glslang/Test/baseResults/hlsl.hull.2.tesc.out
steve-lunarg 858c928ac7 Add basic HS/DS implementation.
This obsoletes WIP PR #704, which was built on the pre entry point wrapping master.  New version
here uses entry point wrapping.

This is a limited implementation of tessellation shaders.  In particular, the following are not functional,
and will be added as separate stages to reduce the size of each PR.

* patchconstantfunctions accepting per-control-point input values, such as
  const OutputPatch <hs_out_t, 3> cpv are not implemented.

* patchconstantfunctions whose signature requires an aggregate input type such as
  a structure containing builtin variables.  Code to synthesize such calls is not
  yet present.

These restrictions will be relaxed as soon as possible.  Simple cases can compile now: see for example
Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors.

PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on
invocation ID == 0.  If there is an existing invocation ID variable it will be used, otherwise one is
added to the linkage.  The PCF and the shader EP interfaces are unioned and builtins appearing in
the PCF but not the EP are also added to the linkage and synthesized as shader inputs.
Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type.  Any user
variables in the PCF signature will result in an error.  Overloaded PCF functions will also result in
an error.

[domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()]
attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-02-10 16:59:09 -07:00

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hlsl.hull.2.tesc
Shader version: 450
vertices = 4
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; (temp structure{temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' (in 4-element array of structure{temp 3-component vector of float cpoint})
0:? Sequence
0:28 move second child to first child (temp 3-component vector of float)
0:28 cpoint: direct index for structure (temp 3-component vector of float)
0:28 'output' (temp structure{temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure (temp 3-component vector of float)
0:28 direct index (temp structure{temp 3-component vector of float cpoint})
0:28 'ip' (in 4-element array of structure{temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' (temp structure{temp 3-component vector of float cpoint})
0:26 Function Definition: main( (temp void)
0:26 Function Parameters:
0:? Sequence
0:26 move second child to first child (temp 4-element array of structure{temp 3-component vector of float cpoint})
0:? 'ip' (temp 4-element array of structure{temp 3-component vector of float cpoint})
0:? 'ip' (layout(location=0 ) in 4-element array of structure{temp 3-component vector of float cpoint})
0:26 move second child to first child (temp structure{temp 3-component vector of float cpoint})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
0:26 Function Call: @main(struct-VS_OUT-vf31[4]; (temp structure{temp 3-component vector of float cpoint})
0:? 'ip' (temp 4-element array of structure{temp 3-component vector of float cpoint})
0:? Barrier (temp void)
0:? Test condition and select (temp void)
0:? Condition
0:? Compare Equal (temp bool)
0:? 'InvocationId' (in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child (temp structure{temp 2-element array of float edges})
0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges})
0:? Function Call: PCF(u1;vf4; (temp structure{temp 2-element array of float edges})
0:? 'pid' (in uint PrimitiveID)
0:? 'pos' (in 4-component vector of float Position)
0:? Sequence
0:? move second child to first child (temp float)
0:? direct index (out float TessLevelOuter)
0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index (temp float)
0:? edges: direct index for structure (temp 2-element array of float)
0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child (temp float)
0:? direct index (out float TessLevelOuter)
0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index (temp float)
0:? edges: direct index for structure (temp 2-element array of float)
0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:33 Function Definition: PCF(u1;vf4; (temp structure{temp 2-element array of float edges})
0:33 Function Parameters:
0:33 'pid' (in uint)
0:33 'pos' (in 4-component vector of float)
0:? Sequence
0:36 move second child to first child (temp float)
