) out 3-element array of 3-component vector of float)
|
|
0:? 'pointId' ( in uint InvocationID)
|
|
0:63 position: direct index for structure ( temp 3-component vector of float)
|
|
0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:63 Constant:
|
|
0:63 0 (const int)
|
|
0:63 move second child to first child ( temp 4-component vector of float)
|
|
0:63 indirect index (layout( location=1) out 4-component vector of float)
|
|
0:? '@entryPointOutput.color' (layout( location=1) out 3-element array of 4-component vector of float)
|
|
0:? 'pointId' ( in uint InvocationID)
|
|
0:63 color: direct index for structure ( temp 4-component vector of float)
|
|
0:63 'flattenTemp' ( temp structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:? Barrier ( temp void)
|
|
0:? Test condition and select ( temp void)
|
|
0:? Condition
|
|
0:? Compare Equal ( temp bool)
|
|
0:? 'pointId' ( in uint InvocationID)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? true case
|
|
0:? Sequence
|
|
0:? move second child to first child ( temp structure{ temp 3-element array of float edges, temp float inside})
|
|
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
|
|
0:? Function Call: ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1; ( temp structure{ temp 3-element array of float edges, temp float inside})
|
|
0:? 'patch' ( temp 3-element array of structure{ temp 3-component vector of float position, temp 4-component vector of float color})
|
|
0:? 'patchId' ( in uint PrimitiveID)
|
|
0:? Sequence
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelOuter)
|
|
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? direct index ( temp float)
|
|
0:? edges: direct index for structure ( temp 3-element array of float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelOuter)
|
|
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? direct index ( temp float)
|
|
0:? edges: direct index for structure ( temp 3-element array of float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelOuter)
|
|
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? direct index ( temp float)
|
|
0:? edges: direct index for structure ( temp 3-element array of float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelInner)
|
|
0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? inside: direct index for structure ( temp float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float edges, temp float inside})
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( binding=0 row_major std140) uniform block{layout( row_major std140) uniform float tessellationAmount, layout( row_major std140) uniform 3-component vector of float padding})
|
|
0:? '@entryPointOutput.position' (layout( location=0) out 3-element array of 3-component vector of float)
|
|
0:? '@entryPointOutput.color' (layout( location=1) out 3-element array of 4-component vector of float)
|
|
0:? 'patch.position' (layout( location=0) in 3-element array of 3-component vector of float)
|
|
0:? 'patch.color' (layout( location=1) in 3-element array of 4-component vector of float)
|
|
0:? 'pointId' ( in uint InvocationID)
|
|
