glslang/Test/baseResults/hlsl.getdimensions.dx10.vert.out
steve-lunarg 2c5ab9c8fc HLSL: remove pervertex output blocks
This removes pervertex output blocks, in favor of using only
loose variables.  The pervertex blocks are not required and were
only partly implemented, and were adding some complication.

This change goes with wrap-entry-point.
2017-02-06 23:00:51 -07:00

194 lines
8.6 KiB
Plaintext

hlsl.getdimensions.dx10.vert
Shader version: 450
0:? Sequence
0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Pos})
0:11 Function Parameters:
0:? Sequence
0:21 Sequence
0:21 move second child to first child (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:21 textureSize (temp uint)
0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:21 move second child to first child (temp uint)
0:21 'WidthU' (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:22 Sequence
0:22 move second child to first child (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 textureSize (temp uint)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:22 Constant:
0:22 6 (const uint)
0:22 move second child to first child (temp uint)
0:22 'WidthU' (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 move second child to first child (temp uint)
0:22 'NumberOfLevelsU' (temp uint)
0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float)
0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
0:24 Constant:
0:24 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:26 Branch: Return with expression
0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
0:11 Function Definition: main( (temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
0:11 Pos: direct index for structure (temp 4-component vector of float)
0:11 Function Call: @main( (temp structure{temp 4-component vector of float Pos})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
Linked vertex stage:
Shader version: 450
0:? Sequence
0:11 Function Definition: @main( (temp structure{temp 4-component vector of float Pos})
0:11 Function Parameters:
0:? Sequence
0:21 Sequence
0:21 move second child to first child (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:21 textureSize (temp uint)
0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:21 move second child to first child (temp uint)
0:21 'WidthU' (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:22 Sequence
0:22 move second child to first child (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 textureSize (temp uint)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:22 Constant:
0:22 6 (const uint)
0:22 move second child to first child (temp uint)
0:22 'WidthU' (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 move second child to first child (temp uint)
0:22 'NumberOfLevelsU' (temp uint)
0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float)
0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
0:24 Constant:
0:24 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:26 Branch: Return with expression
0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
0:11 Function Definition: main( (temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
0:11 Pos: direct index for structure (temp 4-component vector of float)
0:11 Function Call: @main( (temp structure{temp 4-component vector of float Pos})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 48
Capability Shader
Capability Sampled1D
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 42
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Pos"
Name 10 "@main("
Name 14 "sizeQueryTemp"
Name 17 "g_tTex1df4"
Name 21 "WidthU"
Name 23 "sizeQueryTemp"
Name 28 "NumberOfLevelsU"
Name 32 "vsout"
Name 42 "@entryPointOutput_Pos"
Name 47 "g_sSamp"
Decorate 17(g_tTex1df4) DescriptorSet 0
Decorate 17(g_tTex1df4) Binding 0
Decorate 42(@entryPointOutput_Pos) BuiltIn Position
Decorate 47(g_sSamp) DescriptorSet 0
Decorate 47(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(VS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(VS_OUTPUT)
12: TypeInt 32 0
13: TypePointer Function 12(int)
15: TypeImage 6(float) 1D sampled format:Unknown
16: TypePointer UniformConstant 15
17(g_tTex1df4): 16(ptr) Variable UniformConstant
19: TypeInt 32 1
25: 12(int) Constant 6
31: TypePointer Function 8(VS_OUTPUT)
33: 19(int) Constant 0
34: 6(float) Constant 0
35: 7(fvec4) ConstantComposite 34 34 34 34
36: TypePointer Function 7(fvec4)
41: TypePointer Output 7(fvec4)
42(@entryPointOutput_Pos): 41(ptr) Variable Output
45: TypeSampler
46: TypePointer UniformConstant 45
47(g_sSamp): 46(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
43:8(VS_OUTPUT) FunctionCall 10(@main()
44: 7(fvec4) CompositeExtract 43 0
Store 42(@entryPointOutput_Pos) 44
Return
FunctionEnd
10(@main():8(VS_OUTPUT) Function None 9
11: Label
14(sizeQueryTemp): 13(ptr) Variable Function
21(WidthU): 13(ptr) Variable Function
23(sizeQueryTemp): 13(ptr) Variable Function
28(NumberOfLevelsU): 13(ptr) Variable Function
32(vsout): 31(ptr) Variable Function
18: 15 Load 17(g_tTex1df4)
20: 19(int) ImageQuerySize 18
Store 14(sizeQueryTemp) 20
22: 12(int) Load 14(sizeQueryTemp)
Store 21(WidthU) 22
24: 15 Load 17(g_tTex1df4)
26: 19(int) ImageQuerySizeLod 24 25
Store 23(sizeQueryTemp) 26
27: 12(int) Load 23(sizeQueryTemp)
Store 21(WidthU) 27
29: 15 Load 17(g_tTex1df4)
30: 19(int) ImageQueryLevels 29
Store 28(NumberOfLevelsU) 30
37: 36(ptr) AccessChain 32(vsout) 33
Store 37 35
38:8(VS_OUTPUT) Load 32(vsout)
ReturnValue 38
FunctionEnd