Focus was on the front end (not SPIR-V), minus the grammar. Reduces #ifdef count by around 320 and makes the web build 270K smaller, which is about 90% the target size. The grammar and scanner will be another step, as will the SPIR-V backend. This makes heavy use of methods #ifdef'd to return false as a global way of turning off code, relying on C++ DCE to do the rest.
		
			
				
	
	
		
			520 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			520 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
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// Copyright (C) 2012-2013 LunarG, Inc.
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// Copyright (C) 2015-2018 Google, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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//    Redistributions of source code must retain the above copyright
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//    notice, this list of conditions and the following disclaimer.
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//
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//    Redistributions in binary form must reproduce the above
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//    copyright notice, this list of conditions and the following
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//    disclaimer in the documentation and/or other materials provided
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//    with the distribution.
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//
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//    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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//    contributors may be used to endorse or promote products derived
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//    from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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//
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// This header defines a two-level parse-helper hierarchy, derived from
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// TParseVersions:
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//  - TParseContextBase:  sharable across multiple parsers
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//  - TParseContext:      GLSL specific helper
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//
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#ifndef _PARSER_HELPER_INCLUDED_
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#define _PARSER_HELPER_INCLUDED_
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#include <cstdarg>
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#include <functional>
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#include "parseVersions.h"
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#include "../Include/ShHandle.h"
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#include "SymbolTable.h"
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#include "localintermediate.h"
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#include "Scan.h"
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#include "attribute.h"
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namespace glslang {
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struct TPragma {
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    TPragma(bool o, bool d) : optimize(o), debug(d) { }
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    bool optimize;
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    bool debug;
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    TPragmaTable pragmaTable;
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};
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class TScanContext;
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class TPpContext;
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typedef std::set<int> TIdSetType;
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//
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// Sharable code (as well as what's in TParseVersions) across
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// parse helpers.
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//
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class TParseContextBase : public TParseVersions {
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public:
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    TParseContextBase(TSymbolTable& symbolTable, TIntermediate& interm, bool parsingBuiltins, int version,
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                      EProfile profile, const SpvVersion& spvVersion, EShLanguage language,
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                      TInfoSink& infoSink, bool forwardCompatible, EShMessages messages,
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                      const TString* entryPoint = nullptr)
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          : TParseVersions(interm, version, profile, spvVersion, language, infoSink, forwardCompatible, messages),
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            scopeMangler("::"),
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            symbolTable(symbolTable),
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            statementNestingLevel(0), loopNestingLevel(0), structNestingLevel(0), controlFlowNestingLevel(0),
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            postEntryPointReturn(false),
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            contextPragma(true, false),
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            beginInvocationInterlockCount(0), endInvocationInterlockCount(0),
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            parsingBuiltins(parsingBuiltins), scanContext(nullptr), ppContext(nullptr),
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            limits(resources.limits),
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            globalUniformBlock(nullptr),
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            globalUniformBinding(TQualifier::layoutBindingEnd),
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            globalUniformSet(TQualifier::layoutSetEnd)
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    {
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        if (entryPoint != nullptr)
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            sourceEntryPointName = *entryPoint;
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    }
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    virtual ~TParseContextBase() { }
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    virtual void C_DECL   error(const TSourceLoc&, const char* szReason, const char* szToken,
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                                const char* szExtraInfoFormat, ...);
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    virtual void C_DECL    warn(const TSourceLoc&, const char* szReason, const char* szToken,
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                                const char* szExtraInfoFormat, ...);
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    virtual void C_DECL ppError(const TSourceLoc&, const char* szReason, const char* szToken,
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                                const char* szExtraInfoFormat, ...);
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    virtual void C_DECL  ppWarn(const TSourceLoc&, const char* szReason, const char* szToken,
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                                const char* szExtraInfoFormat, ...);
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    virtual void setLimits(const TBuiltInResource&) = 0;
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    void checkIndex(const TSourceLoc&, const TType&, int& index);
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    EShLanguage getLanguage() const { return language; }
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    void setScanContext(TScanContext* c) { scanContext = c; }
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    TScanContext* getScanContext() const { return scanContext; }
