33 lines
		
	
	
		
			430 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			430 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float4 PixelShaderFunction(float4 input, float f) : COLOR0
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| {
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|     float4 v;
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|     v = 1;
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|     v = 2.0;
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|     v = f;
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|     float3 u;
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|     u = float(1);
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|     u = float(2.0);
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|     u = float(f);
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|     float2 w = 2.0;
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|     float V = 1;
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|     float3 MyVal = V;
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| 
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|     float3 foo;
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|     foo > 4.0;
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|     foo >= 5.0;
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|     6.0 < foo;
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|     7.0 <= foo;
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| 
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|     v.x == v;
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|     f != v;
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| 
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|     float1 f1;
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| 
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|     f1 == v;
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|     v < f1;
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|     f1.x;
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|     f1.xxx;
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| 
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|     return input;
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| }
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