Saved about 21K, size down to 380K of MSVC x86 code. Fixed one bug that needs to be looked at on the master branch: The test for needing a Vulkan binding has a bug in it, "!layoutAttachment" which does not mean "no layoutAttachment", because that is non-zero. This is why some test and test results changed.
		
			
				
	
	
		
			25 lines
		
	
	
		
			403 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			403 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
 | 
						|
 | 
						|
vec4 getColor();
 | 
						|
 | 
						|
layout(location=0) out vec4 color;
 | 
						|
 | 
						|
int a1[];  // max size from link1
 | 
						|
int a2[];  // max size from link2
 | 
						|
int b[5];
 | 
						|
int c[];
 | 
						|
int i;
 | 
						|
 | 
						|
layout (binding = 0) buffer bnameRuntime  { float r[]; };
 | 
						|
layout (binding = 1) buffer bnameImplicit { float m[]; };
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
    color = getColor();
 | 
						|
 | 
						|
    a1[8] = 1;
 | 
						|
    a2[1] = 1;
 | 
						|
    b[i] = 1;
 | 
						|
    c[3] = 1;
 | 
						|
}
 |