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    void setPpContext(TPpContext* c) { ppContext = c; }
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    TPpContext* getPpContext() const { return ppContext; }
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    virtual void setLineCallback(const std::function<void(int, int, bool, int, const char*)>& func) { lineCallback = func; }
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    virtual void setExtensionCallback(const std::function<void(int, const char*, const char*)>& func) { extensionCallback = func; }
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    virtual void setVersionCallback(const std::function<void(int, int, const char*)>& func) { versionCallback = func; }
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    virtual void setPragmaCallback(const std::function<void(int, const TVector<TString>&)>& func) { pragmaCallback = func; }
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    virtual void setErrorCallback(const std::function<void(int, const char*)>& func) { errorCallback = func; }
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    virtual void reservedPpErrorCheck(const TSourceLoc&, const char* name, const char* op) = 0;
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    virtual bool lineContinuationCheck(const TSourceLoc&, bool endOfComment) = 0;
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    virtual bool lineDirectiveShouldSetNextLine() const = 0;
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    virtual void handlePragma(const TSourceLoc&, const TVector<TString>&) = 0;
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    virtual bool parseShaderStrings(TPpContext&, TInputScanner& input, bool versionWillBeError = false) = 0;
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    virtual void notifyVersion(int line, int version, const char* type_string)
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    {
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        if (versionCallback)
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            versionCallback(line, version, type_string);
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    }
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    virtual void notifyErrorDirective(int line, const char* error_message)
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    {
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        if (errorCallback)
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            errorCallback(line, error_message);
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    }
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    virtual void notifyLineDirective(int curLineNo, int newLineNo, bool hasSource, int sourceNum, const char* sourceName)
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    {
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        if (lineCallback)
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            lineCallback(curLineNo, newLineNo, hasSource, sourceNum, sourceName);
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    }
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    virtual void notifyExtensionDirective(int line, const char* extension, const char* behavior)
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    {
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        if (extensionCallback)
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            extensionCallback(line, extension, behavior);
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    }
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#ifdef ENABLE_HLSL
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    // Manage the global uniform block (default uniforms in GLSL, $Global in HLSL)
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    virtual void growGlobalUniformBlock(const TSourceLoc&, TType&, const TString& memberName, TTypeList* typeList = nullptr);
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#endif
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    // Potentially rename shader entry point function
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    void renameShaderFunction(TString*& name) const
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    {
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        // Replace the entry point name given in the shader with the real entry point name,
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        // if there is a substitution.
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        if (name != nullptr && *name == sourceEntryPointName && intermediate.getEntryPointName().size() > 0)
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            name = NewPoolTString(intermediate.getEntryPointName().c_str());
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    }
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    virtual bool lValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*);
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    virtual void rValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*);
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    const char* const scopeMangler;
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    // Basic parsing state, easily accessible to the grammar
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    TSymbolTable& symbolTable;        // symbol table that goes with the current language, version, and profile
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    int statementNestingLevel;        // 0 if outside all flow control or compound statements
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    int loopNestingLevel;             // 0 if outside all loops
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    int structNestingLevel;           // 0 if outside blocks and structures
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    int controlFlowNestingLevel;      // 0 if outside all flow control
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    const TType* currentFunctionType; // the return type of the function that's currently being parsed
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    bool functionReturnsValue;        // true if a non-void function has a return
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    // if inside a function, true if the function is the entry point and this is after a return statement
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    bool postEntryPointReturn;
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    // case, node, case, case, node, ...; ensure only one node between cases;   stack of them for nesting
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    TList<TIntermSequence*> switchSequenceStack;
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    // the statementNestingLevel the current switch statement is at, which must match the level of its case statements
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    TList<int> switchLevel;
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    struct TPragma contextPragma;
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    int beginInvocationInterlockCount;
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    int endInvocationInterlockCount;
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protected:
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    TParseContextBase(TParseContextBase&);
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    TParseContextBase& operator=(TParseContextBase&);
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    const bool parsingBuiltins;       // true if parsing built-in symbols/functions
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    TVector<TSymbol*> linkageSymbols; // will be transferred to 'linkage', after all editing is done, order preserving
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    TScanContext* scanContext;
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    TPpContext* ppContext;
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    TBuiltInResource resources;
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    TLimits& limits;
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    TString sourceEntryPointName;
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    // These, if set, will be called when a line, pragma ... is preprocessed.
