Specifically, add flattening of arrayed io for geometry and tesselation shaders. Previously some interface structs just had builtins split out which caused some interfaces to not be exactly the same as that of flattened adjacent stages, affecting validation and correctness. This obviates builtin splitting. That will be removed in a followup commit. It was left in for this commit to better exhibit the functional changes that were made. Fixes #1660.
492 lines
25 KiB
Plaintext
492 lines
25 KiB
Plaintext
hlsl.hull.1.tesc
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Shader version: 500
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vertices = 4
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vertex spacing = equal_spacing
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0:? Sequence
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0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Parameters:
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0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 'm_cpid' ( in uint)
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0:? Sequence
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0:28 move second child to first child ( temp 3-component vector of float)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:29 Branch: Return with expression
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0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Definition: main( ( temp void)
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0:26 Function Parameters:
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 0 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 1 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 2 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 2 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 3 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 3 (const int)
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0:26 move second child to first child ( temp uint)
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0:? 'm_cpid' ( temp uint)
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0:? 'm_cpid' ( in uint InvocationID)
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0:26 Sequence
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 indirect index (layout( location=0) out 3-component vector of float)
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0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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0:? 'm_cpid' ( in uint InvocationID)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'm_cpid' ( temp uint)
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0:26 Constant:
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0:26 0 (const int)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'm_cpid' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Function Call: PCF(u1; ( temp structure{ temp 2-element array of float edges})
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0:? 'pid' ( in uint PrimitiveID)
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0:? Sequence
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 0 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 0 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 1 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 1 (const int)
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0:33 Function Definition: PCF(u1; ( temp structure{ temp 2-element array of float edges})
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0:33 Function Parameters:
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0:33 'pid' ( in uint)
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0:? Sequence
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0:36 move second child to first child ( temp float)
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0:36 direct index ( temp float)
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0:36 edges: direct index for structure ( temp 2-element array of float)
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0:36 'output' ( temp structure{ temp 2-element array of float edges})
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 2.000000
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0:37 move second child to first child ( temp float)
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0:37 direct index ( temp float)
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0:37 edges: direct index for structure ( temp 2-element array of float)
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0:37 'output' ( temp structure{ temp 2-element array of float edges})
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 1 (const int)
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0:37 Constant:
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0:37 8.000000
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0:38 Branch: Return with expression
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0:38 'output' ( temp structure{ temp 2-element array of float edges})
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0:? Linker Objects
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0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:? 'm_cpid' ( in uint InvocationID)
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0:? 'pid' ( in uint PrimitiveID)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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Linked tessellation control stage:
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Shader version: 500
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vertices = 4
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vertex spacing = equal_spacing
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0:? Sequence
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0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Parameters:
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0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 'm_cpid' ( in uint)
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0:? Sequence
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0:28 move second child to first child ( temp 3-component vector of float)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:29 Branch: Return with expression
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0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Definition: main( ( temp void)