0:36 direct index (temp float)
0:36 edges: direct index for structure (temp 2-element array of float)
0:36 'output' (temp structure{temp 2-element array of float edges})
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 2.000000
0:37 move second child to first child (temp float)
0:37 direct index (temp float)
0:37 edges: direct index for structure (temp 2-element array of float)
0:37 'output' (temp structure{temp 2-element array of float edges})
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 8.000000
0:38 Branch: Return with expression
0:38 'output' (temp structure{temp 2-element array of float edges})
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
0:? 'ip' (layout(location=0 ) in 4-element array of structure{temp 3-component vector of float cpoint})
0:? 'pid' (in uint PrimitiveID)
0:? 'pos' (in 4-component vector of float Position)
0:? 'InvocationId' (in uint InvocationID)
0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter)
Linked tessellation control stage:
Shader version: 450
vertices = 4
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; (temp structure{temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' (in 4-element array of structure{temp 3-component vector of float cpoint})
0:? Sequence
0:28 move second child to first child (temp 3-component vector of float)
0:28 cpoint: direct index for structure (temp 3-component vector of float)
0:28 'output' (temp structure{temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure (temp 3-component vector of float)
0:28 direct index (temp structure{temp 3-component vector of float cpoint})
0:28 'ip' (in 4-element array of structure{temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' (temp structure{temp 3-component vector of float cpoint})
0:26 Function Definition: main( (temp void)
0:26 Function Parameters:
0:? Sequence
0:26 move second child to first child (temp 4-element array of structure{temp 3-component vector of float cpoint})
0:? 'ip' (temp 4-element array of structure{temp 3-component vector of float cpoint})
0:? 'ip' (layout(location=0 ) in 4-element array of structure{temp 3-component vector of float cpoint})
0:26 move second child to first child (temp structure{temp 3-component vector of float cpoint})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
0:26 Function Call: @main(struct-VS_OUT-vf31[4]; (temp structure{temp 3-component vector of float cpoint})
0:? 'ip' (temp 4-element array of structure{temp 3-component vector of float cpoint})
0:? Barrier (temp void)
0:? Test condition and select (temp void)
0:? Condition
0:? Compare Equal (temp bool)
0:? 'InvocationId' (in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child (temp structure{temp 2-element array of float edges})
0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges})
0:? Function Call: PCF(u1;vf4; (temp structure{temp 2-element array of float edges})
0:? 'pid' (in uint PrimitiveID)
0:? 'pos' (in 4-component vector of float Position)
0:? Sequence
0:? move second child to first child (temp float)
0:? direct index (out float TessLevelOuter)
0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index (temp float)
0:? edges: direct index for structure (temp 2-element array of float)
0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child (temp float)
0:? direct index (out float TessLevelOuter)
0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index (temp float)
0:? edges: direct index for structure (temp 2-element array of float)
0:? '@patchConstantResult' (temp structure{temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:33 Function Definition: PCF(u1;vf4; (temp structure{temp 2-element array of float edges})
0:33 Function Parameters:
0:33 'pid' (in uint)
0:33 'pos' (in 4-component vector of float)
0:? Sequence
0:36 move second child to first child (temp float)
0:36 direct index (temp float)
0:36 edges: direct index for structure (temp 2-element array of float)
0:36 'output' (temp structure{temp 2-element array of float edges})
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 2.000000
0:37 move second child to first child (temp float)
0:37 direct index (temp float)
0:37 edges: direct index for structure (temp 2-element array of float)
0:37 'output' (temp structure{temp 2-element array of float edges})
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 8.000000
0:38 Branch: Return with expression
