glslang/Test/baseResults/hlsl.numericsuffixes.frag.out
John Kessenich 02467d8d94 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
2017-02-06 22:58:32 -07:00

239 lines
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hlsl.numericsuffixes.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( (temp structure{temp 4-component vector of float color})
0:5 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child (temp float)
0:7 'r00' (temp float)
0:7 Constant:
0:7 1.000000
0:8 Sequence
0:8 move second child to first child (temp uint)
0:8 'r01' (temp uint)
0:8 Constant:
0:8 1 (const uint)
0:9 Sequence
0:9 move second child to first child (temp uint)
0:9 'r02' (temp uint)
0:9 Constant:
0:9 2 (const uint)
0:10 Sequence
0:10 move second child to first child (temp uint)
0:10 'r03' (temp uint)
0:10 Constant:
0:10 2748 (const uint)
0:11 Sequence
0:11 move second child to first child (temp uint)
0:11 'r04' (temp uint)
0:11 Constant:
0:11 2748 (const uint)
0:12 Sequence
0:12 move second child to first child (temp int)
0:12 'r05' (temp int)
0:12 Constant:
0:12 5 (const int)
0:13 Sequence
0:13 move second child to first child (temp int)
0:13 'r06' (temp int)
0:13 Constant:
0:13 6 (const int)
0:14 Sequence
0:14 move second child to first child (temp int)
0:14 'r07' (temp int)
0:14 Constant:
0:14 57 (const int)
0:15 Sequence
0:15 move second child to first child (temp uint)
0:15 'r08' (temp uint)
0:15 Constant:
0:15 58 (const uint)
0:18 move second child to first child (temp 4-component vector of float)
0:18 color: direct index for structure (temp 4-component vector of float)
0:18 'ps_output' (temp structure{temp 4-component vector of float color})
0:18 Constant:
0:18 0 (const int)
0:18 Construct vec4 (temp 4-component vector of float)
0:18 Convert int to float (temp float)
0:18 'r07' (temp int)
0:19 Branch: Return with expression
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:5 Function Definition: main( (temp void)
0:5 Function Parameters:
0:? Sequence
0:5 Sequence
0:5 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:5 color: direct index for structure (temp 4-component vector of float)
0:5 Function Call: @main( (temp structure{temp 4-component vector of float color})
0:5 Constant:
0:5 0 (const int)
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( (temp structure{temp 4-component vector of float color})
0:5 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child (temp float)
0:7 'r00' (temp float)
0:7 Constant:
0:7 1.000000
0:8 Sequence
0:8 move second child to first child (temp uint)
0:8 'r01' (temp uint)
0:8 Constant:
0:8 1 (const uint)
0:9 Sequence
0:9 move second child to first child (temp uint)
0:9 'r02' (temp uint)
0:9 Constant:
0:9 2 (const uint)
0:10 Sequence
0:10 move second child to first child (temp uint)
0:10 'r03' (temp uint)
0:10 Constant:
0:10 2748 (const uint)
0:11 Sequence
0:11 move second child to first child (temp uint)
0:11 'r04' (temp uint)
0:11 Constant:
0:11 2748 (const uint)
0:12 Sequence
0:12 move second child to first child (temp int)
0:12 'r05' (temp int)
0:12 Constant:
0:12 5 (const int)
0:13 Sequence
0:13 move second child to first child (temp int)
0:13 'r06' (temp int)
0:13 Constant:
0:13 6 (const int)
0:14 Sequence
0:14 move second child to first child (temp int)
0:14 'r07' (temp int)
0:14 Constant:
0:14 57 (const int)
0:15 Sequence
0:15 move second child to first child (temp uint)
0:15 'r08' (temp uint)
0:15 Constant:
0:15 58 (const uint)
0:18 move second child to first child (temp 4-component vector of float)
0:18 color: direct index for structure (temp 4-component vector of float)
0:18 'ps_output' (temp structure{temp 4-component vector of float color})
0:18 Constant:
0:18 0 (const int)
0:18 Construct vec4 (temp 4-component vector of float)
0:18 Convert int to float (temp float)
0:18 'r07' (temp int)
0:19 Branch: Return with expression
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:5 Function Definition: main( (temp void)
0:5 Function Parameters:
0:? Sequence
0:5 Sequence
0:5 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:5 color: direct index for structure (temp 4-component vector of float)
0:5 Function Call: @main( (temp structure{temp 4-component vector of float color})
0:5 Constant:
0:5 0 (const int)
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 49
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 46
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "color"
Name 10 "@main("
Name 13 "r00"
Name 17 "r01"
Name 19 "r02"
Name 21 "r03"
Name 23 "r04"
Name 26 "r05"
Name 28 "r06"
Name 30 "r07"
Name 32 "r08"
Name 35 "ps_output"
Name 46 "color"
Decorate 46(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: 6(float) Constant 1065353216
15: TypeInt 32 0
16: TypePointer Function 15(int)
18: 15(int) Constant 1
20: 15(int) Constant 2
22: 15(int) Constant 2748
24: TypeInt 32 1
25: TypePointer Function 24(int)
27: 24(int) Constant 5
29: 24(int) Constant 6
31: 24(int) Constant 57
33: 15(int) Constant 58
34: TypePointer Function 8(PS_OUTPUT)
36: 24(int) Constant 0
40: TypePointer Function 7(fvec4)
45: TypePointer Output 7(fvec4)
46(color): 45(ptr) Variable Output
4(main): 2 Function None 3
5: Label
47:8(PS_OUTPUT) FunctionCall 10(@main()
48: 7(fvec4) CompositeExtract 47 0
Store 46(color) 48
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r00): 12(ptr) Variable Function
17(r01): 16(ptr) Variable Function
19(r02): 16(ptr) Variable Function
21(r03): 16(ptr) Variable Function
23(r04): 16(ptr) Variable Function
26(r05): 25(ptr) Variable Function
28(r06): 25(ptr) Variable Function
30(r07): 25(ptr) Variable Function
32(r08): 16(ptr) Variable Function
35(ps_output): 34(ptr) Variable Function
Store 13(r00) 14
Store 17(r01) 18
Store 19(r02) 20
Store 21(r03) 22
Store 23(r04) 22
Store 26(r05) 27
Store 28(r06) 29
Store 30(r07) 31
Store 32(r08) 33
37: 24(int) Load 30(r07)
38: 6(float) ConvertSToF 37
39: 7(fvec4) CompositeConstruct 38 38 38 38
41: 40(ptr) AccessChain 35(ps_output) 36
Store 41 39
42:8(PS_OUTPUT) Load 35(ps_output)
ReturnValue 42
FunctionEnd