glslang/Test/baseResults/hlsl.hull.1.tesc.out
greg-lunarg 7c753a7253
Flatten all interface variables (#2217)
Specifically, add flattening of arrayed io for geometry and
tesselation shaders. Previously some interface structs just had
builtins split out which caused some interfaces to not be exactly
the same as that of flattened adjacent stages, affecting validation
and correctness.

This obviates builtin splitting. That will be removed in a followup
commit. It was left in for this commit to better exhibit the functional
changes that were made.

Fixes #1660.
2020-05-18 02:13:10 -06:00

492 lines
25 KiB
Plaintext

hlsl.hull.1.tesc
Shader version: 500
vertices = 4
vertex spacing = equal_spacing
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 'm_cpid' ( in uint)
0:? Sequence
0:28 move second child to first child ( temp 3-component vector of float)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Definition: main( ( temp void)
0:26 Function Parameters:
0:? Sequence
0:26 Sequence
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 0 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 1 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 2 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 2 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 3 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 3 (const int)
0:26 move second child to first child ( temp uint)
0:? 'm_cpid' ( temp uint)
0:? 'm_cpid' ( in uint InvocationID)
0:26 Sequence
0:26 move second child to first child ( temp 3-component vector of float)
0:26 indirect index (layout( location=0) out 3-component vector of float)
0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
0:? 'm_cpid' ( in uint InvocationID)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'm_cpid' ( temp uint)
0:26 Constant:
0:26 0 (const int)
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'm_cpid' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Function Call: PCF(u1; ( temp structure{ temp 2-element array of float edges})
0:? 'pid' ( in uint PrimitiveID)
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:33 Function Definition: PCF(u1; ( temp structure{ temp 2-element array of float edges})
0:33 Function Parameters:
0:33 'pid' ( in uint)
0:? Sequence
0:36 move second child to first child ( temp float)
0:36 direct index ( temp float)
0:36 edges: direct index for structure ( temp 2-element array of float)
0:36 'output' ( temp structure{ temp 2-element array of float edges})
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 2.000000
0:37 move second child to first child ( temp float)
0:37 direct index ( temp float)
0:37 edges: direct index for structure ( temp 2-element array of float)
0:37 'output' ( temp structure{ temp 2-element array of float edges})
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 8.000000
0:38 Branch: Return with expression
0:38 'output' ( temp structure{ temp 2-element array of float edges})
0:? Linker Objects
0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:? 'm_cpid' ( in uint InvocationID)
0:? 'pid' ( in uint PrimitiveID)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
Linked tessellation control stage:
Shader version: 500
vertices = 4
vertex spacing = equal_spacing
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 'm_cpid' ( in uint)
0:? Sequence
0:28 move second child to first child ( temp 3-component vector of float)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Definition: main( ( temp void)
0:26 Function Parameters:
0:? Sequence
0:26 Sequence
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 0 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 1 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 2 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 2 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 3 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 3 (const int)
0:26 move second child to first child ( temp uint)
0:? 'm_cpid' ( temp uint)
0:? 'm_cpid' ( in uint InvocationID)
0:26 Sequence
0:26 move second child to first child ( temp 3-component vector of float)
0:26 indirect index (layout( location=0) out 3-component vector of float)
0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
0:? 'm_cpid' ( in uint InvocationID)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'm_cpid' ( temp uint)
0:26 Constant:
0:26 0 (const int)
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'm_cpid' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Function Call: PCF(u1; ( temp structure{ temp 2-element array of float edges})
0:? 'pid' ( in uint PrimitiveID)
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:33 Function Definition: PCF(u1; ( temp structure{ temp 2-element array of float edges})
0:33 Function Parameters:
0:33 'pid' ( in uint)
0:? Sequence
0:36 move second child to first child ( temp float)
0:36 direct index ( temp float)
0:36 edges: direct index for structure ( temp 2-element array of float)
0:36 'output' ( temp structure{ temp 2-element array of float edges})
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 2.000000
0:37 move second child to first child ( temp float)
0:37 direct index ( temp float)