0:? 'patchId' ( in uint PrimitiveID)
|
|
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80008
|
|
// Id's are bound by 159
|
|
|
|
Capability Tessellation
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint TessellationControl 4 "main" 73 80 99 102 113 120 142 155
|
|
ExecutionMode 4 OutputVertices 3
|
|
ExecutionMode 4 Triangles
|
|
ExecutionMode 4 SpacingEqual
|
|
ExecutionMode 4 VertexOrderCw
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 9 "HullInputType"
|
|
MemberName 9(HullInputType) 0 "position"
|
|
MemberName 9(HullInputType) 1 "color"
|
|
Name 16 "ConstantOutputType"
|
|
MemberName 16(ConstantOutputType) 0 "edges"
|
|
MemberName 16(ConstantOutputType) 1 "inside"
|
|
Name 20 "ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1;"
|
|
Name 18 "inputPatch"
|
|
Name 19 "patchId"
|
|
Name 22 "HullOutputType"
|
|
MemberName 22(HullOutputType) 0 "position"
|
|
MemberName 22(HullOutputType) 1 "color"
|
|
Name 27 "@main(struct-HullInputType-vf3-vf41[3];u1;u1;"
|
|
Name 24 "patch"
|
|
Name 25 "pointId"
|
|
Name 26 "patchId"
|
|
Name 30 "output"
|
|
Name 33 "TessellationBuffer"
|
|
MemberName 33(TessellationBuffer) 0 "tessellationAmount"
|
|
MemberName 33(TessellationBuffer) 1 "padding"
|
|
Name 35 ""
|
|
Name 56 "output"
|
|
Name 70 "patch"
|
|
Name 73 "patch.position"
|
|
Name 80 "patch.color"
|
|
Name 97 "pointId"
|
|
Name 99 "pointId"
|
|
Name 101 "patchId"
|
|
Name 102 "patchId"
|
|
Name 104 "flattenTemp"
|
|
Name 105 "param"
|
|
Name 107 "param"
|
|
Name 109 "param"
|
|
Name 113 "@entryPointOutput.position"
|
|
Name 120 "@entryPointOutput.color"
|
|
Name 134 "@patchConstantResult"
|
|
Name 135 "param"
|
|
Name 137 "param"
|
|
Name 142 "@patchConstantOutput.edges"
|
|
Name 155 "@patchConstantOutput.inside"
|
|
MemberDecorate 33(TessellationBuffer) 0 Offset 0
|
|
MemberDecorate 33(TessellationBuffer) 1 Offset 4
|
|
Decorate 33(TessellationBuffer) Block
|
|
Decorate 35 DescriptorSet 0
|
|
Decorate 35 Binding 0
|
|
Decorate 73(patch.position) Location 0
|
|
Decorate 80(patch.color) Location 1
|
|
Decorate 99(pointId) BuiltIn InvocationId
|
|
Decorate 102(patchId) BuiltIn PrimitiveId
|
|
Decorate 113(@entryPointOutput.position) Location 0
|
|
Decorate 120(@entryPointOutput.color) Location 1
|
|
Decorate 142(@patchConstantOutput.edges) Patch
|
|
Decorate 142(@patchConstantOutput.edges) BuiltIn TessLevelOuter
|
|
Decorate 155(@patchConstantOutput.inside) Patch
|
|
Decorate 155(@patchConstantOutput.inside) BuiltIn TessLevelInner
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 3
|
|
8: TypeVector 6(float) 4
|
|
9(HullInputType): TypeStruct 7(fvec3) 8(fvec4)
|
|
10: TypeInt 32 0
|
|
11: 10(int) Constant 3
|
|
12: TypeArray 9(HullInputType) 11
|
|
13: TypePointer Function 12
|
|
14: TypePointer Function 10(int)
|
|
15: TypeArray 6(float) 11
|
|
16(ConstantOutputType): TypeStruct 15 6(float)
|
|
17: TypeFunction 16(ConstantOutputType) 13(ptr) 14(ptr)
|
|
22(HullOutputType): TypeStruct 7(fvec3) 8(fvec4)
|
|
23: TypeFunction 22(HullOutputType) 13(ptr) 14(ptr) 14(ptr)
|
|
29: TypePointer Function 16(ConstantOutputType)
|
|
31: TypeInt 32 1
|
|