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0:26 Function Parameters:
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 0 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 1 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 2 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 2 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 3 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 3 (const int)
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0:26 move second child to first child ( temp uint)
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0:? 'm_cpid' ( temp uint)
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0:? 'm_cpid' ( in uint InvocationID)
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0:26 Sequence
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 indirect index (layout( location=0) out 3-component vector of float)
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0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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0:? 'm_cpid' ( in uint InvocationID)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? 'm_cpid' ( temp uint)
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0:26 Constant:
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0:26 0 (const int)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'm_cpid' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Function Call: PCF(u1; ( temp structure{ temp 2-element array of float edges})
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0:? 'pid' ( in uint PrimitiveID)
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0:? Sequence
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 0 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 0 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 1 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 1 (const int)
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0:33 Function Definition: PCF(u1; ( temp structure{ temp 2-element array of float edges})
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0:33 Function Parameters:
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0:33 'pid' ( in uint)
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0:? Sequence
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0:36 move second child to first child ( temp float)
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0:36 direct index ( temp float)
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0:36 edges: direct index for structure ( temp 2-element array of float)
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0:36 'output' ( temp structure{ temp 2-element array of float edges})
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 2.000000
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0:37 move second child to first child ( temp float)
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0:37 direct index ( temp float)
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0:37 edges: direct index for structure ( temp 2-element array of float)
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0:37 'output' ( temp structure{ temp 2-element array of float edges})
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 1 (const int)
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0:37 Constant:
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0:37 8.000000
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0:38 Branch: Return with expression
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0:38 'output' ( temp structure{ temp 2-element array of float edges})
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0:? Linker Objects
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0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:? 'm_cpid' ( in uint InvocationID)
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0:? 'pid' ( in uint PrimitiveID)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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// Module Version 10000
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// Generated by (magic number): 80008
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// Id's are bound by 104
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Capability Tessellation
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint TessellationControl 4 "main" 41 60 63 81 87
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ExecutionMode 4 OutputVertices 4
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ExecutionMode 4 Isolines
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ExecutionMode 4 SpacingEqual
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Source HLSL 500
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Name 4 "main"
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Name 8 "VS_OUT"
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MemberName 8(VS_OUT) 0 "cpoint"
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Name 14 "HS_OUT"
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MemberName 14(HS_OUT) 0 "cpoint"
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Name 18 "@main(struct-VS_OUT-vf31[4];u1;"
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Name 16 "ip"
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Name 17 "m_cpid"
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Name 22 "HS_CONSTANT_OUT"
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MemberName 22(HS_CONSTANT_OUT) 0 "edges"
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Name 25 "PCF(u1;"
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Name 24 "pid"
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Name 28 "output"
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Name 38 "ip"
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Name 41 "ip.cpoint"
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Name 58 "m_cpid"
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Name 60 "m_cpid"
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Name 63 "@entryPointOutput.cpoint"
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Name 65 "param"
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Name 67 "param"
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Name 80 "@patchConstantResult"
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Name 81 "pid"
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Name 82 "param"
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Name 87 "@patchConstantOutput.edges"
