18 lines
		
	
	
		
			240 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			240 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 140
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| 
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| uniform sampler2D texSampler2D;
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| in vec3 inColor;
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| in vec4 color[6];
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| in float alpha[16];
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| 
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| void main()
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| {
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| 	vec4 texColor = color[1] + color[1];
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| 
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| 	texColor.xyz += inColor;
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| 
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| 	texColor.a += alpha[12];
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| 
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|     gl_FragColor = texColor;
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| }
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