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    // They will be called with any parameters to the original directive.
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    std::function<void(int, int, bool, int, const char*)> lineCallback;
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    std::function<void(int, const TVector<TString>&)> pragmaCallback;
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    std::function<void(int, int, const char*)> versionCallback;
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    std::function<void(int, const char*, const char*)> extensionCallback;
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    std::function<void(int, const char*)> errorCallback;
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    // see implementation for detail
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    const TFunction* selectFunction(const TVector<const TFunction*>, const TFunction&,
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        std::function<bool(const TType&, const TType&, TOperator, int arg)>,
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        std::function<bool(const TType&, const TType&, const TType&)>,
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        /* output */ bool& tie);
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    virtual void parseSwizzleSelector(const TSourceLoc&, const TString&, int size,
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                                      TSwizzleSelectors<TVectorSelector>&);
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    // Manage the global uniform block (default uniforms in GLSL, $Global in HLSL)
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    TVariable* globalUniformBlock;     // the actual block, inserted into the symbol table
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    unsigned int globalUniformBinding; // the block's binding number
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    unsigned int globalUniformSet;     // the block's set number
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    int firstNewMember;                // the index of the first member not yet inserted into the symbol table
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    // override this to set the language-specific name
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    virtual const char* getGlobalUniformBlockName() const { return ""; }
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    virtual void setUniformBlockDefaults(TType&) const { }
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    virtual void finalizeGlobalUniformBlockLayout(TVariable&) { }
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    virtual void outputMessage(const TSourceLoc&, const char* szReason, const char* szToken,
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                               const char* szExtraInfoFormat, TPrefixType prefix,
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                               va_list args);
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    virtual void trackLinkage(TSymbol& symbol);
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    virtual void makeEditable(TSymbol*&);
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    virtual TVariable* getEditableVariable(const char* name);
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    virtual void finish();
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};
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//
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// Manage the state for when to respect precision qualifiers and when to warn about
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// the defaults being different than might be expected.
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//
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class TPrecisionManager {
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public:
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    TPrecisionManager() : obey(false), warn(false), explicitIntDefault(false), explicitFloatDefault(false){ }
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    virtual ~TPrecisionManager() {}
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    void respectPrecisionQualifiers() { obey = true; }
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    bool respectingPrecisionQualifiers() const { return obey; }
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    bool shouldWarnAboutDefaults() const { return warn; }
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    void defaultWarningGiven() { warn = false; }
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    void warnAboutDefaults() { warn = true; }
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    void explicitIntDefaultSeen()
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    {
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        explicitIntDefault = true;
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        if (explicitFloatDefault)
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            warn = false;
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    }
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    void explicitFloatDefaultSeen()
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    {
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        explicitFloatDefault = true;
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        if (explicitIntDefault)
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            warn = false;
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    }
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protected:
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    bool obey;                  // respect precision qualifiers
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    bool warn;                  // need to give a warning about the defaults
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    bool explicitIntDefault;    // user set the default for int/uint
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    bool explicitFloatDefault;  // user set the default for float
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};
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//
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// GLSL-specific parse helper.  Should have GLSL in the name, but that's
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// too big of a change for comparing branches at the moment, and perhaps
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// impacts downstream consumers as well.