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Name 96 "output"
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Decorate 41(ip.cpoint) Location 0
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Decorate 60(m_cpid) BuiltIn InvocationId
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Decorate 63(@entryPointOutput.cpoint) Location 0
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Decorate 81(pid) BuiltIn PrimitiveId
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Decorate 87(@patchConstantOutput.edges) Patch
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Decorate 87(@patchConstantOutput.edges) BuiltIn TessLevelOuter
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 3
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8(VS_OUT): TypeStruct 7(fvec3)
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9: TypeInt 32 0
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10: 9(int) Constant 4
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11: TypeArray 8(VS_OUT) 10
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12: TypePointer Function 11
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13: TypePointer Function 9(int)
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14(HS_OUT): TypeStruct 7(fvec3)
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15: TypeFunction 14(HS_OUT) 12(ptr) 13(ptr)
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20: 9(int) Constant 2
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21: TypeArray 6(float) 20
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22(HS_CONSTANT_OUT): TypeStruct 21
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23: TypeFunction 22(HS_CONSTANT_OUT) 13(ptr)
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27: TypePointer Function 14(HS_OUT)
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29: TypeInt 32 1
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30: 29(int) Constant 0
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31: TypePointer Function 7(fvec3)
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39: TypeArray 7(fvec3) 10
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40: TypePointer Input 39
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41(ip.cpoint): 40(ptr) Variable Input
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42: TypePointer Input 7(fvec3)
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46: 29(int) Constant 1
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50: 29(int) Constant 2
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54: 29(int) Constant 3
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59: TypePointer Input 9(int)
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60(m_cpid): 59(ptr) Variable Input
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62: TypePointer Output 39
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63(@entryPointOutput.cpoint): 62(ptr) Variable Output
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71: TypePointer Output 7(fvec3)
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73: 9(int) Constant 0
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75: TypeBool
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79: TypePointer Function 22(HS_CONSTANT_OUT)
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81(pid): 59(ptr) Variable Input
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85: TypeArray 6(float) 10
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86: TypePointer Output 85
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87(@patchConstantOutput.edges): 86(ptr) Variable Output
|
|
88: TypePointer Function 6(float)
|
|
91: TypePointer Output 6(float)
|
|
97: 6(float) Constant 1073741824
|
|
99: 6(float) Constant 1090519040
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
38(ip): 12(ptr) Variable Function
|
|
58(m_cpid): 13(ptr) Variable Function
|
|
65(param): 12(ptr) Variable Function
|
|
67(param): 13(ptr) Variable Function
|
|
80(@patchConstantResult): 79(ptr) Variable Function
|
|
82(param): 13(ptr) Variable Function
|
|
43: 42(ptr) AccessChain 41(ip.cpoint) 30
|
|
44: 7(fvec3) Load 43
|
|
45: 31(ptr) AccessChain 38(ip) 30 30
|
|
Store 45 44
|
|
47: 42(ptr) AccessChain 41(ip.cpoint) 46
|
|
48: 7(fvec3) Load 47
|
|
49: 31(ptr) AccessChain 38(ip) 46 30
|
|
Store 49 48
|
|
51: 42(ptr) AccessChain 41(ip.cpoint) 50
|
|
52: 7(fvec3) Load 51
|
|
53: 31(ptr) AccessChain 38(ip) 50 30
|
|
Store 53 52
|
|
55: 42(ptr) AccessChain 41(ip.cpoint) 54
|
|
56: 7(fvec3) Load 55
|
|
57: 31(ptr) AccessChain 38(ip) 54 30
|
|
Store 57 56
|
|
61: 9(int) Load 60(m_cpid)
|
|
Store 58(m_cpid) 61
|
|
64: 9(int) Load 60(m_cpid)
|
|
66: 11 Load 38(ip)
|
|
Store 65(param) 66
|
|
68: 9(int) Load 58(m_cpid)
|
|
Store 67(param) 68
|
|
69: 14(HS_OUT) FunctionCall 18(@main(struct-VS_OUT-vf31[4];u1;) 65(param) 67(param)
|
|
70: 7(fvec3) CompositeExtract 69 0
|
|
72: 71(ptr) AccessChain 63(@entryPointOutput.cpoint) 64
|
|
Store 72 70
|
|
ControlBarrier 20 10 73
|
|
74: 9(int) Load 60(m_cpid)
|
|
76: 75(bool) IEqual 74 30
|
|
SelectionMerge 78 None
|
|
BranchConditional 76 77 78
|
|
77: Label
|
|
83: 9(int) Load 81(pid)
|
|
Store 82(param) 83
|
|
84:22(HS_CONSTANT_OUT) FunctionCall 25(PCF(u1;) 82(param)
|
|
Store 80(@patchConstantResult) 84
|
|
89: 88(ptr) AccessChain 80(@patchConstantResult) 30 30
|
|
90: 6(float) Load 89
|
|
92: 91(ptr) AccessChain 87(@patchConstantOutput.edges) 30
|
|
Store 92 90
|
|
93: 88(ptr) AccessChain 80(@patchConstantResult) 30 46
|
|
94: 6(float) Load 93
|
|
95: 91(ptr) AccessChain 87(@patchConstantOutput.edges) 46
|
|
Store 95 94
|
|
Branch 78
|
|
78: Label
|
|
Return
|
|
FunctionEnd
|
|
18(@main(struct-VS_OUT-vf31[4];u1;): 14(HS_OUT) Function None 15
|
|
16(ip): 12(ptr) FunctionParameter
|
|
17(m_cpid): 13(ptr) FunctionParameter
|
|
19: Label
|
|
28(output): 27(ptr) Variable Function
|
|
32: 31(ptr) AccessChain 16(ip) 30 30
|
|
33: 7(fvec3) Load 32
|
|
34: 31(ptr) AccessChain 28(output) 30
|
|
Store 34 33
|
|
35: 14(HS_OUT) Load 28(output)
|
|
ReturnValue 35
|
|
FunctionEnd
|
|
25(PCF(u1;):22(HS_CONSTANT_OUT) Function None 23
|
|
24(pid): 13(ptr) FunctionParameter
|
|
26: Label
|
|
96(output): 79(ptr) Variable Function
|
|
98: 88(ptr) AccessChain 96(output) 30 30
|
|
Store 98 97
|
|
100: 88(ptr) AccessChain 96(output) 30 46
|
|
Store 100 99
|
|
101:22(HS_CONSTANT_OUT) Load 96(output)
|
|
ReturnValue 101
|
|
FunctionEnd
|