0:37 edges: direct index for structure ( temp 2-element array of float)
0:37 'output' ( temp structure{ temp 2-element array of float edges})
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 8.000000
0:38 Branch: Return with expression
0:38 'output' ( temp structure{ temp 2-element array of float edges})
0:? Linker Objects
0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:? 'm_cpid' ( in uint InvocationID)
0:? 'pid' ( in uint PrimitiveID)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
// Module Version 10000
// Generated by (magic number): 80008
// Id's are bound by 104
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4 "main" 41 60 63 81 87
ExecutionMode 4 OutputVertices 4
ExecutionMode 4 Isolines
ExecutionMode 4 SpacingEqual
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUT"
MemberName 8(VS_OUT) 0 "cpoint"
Name 14 "HS_OUT"
MemberName 14(HS_OUT) 0 "cpoint"
Name 18 "@main(struct-VS_OUT-vf31[4];u1;"
Name 16 "ip"
Name 17 "m_cpid"
Name 22 "HS_CONSTANT_OUT"
MemberName 22(HS_CONSTANT_OUT) 0 "edges"
Name 25 "PCF(u1;"
Name 24 "pid"
Name 28 "output"
Name 38 "ip"
Name 41 "ip.cpoint"
Name 58 "m_cpid"
Name 60 "m_cpid"
Name 63 "@entryPointOutput.cpoint"
Name 65 "param"
Name 67 "param"
Name 80 "@patchConstantResult"
Name 81 "pid"
Name 82 "param"
Name 87 "@patchConstantOutput.edges"
Name 96 "output"
Decorate 41(ip.cpoint) Location 0
Decorate 60(m_cpid) BuiltIn InvocationId
Decorate 63(@entryPointOutput.cpoint) Location 0
Decorate 81(pid) BuiltIn PrimitiveId
Decorate 87(@patchConstantOutput.edges) Patch
Decorate 87(@patchConstantOutput.edges) BuiltIn TessLevelOuter
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 3
8(VS_OUT): TypeStruct 7(fvec3)
9: TypeInt 32 0
10: 9(int) Constant 4
11: TypeArray 8(VS_OUT) 10
12: TypePointer Function 11
13: TypePointer Function 9(int)
14(HS_OUT): TypeStruct 7(fvec3)
15: TypeFunction 14(HS_OUT) 12(ptr) 13(ptr)
20: 9(int) Constant 2
21: TypeArray 6(float) 20
22(HS_CONSTANT_OUT): TypeStruct 21
23: TypeFunction 22(HS_CONSTANT_OUT) 13(ptr)
27: TypePointer Function 14(HS_OUT)
29: TypeInt 32 1
30: 29(int) Constant 0
31: TypePointer Function 7(fvec3)
39: TypeArray 7(fvec3) 10
40: TypePointer Input 39
41(ip.cpoint): 40(ptr) Variable Input
42: TypePointer Input 7(fvec3)
46: 29(int) Constant 1
50: 29(int) Constant 2
54: 29(int) Constant 3
59: TypePointer Input 9(int)
60(m_cpid): 59(ptr) Variable Input
62: TypePointer Output 39
63(@entryPointOutput.cpoint): 62(ptr) Variable Output
71: TypePointer Output 7(fvec3)
73: 9(int) Constant 0
75: TypeBool
79: TypePointer Function 22(HS_CONSTANT_OUT)
81(pid): 59(ptr) Variable Input
85: TypeArray 6(float) 10
86: TypePointer Output 85
87(@patchConstantOutput.edges): 86(ptr) Variable Output
88: TypePointer Function 6(float)
91: TypePointer Output 6(float)
97: 6(float) Constant 1073741824
99: 6(float) Constant 1090519040
4(main): 2 Function None 3
5: Label
38(ip): 12(ptr) Variable Function
58(m_cpid): 13(ptr) Variable Function
65(param): 12(ptr) Variable Function
67(param): 13(ptr) Variable Function
80(@patchConstantResult): 79(ptr) Variable Function
82(param): 13(ptr) Variable Function
43: 42(ptr) AccessChain 41(ip.cpoint) 30
44: 7(fvec3) Load 43
45: 31(ptr) AccessChain 38(ip) 30 30
Store 45 44
47: 42(ptr) AccessChain 41(ip.cpoint) 46
48: 7(fvec3) Load 47
49: 31(ptr) AccessChain 38(ip) 46 30
Store 49 48
51: 42(ptr) AccessChain 41(ip.cpoint) 50
52: 7(fvec3) Load 51
53: 31(ptr) AccessChain 38(ip) 50 30
Store 53 52
55: 42(ptr) AccessChain 41(ip.cpoint) 54
56: 7(fvec3) Load 55
57: 31(ptr) AccessChain 38(ip) 54 30
Store 57 56
61: 9(int) Load 60(m_cpid)
Store 58(m_cpid) 61
64: 9(int) Load 60(m_cpid)
66: 11 Load 38(ip)
Store 65(param) 66
68: 9(int) Load 58(m_cpid)
Store 67(param) 68
69: 14(HS_OUT) FunctionCall 18(@main(struct-VS_OUT-vf31[4];u1;) 65(param) 67(param)
70: 7(fvec3) CompositeExtract 69 0
72: 71(ptr) AccessChain 63(@entryPointOutput.cpoint) 64
Store 72 70
ControlBarrier 20 10 73
74: 9(int) Load 60(m_cpid)
76: 75(bool) IEqual 74 30
SelectionMerge 78 None
BranchConditional 76 77 78
77: Label
83: 9(int) Load 81(pid)
Store 82(param) 83
84:22(HS_CONSTANT_OUT) FunctionCall 25(PCF(u1;) 82(param)
Store 80(@patchConstantResult) 84
89: 88(ptr) AccessChain 80(@patchConstantResult) 30 30
90: 6(float) Load 89
92: 91(ptr) AccessChain 87(@patchConstantOutput.edges) 30
Store 92 90
93: 88(ptr) AccessChain 80(@patchConstantResult) 30 46
94: 6(float) Load 93
95: 91(ptr) AccessChain 87(@patchConstantOutput.edges) 46
Store 95 94
Branch 78
78: Label
Return
FunctionEnd
18(@main(struct-VS_OUT-vf31[4];u1;): 14(HS_OUT) Function None 15
16(ip): 12(ptr) FunctionParameter
17(m_cpid): 13(ptr) FunctionParameter
19: Label
28(output): 27(ptr) Variable Function
32: 31(ptr) AccessChain 16(ip) 30 30
33: 7(fvec3) Load 32
34: 31(ptr) AccessChain 28(output) 30
Store 34 33
35: 14(HS_OUT) Load 28(output)
ReturnValue 35
FunctionEnd
25(PCF(u1;):22(HS_CONSTANT_OUT) Function None 23
24(pid): 13(ptr) FunctionParameter
26: Label
96(output): 79(ptr) Variable Function
98: 88(ptr) AccessChain 96(output) 30 30
Store 98 97
100: 88(ptr) AccessChain 96(output) 30 46
Store 100 99
101:22(HS_CONSTANT_OUT) Load 96(output)
ReturnValue 101
FunctionEnd