This removes pervertex output blocks, in favor of using only loose variables. The pervertex blocks are not required and were only partly implemented, and were adding some complication. This change goes with wrap-entry-point.
194 lines
8.6 KiB
Plaintext
194 lines
8.6 KiB
Plaintext
hlsl.getdimensions.dx10.vert
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Shader version: 450
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0:? Sequence
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0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Pos})
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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0:21 move second child to first child (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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0:21 textureSize (temp uint)
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0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:21 move second child to first child (temp uint)
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0:21 'WidthU' (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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0:22 Sequence
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0:22 move second child to first child (temp uint)
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0:22 'sizeQueryTemp' (temp uint)
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0:22 textureSize (temp uint)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:22 Constant:
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0:22 6 (const uint)
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0:22 move second child to first child (temp uint)
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0:22 'WidthU' (temp uint)
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0:22 'sizeQueryTemp' (temp uint)
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0:22 move second child to first child (temp uint)
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0:22 'NumberOfLevelsU' (temp uint)
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0:22 textureQueryLevels (temp uint)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 Pos: direct index for structure (temp 4-component vector of float)
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0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:24 Constant:
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0:24 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:26 Branch: Return with expression
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0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:11 Function Definition: main( (temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
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0:11 Pos: direct index for structure (temp 4-component vector of float)
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0:11 Function Call: @main( (temp structure{temp 4-component vector of float Pos})
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0:11 Constant:
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0:11 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Pos})
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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0:21 move second child to first child (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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0:21 textureSize (temp uint)
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0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:21 move second child to first child (temp uint)
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0:21 'WidthU' (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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0:22 Sequence
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0:22 move second child to first child (temp uint)
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0:22 'sizeQueryTemp' (temp uint)
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0:22 textureSize (temp uint)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:22 Constant:
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0:22 6 (const uint)
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0:22 move second child to first child (temp uint)
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0:22 'WidthU' (temp uint)
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0:22 'sizeQueryTemp' (temp uint)
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0:22 move second child to first child (temp uint)
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0:22 'NumberOfLevelsU' (temp uint)
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0:22 textureQueryLevels (temp uint)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 Pos: direct index for structure (temp 4-component vector of float)
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0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:24 Constant:
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0:24 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:26 Branch: Return with expression
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0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:11 Function Definition: main( (temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
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0:11 Pos: direct index for structure (temp 4-component vector of float)
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0:11 Function Call: @main( (temp structure{temp 4-component vector of float Pos})
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0:11 Constant:
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0:11 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 48
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Capability Shader
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Capability Sampled1D
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Capability ImageQuery
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 42
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Name 4 "main"
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Name 8 "VS_OUTPUT"
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MemberName 8(VS_OUTPUT) 0 "Pos"
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Name 10 "@main("
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Name 14 "sizeQueryTemp"
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Name 17 "g_tTex1df4"
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Name 21 "WidthU"
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Name 23 "sizeQueryTemp"
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Name 28 "NumberOfLevelsU"
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Name 32 "vsout"
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Name 42 "@entryPointOutput_Pos"
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Name 47 "g_sSamp"
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Decorate 17(g_tTex1df4) DescriptorSet 0
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Decorate 17(g_tTex1df4) Binding 0
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Decorate 42(@entryPointOutput_Pos) BuiltIn Position
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Decorate 47(g_sSamp) DescriptorSet 0
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Decorate 47(g_sSamp) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(VS_OUTPUT): TypeStruct 7(fvec4)
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9: TypeFunction 8(VS_OUTPUT)
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12: TypeInt 32 0
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13: TypePointer Function 12(int)
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15: TypeImage 6(float) 1D sampled format:Unknown
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16: TypePointer UniformConstant 15
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17(g_tTex1df4): 16(ptr) Variable UniformConstant
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19: TypeInt 32 1
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25: 12(int) Constant 6
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31: TypePointer Function 8(VS_OUTPUT)
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33: 19(int) Constant 0
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34: 6(float) Constant 0
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35: 7(fvec4) ConstantComposite 34 34 34 34
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36: TypePointer Function 7(fvec4)
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41: TypePointer Output 7(fvec4)
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42(@entryPointOutput_Pos): 41(ptr) Variable Output
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45: TypeSampler
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46: TypePointer UniformConstant 45
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47(g_sSamp): 46(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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43:8(VS_OUTPUT) FunctionCall 10(@main()
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44: 7(fvec4) CompositeExtract 43 0
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Store 42(@entryPointOutput_Pos) 44
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Return
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FunctionEnd
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10(@main():8(VS_OUTPUT) Function None 9
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11: Label
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14(sizeQueryTemp): 13(ptr) Variable Function
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21(WidthU): 13(ptr) Variable Function
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23(sizeQueryTemp): 13(ptr) Variable Function
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28(NumberOfLevelsU): 13(ptr) Variable Function
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32(vsout): 31(ptr) Variable Function
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18: 15 Load 17(g_tTex1df4)
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20: 19(int) ImageQuerySize 18
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Store 14(sizeQueryTemp) 20
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22: 12(int) Load 14(sizeQueryTemp)
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Store 21(WidthU) 22
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24: 15 Load 17(g_tTex1df4)
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26: 19(int) ImageQuerySizeLod 24 25
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Store 23(sizeQueryTemp) 26
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27: 12(int) Load 23(sizeQueryTemp)
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Store 21(WidthU) 27
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29: 15 Load 17(g_tTex1df4)
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30: 19(int) ImageQueryLevels 29
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Store 28(NumberOfLevelsU) 30
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37: 36(ptr) AccessChain 32(vsout) 33
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Store 37 35
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38:8(VS_OUTPUT) Load 32(vsout)
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ReturnValue 38
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FunctionEnd
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