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//
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class TParseContext : public TParseContextBase {
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public:
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    TParseContext(TSymbolTable&, TIntermediate&, bool parsingBuiltins, int version, EProfile, const SpvVersion& spvVersion, EShLanguage, TInfoSink&,
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                  bool forwardCompatible = false, EShMessages messages = EShMsgDefault,
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                  const TString* entryPoint = nullptr);
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    virtual ~TParseContext();
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    bool obeyPrecisionQualifiers() const { return precisionManager.respectingPrecisionQualifiers(); };
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    void setPrecisionDefaults();
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    void setLimits(const TBuiltInResource&) override;
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    bool parseShaderStrings(TPpContext&, TInputScanner& input, bool versionWillBeError = false) override;
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    void parserError(const char* s);     // for bison's yyerror
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    void reservedErrorCheck(const TSourceLoc&, const TString&);
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    void reservedPpErrorCheck(const TSourceLoc&, const char* name, const char* op) override;
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    bool lineContinuationCheck(const TSourceLoc&, bool endOfComment) override;
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    bool lineDirectiveShouldSetNextLine() const override;
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    bool builtInName(const TString&);
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    void handlePragma(const TSourceLoc&, const TVector<TString>&) override;
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    TIntermTyped* handleVariable(const TSourceLoc&, TSymbol* symbol, const TString* string);
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    TIntermTyped* handleBracketDereference(const TSourceLoc&, TIntermTyped* base, TIntermTyped* index);
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    void handleIndexLimits(const TSourceLoc&, TIntermTyped* base, TIntermTyped* index);
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#ifndef GLSLANG_WEB
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    void makeEditable(TSymbol*&) override;
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    void ioArrayCheck(const TSourceLoc&, const TType&, const TString& identifier);
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#endif
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    bool isIoResizeArray(const TType&) const;
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    void fixIoArraySize(const TSourceLoc&, TType&);
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    void handleIoResizeArrayAccess(const TSourceLoc&, TIntermTyped* base);
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    void checkIoArraysConsistency(const TSourceLoc&, bool tailOnly = false);
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    int getIoArrayImplicitSize(const TQualifier&, TString* featureString = nullptr) const;
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    void checkIoArrayConsistency(const TSourceLoc&, int requiredSize, const char* feature, TType&, const TString&);
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    TIntermTyped* handleBinaryMath(const TSourceLoc&, const char* str, TOperator op, TIntermTyped* left, TIntermTyped* right);
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    TIntermTyped* handleUnaryMath(const TSourceLoc&, const char* str, TOperator op, TIntermTyped* childNode);
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    TIntermTyped* handleDotDereference(const TSourceLoc&, TIntermTyped* base, const TString& field);