32: 31(int) Constant 0
|
|
33(TessellationBuffer): TypeStruct 6(float) 7(fvec3)
|
|
34: TypePointer Uniform 33(TessellationBuffer)
|
|
35: 34(ptr) Variable Uniform
|
|
36: TypePointer Uniform 6(float)
|
|
39: TypePointer Function 6(float)
|
|
41: 31(int) Constant 1
|
|
45: 31(int) Constant 2
|
|
55: TypePointer Function 22(HullOutputType)
|
|
58: TypePointer Function 7(fvec3)
|
|
63: TypePointer Function 8(fvec4)
|
|
71: TypeArray 7(fvec3) 11
|
|
72: TypePointer Input 71
|
|
73(patch.position): 72(ptr) Variable Input
|
|
74: TypePointer Input 7(fvec3)
|
|
78: TypeArray 8(fvec4) 11
|
|
79: TypePointer Input 78
|
|
80(patch.color): 79(ptr) Variable Input
|
|
81: TypePointer Input 8(fvec4)
|
|
98: TypePointer Input 10(int)
|
|
99(pointId): 98(ptr) Variable Input
|
|
102(patchId): 98(ptr) Variable Input
|
|
112: TypePointer Output 71
|
|
113(@entryPointOutput.position): 112(ptr) Variable Output
|
|
117: TypePointer Output 7(fvec3)
|
|
119: TypePointer Output 78
|
|
120(@entryPointOutput.color): 119(ptr) Variable Output
|
|
124: TypePointer Output 8(fvec4)
|
|
126: 10(int) Constant 2
|
|
127: 10(int) Constant 4
|
|
128: 10(int) Constant 0
|
|
130: TypeBool
|
|
140: TypeArray 6(float) 127
|
|
141: TypePointer Output 140
|
|
142(@patchConstantOutput.edges): 141(ptr) Variable Output
|
|
145: TypePointer Output 6(float)
|
|
153: TypeArray 6(float) 126
|
|
154: TypePointer Output 153
|
|
155(@patchConstantOutput.inside): 154(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
70(patch): 13(ptr) Variable Function
|
|
97(pointId): 14(ptr) Variable Function
|
|
101(patchId): 14(ptr) Variable Function
|
|
104(flattenTemp): 55(ptr) Variable Function
|
|
105(param): 13(ptr) Variable Function
|
|
107(param): 14(ptr) Variable Function
|
|
109(param): 14(ptr) Variable Function
|
|
134(@patchConstantResult): 29(ptr) Variable Function
|
|
135(param): 13(ptr) Variable Function
|
|
137(param): 14(ptr) Variable Function
|
|
75: 74(ptr) AccessChain 73(patch.position) 32
|
|
76: 7(fvec3) Load 75
|
|
77: 58(ptr) AccessChain 70(patch) 32 32
|
|
Store 77 76
|
|
82: 81(ptr) AccessChain 80(patch.color) 32
|
|
83: 8(fvec4) Load 82
|
|
84: 63(ptr) AccessChain 70(patch) 32 41
|
|
Store 84 83
|
|
85: 74(ptr) AccessChain 73(patch.position) 41
|
|
86: 7(fvec3) Load 85
|
|
87: 58(ptr) AccessChain 70(patch) 41 32
|
|
Store 87 86
|
|
88: 81(ptr) AccessChain 80(patch.color) 41
|
|
89: 8(fvec4) Load 88
|
|
90: 63(ptr) AccessChain 70(patch) 41 41
|
|
Store 90 89
|
|
91: 74(ptr) AccessChain 73(patch.position) 45
|
|
92: 7(fvec3) Load 91
|
|
93: 58(ptr) AccessChain 70(patch) 45 32
|
|
Store 93 92
|
|
94: 81(ptr) AccessChain 80(patch.color) 45
|
|
95: 8(fvec4) Load 94
|
|
96: 63(ptr) AccessChain 70(patch) 45 41
|
|
Store 96 95
|
|
100: 10(int) Load 99(pointId)
|
|
Store 97(pointId) 100
|
|
103: 10(int) Load 102(patchId)
|
|
Store 101(patchId) 103
|
|
106: 12 Load 70(patch)
|
|
Store 105(param) 106
|
|
108: 10(int) Load 97(pointId)
|
|
Store 107(param) 108
|
|
110: 10(int) Load 101(patchId)
|
|
Store 109(param) 110
|
|
111:22(HullOutputType) FunctionCall 27(@main(struct-HullInputType-vf3-vf41[3];u1;u1;) 105(param) 107(param) 109(param)
