13 lines
		
	
	
		
			129 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			129 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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float GetEntitySelectClip()
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{
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    return 1.0f;
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}
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float4 main() : SV_TARGET
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{
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    clip(GetEntitySelectClip());
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    return 0;
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}
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