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    void blockMemberExtensionCheck(const TSourceLoc&, const TIntermTyped* base, int member, const TString& memberName);
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    TFunction* handleFunctionDeclarator(const TSourceLoc&, TFunction& function, bool prototype);
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    TIntermAggregate* handleFunctionDefinition(const TSourceLoc&, TFunction&);
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    TIntermTyped* handleFunctionCall(const TSourceLoc&, TFunction*, TIntermNode*);
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    TIntermTyped* handleBuiltInFunctionCall(TSourceLoc, TIntermNode* arguments, const TFunction& function);
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    void computeBuiltinPrecisions(TIntermTyped&, const TFunction&);
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    TIntermNode* handleReturnValue(const TSourceLoc&, TIntermTyped*);
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    void checkLocation(const TSourceLoc&, TOperator);
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    TIntermTyped* handleLengthMethod(const TSourceLoc&, TFunction*, TIntermNode*);
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    void addInputArgumentConversions(const TFunction&, TIntermNode*&) const;
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    TIntermTyped* addOutputArgumentConversions(const TFunction&, TIntermAggregate&) const;
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    void builtInOpCheck(const TSourceLoc&, const TFunction&, TIntermOperator&);
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    void nonOpBuiltInCheck(const TSourceLoc&, const TFunction&, TIntermAggregate&);
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    void userFunctionCallCheck(const TSourceLoc&, TIntermAggregate&);
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    void samplerConstructorLocationCheck(const TSourceLoc&, const char* token, TIntermNode*);
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    TFunction* handleConstructorCall(const TSourceLoc&, const TPublicType&);
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    void handlePrecisionQualifier(const TSourceLoc&, TQualifier&, TPrecisionQualifier);
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    void checkPrecisionQualifier(const TSourceLoc&, TPrecisionQualifier);
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    void memorySemanticsCheck(const TSourceLoc&, const TFunction&, const TIntermOperator& callNode);
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    void assignError(const TSourceLoc&, const char* op, TString left, TString right);
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    void unaryOpError(const TSourceLoc&, const char* op, TString operand);
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    void binaryOpError(const TSourceLoc&, const char* op, TString left, TString right);
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    void variableCheck(TIntermTyped*& nodePtr);
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    bool lValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*) override;
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    void rValueErrorCheck(const TSourceLoc&, const char* op, TIntermTyped*) override;
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    void constantValueCheck(TIntermTyped* node, const char* token);
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    void integerCheck(const TIntermTyped* node, const char* token);
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    void globalCheck(const TSourceLoc&, const char* token);
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    bool constructorError(const TSourceLoc&, TIntermNode*, TFunction&, TOperator, TType&);
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    bool constructorTextureSamplerError(const TSourceLoc&, const TFunction&);
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    void arraySizeCheck(const TSourceLoc&, TIntermTyped* expr, TArraySize&, const char *sizeType);