|
|
Store 104(flattenTemp) 111
|
|
114: 10(int) Load 99(pointId)
|
|
115: 58(ptr) AccessChain 104(flattenTemp) 32
|
|
116: 7(fvec3) Load 115
|
|
118: 117(ptr) AccessChain 113(@entryPointOutput.position) 114
|
|
Store 118 116
|
|
121: 10(int) Load 99(pointId)
|
|
122: 63(ptr) AccessChain 104(flattenTemp) 41
|
|
123: 8(fvec4) Load 122
|
|
125: 124(ptr) AccessChain 120(@entryPointOutput.color) 121
|
|
Store 125 123
|
|
ControlBarrier 126 127 128
|
|
129: 10(int) Load 99(pointId)
|
|
131: 130(bool) IEqual 129 32
|
|
SelectionMerge 133 None
|
|
BranchConditional 131 132 133
|
|
132: Label
|
|
136: 12 Load 70(patch)
|
|
Store 135(param) 136
|
|
138: 10(int) Load 102(patchId)
|
|
Store 137(param) 138
|
|
139:16(ConstantOutputType) FunctionCall 20(ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1;) 135(param) 137(param)
|
|
Store 134(@patchConstantResult) 139
|
|
143: 39(ptr) AccessChain 134(@patchConstantResult) 32 32
|
|
144: 6(float) Load 143
|
|
146: 145(ptr) AccessChain 142(@patchConstantOutput.edges) 32
|
|
Store 146 144
|
|
147: 39(ptr) AccessChain 134(@patchConstantResult) 32 41
|
|
148: 6(float) Load 147
|
|
149: 145(ptr) AccessChain 142(@patchConstantOutput.edges) 41
|
|
Store 149 148
|
|
150: 39(ptr) AccessChain 134(@patchConstantResult) 32 45
|
|
151: 6(float) Load 150
|
|
152: 145(ptr) AccessChain 142(@patchConstantOutput.edges) 45
|
|
Store 152 151
|
|
156: 39(ptr) AccessChain 134(@patchConstantResult) 41
|
|
157: 6(float) Load 156
|
|
158: 145(ptr) AccessChain 155(@patchConstantOutput.inside) 32
|
|
Store 158 157
|
|
Branch 133
|
|
133: Label
|
|
Return
|
|
FunctionEnd
|
|
20(ColorPatchConstantFunction(struct-HullInputType-vf3-vf41[3];u1;):16(ConstantOutputType) Function None 17
|
|
18(inputPatch): 13(ptr) FunctionParameter
|
|
19(patchId): 14(ptr) FunctionParameter
|
|
21: Label
|
|
30(output): 29(ptr) Variable Function
|
|
37: 36(ptr) AccessChain 35 32
|
|
38: 6(float) Load 37
|
|
40: 39(ptr) AccessChain 30(output) 32 32
|
|
Store 40 38
|
|
42: 36(ptr) AccessChain 35 32
|
|
43: 6(float) Load 42
|
|
44: 39(ptr) AccessChain 30(output) 32 41
|
|
Store 44 43
|
|
46: 36(ptr) AccessChain 35 32
|
|
47: 6(float) Load 46
|
|
48: 39(ptr) AccessChain 30(output) 32 45
|
|
Store 48 47
|
|
49: 36(ptr) AccessChain 35 32
|
|
50: 6(float) Load 49
|
|
51: 39(ptr) AccessChain 30(output) 41
|
|
Store 51 50
|
|
52:16(ConstantOutputType) Load 30(output)
|
|
ReturnValue 52
|
|
FunctionEnd
|
|
27(@main(struct-HullInputType-vf3-vf41[3];u1;u1;):22(HullOutputType) Function None 23
|
|
24(patch): 13(ptr) FunctionParameter
|
|
25(pointId): 14(ptr) FunctionParameter
|
|
26(patchId): 14(ptr) FunctionParameter
|
|
28: Label
|
|
56(output): 55(ptr) Variable Function
|
|
57: 10(int) Load 25(pointId)
|
|
59: 58(ptr) AccessChain 24(patch) 57 32
|
|
60: 7(fvec3) Load 59
|
|
61: 58(ptr) AccessChain 56(output) 32
|
|
Store 61 60
|
|
62: 10(int) Load 25(pointId)
|
|
64: 63(ptr) AccessChain 24(patch) 62 41
|
|
65: 8(fvec4) Load 64
|
|
66: 63(ptr) AccessChain 56(output) 41
|
|
Store 66 65
|
|
67:22(HullOutputType) Load 56(output)
|
|
ReturnValue 67
|
|
FunctionEnd
|