0:38 'output' (temp structure{temp 2-element array of float edges})
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 3-component vector of float cpoint})
0:? 'ip' (layout(location=0 ) in 4-element array of structure{temp 3-component vector of float cpoint})
0:? 'pid' (in uint PrimitiveID)
0:? 'pos' (in 4-component vector of float Position)
0:? 'InvocationId' (in uint InvocationID)
0:? '@patchConstantOutput_edges' (out 2-element array of float TessLevelOuter)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 87
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4 "main" 42 45 52 60 62 69
ExecutionMode 4 OutputVertices 4
Name 4 "main"
Name 8 "VS_OUT"
MemberName 8(VS_OUT) 0 "cpoint"
Name 13 "HS_OUT"
MemberName 13(HS_OUT) 0 "cpoint"
Name 16 "@main(struct-VS_OUT-vf31[4];"
Name 15 "ip"
Name 23 "HS_CONSTANT_OUT"
MemberName 23(HS_CONSTANT_OUT) 0 "edges"
Name 27 "PCF(u1;vf4;"
Name 25 "pid"
Name 26 "pos"
Name 30 "output"
Name 40 "ip"
Name 42 "ip"
Name 45 "@entryPointOutput"
Name 46 "param"
Name 52 "InvocationId"
Name 59 "@patchConstantResult"
Name 60 "pid"
Name 62 "pos"
Name 63 "param"
Name 65 "param"
Name 69 "@patchConstantOutput_edges"
Name 79 "output"
Decorate 42(ip) Location 0
Decorate 45(@entryPointOutput) Location 0
Decorate 52(InvocationId) BuiltIn InvocationId
Decorate 60(pid) BuiltIn PrimitiveId
Decorate 62(pos) BuiltIn Position
Decorate 69(@patchConstantOutput_edges) BuiltIn TessLevelOuter
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 3
8(VS_OUT): TypeStruct 7(fvec3)
9: TypeInt 32 0
10: 9(int) Constant 4
11: TypeArray 8(VS_OUT) 10
12: TypePointer Function 11
13(HS_OUT): TypeStruct 7(fvec3)
14: TypeFunction 13(HS_OUT) 12(ptr)
18: TypePointer Function 9(int)
19: TypeVector 6(float) 4
20: TypePointer Function 19(fvec4)
21: 9(int) Constant 2
22: TypeArray 6(float) 21
23(HS_CONSTANT_OUT): TypeStruct 22
24: TypeFunction 23(HS_CONSTANT_OUT) 18(ptr) 20(ptr)
29: TypePointer Function 13(HS_OUT)
31: TypeInt 32 1
32: 31(int) Constant 0
33: TypePointer Function 7(fvec3)
41: TypePointer Input 11
42(ip): 41(ptr) Variable Input
44: TypePointer Output 13(HS_OUT)
45(@entryPointOutput): 44(ptr) Variable Output
49: 9(int) Constant 1
50: 9(int) Constant 0
51: TypePointer Input 9(int)
52(InvocationId): 51(ptr) Variable Input
54: TypeBool
58: TypePointer Function 23(HS_CONSTANT_OUT)
60(pid): 51(ptr) Variable Input
61: TypePointer Input 19(fvec4)
62(pos): 61(ptr) Variable Input
68: TypePointer Output 22
69(@patchConstantOutput_edges): 68(ptr) Variable Output
70: TypePointer Function 6(float)
73: TypePointer Output 6(float)
75: 31(int) Constant 1
80: 6(float) Constant 1073741824
82: 6(float) Constant 1090519040
4(main): 2 Function None 3
5: Label
40(ip): 12(ptr) Variable Function
46(param): 12(ptr) Variable Function
59(@patchConstantResult): 58(ptr) Variable Function
63(param): 18(ptr) Variable Function
65(param): 20(ptr) Variable Function
43: 11 Load 42(ip)
Store 40(ip) 43
47: 11 Load 40(ip)
Store 46(param) 47
48: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[4];) 46(param)
Store 45(@entryPointOutput) 48
ControlBarrier 21 49 50
53: 9(int) Load 52(InvocationId)
55: 54(bool) IEqual 53 32
SelectionMerge 57 None
BranchConditional 55 56 57
56: Label
64: 9(int) Load 60(pid)
Store 63(param) 64
66: 19(fvec4) Load 62(pos)
Store 65(param) 66
67:23(HS_CONSTANT_OUT) FunctionCall 27(PCF(u1;vf4;) 63(param) 65(param)
Store 59(@patchConstantResult) 67
71: 70(ptr) AccessChain 59(@patchConstantResult) 32 32
72: 6(float) Load 71
74: 73(ptr) AccessChain 69(@patchConstantOutput_edges) 32
Store 74 72
76: 70(ptr) AccessChain 59(@patchConstantResult) 32 75
77: 6(float) Load 76
78: 73(ptr) AccessChain 69(@patchConstantOutput_edges) 75
Store 78 77
Branch 57
57: Label
Return
FunctionEnd
16(@main(struct-VS_OUT-vf31[4];): 13(HS_OUT) Function None 14
15(ip): 12(ptr) FunctionParameter
17: Label
30(output): 29(ptr) Variable Function
34: 33(ptr) AccessChain 15(ip) 32 32
35: 7(fvec3) Load 34
36: 33(ptr) AccessChain 30(output) 32
Store 36 35
37: 13(HS_OUT) Load 30(output)
ReturnValue 37
FunctionEnd
27(PCF(u1;vf4;):23(HS_CONSTANT_OUT) Function None 24
25(pid): 18(ptr) FunctionParameter
26(pos): 20(ptr) FunctionParameter
28: Label
79(output): 58(ptr) Variable Function
81: 70(ptr) AccessChain 79(output) 32 32
Store 81 80
83: 70(ptr) AccessChain 79(output) 32 75
Store 83 82
84:23(HS_CONSTANT_OUT) Load 79(output)
ReturnValue 84
FunctionEnd