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    bool arrayQualifierError(const TSourceLoc&, const TQualifier&);
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    bool arrayError(const TSourceLoc&, const TType&);
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    void arraySizeRequiredCheck(const TSourceLoc&, const TArraySizes&);
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    void structArrayCheck(const TSourceLoc&, const TType& structure);
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    void arraySizesCheck(const TSourceLoc&, const TQualifier&, TArraySizes*, const TIntermTyped* initializer, bool lastMember);
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    void arrayOfArrayVersionCheck(const TSourceLoc&, const TArraySizes*);
 | 
						|
    bool voidErrorCheck(const TSourceLoc&, const TString&, TBasicType);
 | 
						|
    void boolCheck(const TSourceLoc&, const TIntermTyped*);
 | 
						|
    void boolCheck(const TSourceLoc&, const TPublicType&);
 | 
						|
    void samplerCheck(const TSourceLoc&, const TType&, const TString& identifier, TIntermTyped* initializer);
 | 
						|
    void atomicUintCheck(const TSourceLoc&, const TType&, const TString& identifier);
 | 
						|
    void accStructNVCheck(const TSourceLoc & loc, const TType & type, const TString & identifier);
 | 
						|
    void transparentOpaqueCheck(const TSourceLoc&, const TType&, const TString& identifier);
 | 
						|
    void memberQualifierCheck(glslang::TPublicType&);
 | 
						|
    void globalQualifierFixCheck(const TSourceLoc&, TQualifier&);
 | 
						|
    void globalQualifierTypeCheck(const TSourceLoc&, const TQualifier&, const TPublicType&);
 | 
						|
    bool structQualifierErrorCheck(const TSourceLoc&, const TPublicType& pType);
 | 
						|
    void mergeQualifiers(const TSourceLoc&, TQualifier& dst, const TQualifier& src, bool force);
 | 
						|
    void setDefaultPrecision(const TSourceLoc&, TPublicType&, TPrecisionQualifier);
 | 
						|
    int computeSamplerTypeIndex(TSampler&);
 | 
						|
    TPrecisionQualifier getDefaultPrecision(TPublicType&);
 | 
						|
    void precisionQualifierCheck(const TSourceLoc&, TBasicType, TQualifier&);
 | 
						|
    void parameterTypeCheck(const TSourceLoc&, TStorageQualifier qualifier, const TType& type);
 | 
						|
    bool containsFieldWithBasicType(const TType& type ,TBasicType basicType);
 | 
						|
    TSymbol* redeclareBuiltinVariable(const TSourceLoc&, const TString&, const TQualifier&, const TShaderQualifiers&);
 | 
						|
    void redeclareBuiltinBlock(const TSourceLoc&, TTypeList& typeList, const TString& blockName, const TString* instanceName, TArraySizes* arraySizes);
 | 
						|
    void paramCheckFixStorage(const TSourceLoc&, const TStorageQualifier&, TType& type);
 | 
						|
    void paramCheckFix(const TSourceLoc&, const TQualifier&, TType& type);
 | 
						|
    void nestedBlockCheck(const TSourceLoc&);
 | 
						|
    void nestedStructCheck(const TSourceLoc&);
 | 
						|
    void arrayObjectCheck(const TSourceLoc&, const TType&, const char* op);
 | 
						|
    void opaqueCheck(const TSourceLoc&, const TType&, const char* op);
 | 
						|
    void referenceCheck(const TSourceLoc&, const TType&, const char* op);
 | 
						|
    void storage16BitAssignmentCheck(const TSourceLoc&, const TType&, const char* op);
 | 
						|
    void specializationCheck(const TSourceLoc&, const TType&, const char* op);
 | 
						|
    void structTypeCheck(const TSourceLoc&, TPublicType&);
 | 
						|
    void inductiveLoopCheck(const TSourceLoc&, TIntermNode* init, TIntermLoop* loop);
 | 
						|
    void arrayLimitCheck(const TSourceLoc&, const TString&, int size);
 | 
						|
    void limitCheck(const TSourceLoc&, int value, const char* limit, const char* feature);
 | 
						|
 | 
						|
    void inductiveLoopBodyCheck(TIntermNode*, int loopIndexId, TSymbolTable&);
 | 
						|
    void constantIndexExpressionCheck(TIntermNode*);
 | 
						|
 | 
						|
    void setLayoutQualifier(const TSourceLoc&, TPublicType&, TString&);
 | 
						|
