17 lines
		
	
	
		
			254 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			254 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#extension GL_NV_geometry_shader_passthrough : require
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layout(triangles) in;
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layout(passthrough) in gl_PerVertex {
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    vec4 gl_Position;
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};
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layout(passthrough) in Inputs {
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vec2 texcoord;
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vec4 baseColor;
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};
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void main()
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{
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} |