    void setLayoutQualifier(const TSourceLoc&, TPublicType&, TString&, const TIntermTyped*);
 | 
						|
    void mergeObjectLayoutQualifiers(TQualifier& dest, const TQualifier& src, bool inheritOnly);
 | 
						|
    void layoutObjectCheck(const TSourceLoc&, const TSymbol&);
 | 
						|
    void layoutMemberLocationArrayCheck(const TSourceLoc&, bool memberWithLocation, TArraySizes* arraySizes);
 | 
						|
    void layoutTypeCheck(const TSourceLoc&, const TType&);
 | 
						|
    void layoutQualifierCheck(const TSourceLoc&, const TQualifier&);
 | 
						|
    void checkNoShaderLayouts(const TSourceLoc&, const TShaderQualifiers&);
 | 
						|
    void fixOffset(const TSourceLoc&, TSymbol&);
 | 
						|
 | 
						|
    const TFunction* findFunction(const TSourceLoc& loc, const TFunction& call, bool& builtIn);
 | 
						|
    const TFunction* findFunctionExact(const TSourceLoc& loc, const TFunction& call, bool& builtIn);
 | 
						|
    const TFunction* findFunction120(const TSourceLoc& loc, const TFunction& call, bool& builtIn);
 | 
						|
    const TFunction* findFunction400(const TSourceLoc& loc, const TFunction& call, bool& builtIn);
 | 
						|
    const TFunction* findFunctionExplicitTypes(const TSourceLoc& loc, const TFunction& call, bool& builtIn);
 | 
						|
    void declareTypeDefaults(const TSourceLoc&, const TPublicType&);
 | 
						|
    TIntermNode* declareVariable(const TSourceLoc&, TString& identifier, const TPublicType&, TArraySizes* typeArray = 0, TIntermTyped* initializer = 0);
 | 
						|
    TIntermTyped* addConstructor(const TSourceLoc&, TIntermNode*, const TType&);
 | 
						|
    TIntermTyped* constructAggregate(TIntermNode*, const TType&, int, const TSourceLoc&);
 | 
						|
    TIntermTyped* constructBuiltIn(const TType&, TOperator, TIntermTyped*, const TSourceLoc&, bool subset);
 | 
						|
    void declareBlock(const TSourceLoc&, TTypeList& typeList, const TString* instanceName = 0, TArraySizes* arraySizes = 0);
 | 
						|
    void blockStageIoCheck(const TSourceLoc&, const TQualifier&);
 | 
						|
    void blockQualifierCheck(const TSourceLoc&, const TQualifier&, bool instanceName);
 | 
						|
    void fixBlockLocations(const TSourceLoc&, TQualifier&, TTypeList&, bool memberWithLocation, bool memberWithoutLocation);
 | 
						|
    void fixXfbOffsets(TQualifier&, TTypeList&);
 | 
						|
    void fixBlockUniformOffsets(TQualifier&, TTypeList&);
 | 
						|
    void addQualifierToExisting(const TSourceLoc&, TQualifier, const TString& identifier);
 | 
						|
    void addQualifierToExisting(const TSourceLoc&, TQualifier, TIdentifierList&);
 | 
						|
    void invariantCheck(const TSourceLoc&, const TQualifier&);
 | 
						|
    void updateStandaloneQualifierDefaults(const TSourceLoc&, const TPublicType&);
 | 
						|
    void wrapupSwitchSubsequence(TIntermAggregate* statements, TIntermNode* branchNode);
 | 
						|
    TIntermNode* addSwitch(const TSourceLoc&, TIntermTyped* expression, TIntermAggregate* body);
 | 
						|
 | 
						|
    TAttributeType attributeFromName(const TString& name) const;
 | 
						|
    TAttributes* makeAttributes(const TString& identifier) const;
 | 
						|
    TAttributes* makeAttributes(const TString& identifier, TIntermNode* node) const;
 | 
						|
    TAttributes* mergeAttributes(TAttributes*, TAttributes*) const;
 | 
						|
 | 
						|
    // Determine selection control from attributes
 | 
						|
    void handleSelectionAttributes(const TAttributes& attributes, TIntermNode*);
 | 
						|
    void handleSwitchAttributes(const TAttributes& attributes, TIntermNode*);
 | 
						|
 | 
						|
    // Determine loop control from attributes
 | 
						|
    void handleLoopAttributes(const TAttributes& attributes, TIntermNode*);
 | 
						|
 | 
						|
    void checkAndResizeMeshViewDim(const TSourceLoc&, TType&, bool isBlockMember);
 | 
						|
 | 
						|
protected:
 | 
						|
    void nonInitConstCheck(const TSourceLoc&, TString& identifier, TType& type);
 | 
						|
    void inheritGlobalDefaults(TQualifier& dst) const;
 | 
						|
    TVariable* makeInternalVariable(const char* name, const TType&) const;
 | 
						|
    TVariable* declareNonArray(const TSourceLoc&, const TString& identifier, const TType&);
 | 
						|
    void declareArray(const TSourceLoc&, const TString& identifier, const TType&, TSymbol*&);
 | 
						|
    void checkRuntimeSizable(const TSourceLoc&, const TIntermTyped&);
 | 
						|
    bool isRuntimeLength(const TIntermTyped&) const;
 | 
						|
    TIntermNode* executeInitializer(const TSourceLoc&, TIntermTyped* initializer, TVariable* variable);
 | 
						|
    TIntermTyped* convertInitializerList(const TSourceLoc&, const TType&, TIntermTyped* initializer);
 | 
						|
#ifndef GLSLANG_WEB
 | 
						|
    void finish() override;
 | 
						|
#endif
 | 
						|
 | 
						|
public:
 | 
						|
    //
 | 
						|
    // Generally, bison productions, the scanner, and the PP need read/write access to these; just give them direct access
 | 
						|
    //
 | 
						|
 | 
						|
    // Current state of parsing
 | 
						|
    bool inMain;                 // if inside a function, true if the function is main
 | 
						|
    const TString* blockName;
 | 
						|
    TQualifier currentBlockQualifier;
 | 
						|
    TPrecisionQualifier defaultPrecision[EbtNumTypes];
 | 
						|
    TBuiltInResource resources;
 | 
						|
    TLimits& limits;
 | 
						|
 | 
						|
protected:
 | 
						|
    TParseContext(TParseContext&);
 | 
						|
    TParseContext& operator=(TParseContext&);
 | 
						|
 | 
						|
    static const int maxSamplerIndex = EsdNumDims * (EbtNumTypes * (2 * 2 * 2 * 2 * 2)); // see computeSamplerTypeIndex()
 | 
						|
    TPrecisionQualifier defaultSamplerPrecision[maxSamplerIndex];
 | 
						|
    TPrecisionManager precisionManager;
 | 
						|
    TQualifier globalBufferDefaults;
 | 
						|
    TQualifier globalUniformDefaults;
 | 
						|
    TQualifier globalInputDefaults;
 | 
						|
    TQualifier globalOutputDefaults;
 | 
						|
    int* atomicUintOffsets;       // to become an array of the right size to hold an offset per binding point
 | 
						|
    TString currentCaller;        // name of last function body entered (not valid when at global scope)
 | 
						|
    TIdSetType inductiveLoopIds;
 | 
						|
    bool anyIndexLimits;
 | 
						|
    TVector<TIntermTyped*> needsIndexLimitationChecking;
 | 
						|
 | 
						|
    //
 | 
						|
    // Geometry shader input arrays:
 | 
						|
    //  - array sizing is based on input primitive and/or explicit size
 | 
						|
    //
 | 
						|
    // Tessellation control output arrays:
 | 
						|
    //  - array sizing is based on output layout(vertices=...) and/or explicit size
 | 
						|
    //
 | 
						|
    // Both:
 | 
						|
    //  - array sizing is retroactive
 | 
						|
    //  - built-in block redeclarations interact with this
 | 
						|
    //
 | 
						|
    // Design:
 | 
						|
    //  - use a per-context "resize-list", a list of symbols whose array sizes
 | 
						|
    //    can be fixed
 | 
						|
    //
 | 
						|
    //  - the resize-list starts empty at beginning of user-shader compilation, it does
 | 
						|
    //    not have built-ins in it
 | 
						|
    //
 | 
						|
    //  - on built-in array use: copyUp() symbol and add it to the resize-list
 | 
						|
    //
 | 
						|
    //  - on user array declaration: add it to the resize-list
 | 
						|
    //
 | 
						|
    //  - on block redeclaration: copyUp() symbol and add it to the resize-list
 | 
						|
    //     * note, that appropriately gives an error if redeclaring a block that
 | 
						|
    //       was already used and hence already copied-up
 | 
						|
    //
 | 
						|
    //  - on seeing a layout declaration that sizes the array, fix everything in the
 | 
						|
    //    resize-list, giving errors for mismatch
 | 
						|
    //
 | 
						|
    //  - on seeing an array size declaration, give errors on mismatch between it and previous
 | 
						|
    //    array-sizing declarations
 | 
						|
    //
 | 
						|
    TVector<TSymbol*> ioArraySymbolResizeList;
 | 
						|
};
 | 
						|
 | 
						|
} // end namespace glslang
 | 
						|
 | 
						|
#endif // _PARSER_HELPER_INCLUDED_
 |