glslang/Test/baseResults/hlsl.struct.split.assign.frag.out
steve-lunarg ec712ebea1 HLSL: fix copies between arrays of structs of builtins, and arrayed builtins.
Structs are split to remove builtin members to create valid SPIR-V.  In this
process, an outer structure array dimension may be propegated onto the
now-removed builtin variables.  For example, a mystruct[3].position ->
position[3].  The copy between the split and unsplit forms would handle
this in some cases, but not if the array dimension was at different levels
of aggregate.

It now does this, but may not handle arbitrary composite types.  Unclear if
that has any semantic meaning for builtins though.
2017-02-06 23:00:51 -07:00

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hlsl.struct.split.assign.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
0:7 Function Parameters:
0:7 'i' (in int)
0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:? Sequence
0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:11 Branch: Return with expression
0:11 Constant:
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:7 Function Definition: main( (temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child (temp int)
0:? 'i' (temp int)
0:? 'i' (layout(location=0 ) in int)
0:7 Sequence
0:7 move second child to first child (temp float)
0:7 f: direct index for structure (temp float)
0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 f: direct index for structure (temp float)
0:7 direct index (layout(location=1 ) in structure{temp float f})
0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child (temp 4-component vector of float)
0:7 pos: direct index for structure (temp 4-component vector of float)
0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index (in 4-component vector of float FragCoord)
0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child (temp float)
0:7 f: direct index for structure (temp float)
0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 f: direct index for structure (temp float)
0:7 direct index (layout(location=1 ) in structure{temp float f})
0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child (temp 4-component vector of float)
0:7 pos: direct index for structure (temp 4-component vector of float)
0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index (in 4-component vector of float FragCoord)
0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child (temp float)
0:7 f: direct index for structure (temp float)
0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 f: direct index for structure (temp float)
0:7 direct index (layout(location=1 ) in structure{temp float f})
0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child (temp 4-component vector of float)
0:7 pos: direct index for structure (temp 4-component vector of float)
0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index (in 4-component vector of float FragCoord)
0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
0:? 'i' (temp int)
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'i' (layout(location=0 ) in int)
0:? 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
0:7 Function Parameters:
0:7 'i' (in int)
0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:? Sequence
0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:11 Branch: Return with expression
0:11 Constant:
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:7 Function Definition: main( (temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child (temp int)
0:? 'i' (temp int)
0:? 'i' (layout(location=0 ) in int)
0:7 Sequence
0:7 move second child to first child (temp float)
0:7 f: direct index for structure (temp float)
0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 f: direct index for structure (temp float)
0:7 direct index (layout(location=1 ) in structure{temp float f})
0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child (temp 4-component vector of float)
0:7 pos: direct index for structure (temp 4-component vector of float)
0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index (in 4-component vector of float FragCoord)
0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child (temp float)
0:7 f: direct index for structure (temp float)
0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 f: direct index for structure (temp float)
0:7 direct index (layout(location=1 ) in structure{temp float f})
0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child (temp 4-component vector of float)
0:7 pos: direct index for structure (temp 4-component vector of float)
0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index (in 4-component vector of float FragCoord)
0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child (temp float)
0:7 f: direct index for structure (temp float)
0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 f: direct index for structure (temp float)
0:7 direct index (layout(location=1 ) in structure{temp float f})
0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child (temp 4-component vector of float)
0:7 pos: direct index for structure (temp 4-component vector of float)
0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index (in 4-component vector of float FragCoord)
0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
0:? 'i' (temp int)
0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'i' (layout(location=0 ) in int)
0:? 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 73
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 32 39 48 67
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 10 "S"
MemberName 10(S) 0 "f"
MemberName 10(S) 1 "pos"
Name 18 "@main(i1;struct-S-f1-vf41[3];"
Name 16 "i"
Name 17 "input"
Name 20 "a"
Name 30 "i"
Name 32 "i"
Name 34 "input"
Name 36 "S"
MemberName 36(S) 0 "f"
Name 39 "input"
Name 48 "input_pos"
Name 67 "@entryPointOutput"
Name 68 "param"
Name 70 "param"
Decorate 32(i) Location 0
Decorate 39(input) Location 1
Decorate 48(input_pos) BuiltIn FragCoord
Decorate 67(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10(S): TypeStruct 8(float) 9(fvec4)
11: TypeInt 32 0
12: 11(int) Constant 3
13: TypeArray 10(S) 12
14: TypePointer Function 13
15: TypeFunction 9(fvec4) 7(ptr) 14(ptr)
22: TypeVector 8(float) 3
23: 8(float) Constant 1065353216
24: 22(fvec3) ConstantComposite 23 23 23
25: TypePointer Function 9(fvec4)
31: TypePointer Input 6(int)
32(i): 31(ptr) Variable Input
35: 6(int) Constant 0
36(S): TypeStruct 8(float)
37: TypeArray 36(S) 12
38: TypePointer Input 37
39(input): 38(ptr) Variable Input
40: TypePointer Input 8(float)
43: TypePointer Function 8(float)
45: 6(int) Constant 1
46: TypeArray 9(fvec4) 12
47: TypePointer Input 46
48(input_pos): 47(ptr) Variable Input
49: TypePointer Input 9(fvec4)
59: 6(int) Constant 2
66: TypePointer Output 9(fvec4)
67(@entryPointOutput): 66(ptr) Variable Output
4(main): 2 Function None 3
5: Label
30(i): 7(ptr) Variable Function
34(input): 14(ptr) Variable Function
68(param): 7(ptr) Variable Function
70(param): 14(ptr) Variable Function
33: 6(int) Load 32(i)
Store 30(i) 33
41: 40(ptr) AccessChain 39(input) 35 35
42: 8(float) Load 41
44: 43(ptr) AccessChain 34(input) 35 35
Store 44 42
50: 49(ptr) AccessChain 48(input_pos) 35
51: 9(fvec4) Load 50
52: 25(ptr) AccessChain 34(input) 35 45
Store 52 51
53: 40(ptr) AccessChain 39(input) 45 35
54: 8(float) Load 53
55: 43(ptr) AccessChain 34(input) 45 35
Store 55 54
56: 49(ptr) AccessChain 48(input_pos) 45
57: 9(fvec4) Load 56
58: 25(ptr) AccessChain 34(input) 45 45
Store 58 57
60: 40(ptr) AccessChain 39(input) 59 35
61: 8(float) Load 60
62: 43(ptr) AccessChain 34(input) 59 35
Store 62 61
63: 49(ptr) AccessChain 48(input_pos) 59
64: 9(fvec4) Load 63
65: 25(ptr) AccessChain 34(input) 59 45
Store 65 64
69: 6(int) Load 30(i)
Store 68(param) 69
71: 13 Load 34(input)
Store 70(param) 71
72: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 68(param) 70(param)
Store 67(@entryPointOutput) 72
Return
FunctionEnd
18(@main(i1;struct-S-f1-vf41[3];): 9(fvec4) Function None 15
16(i): 7(ptr) FunctionParameter
17(input): 14(ptr) FunctionParameter
19: Label
20(a): 14(ptr) Variable Function
26: 25(ptr) Variable Function
21: 13 Load 20(a)
Store 17(input) 21
Store 26 24
27: 9(fvec4) Load 26
ReturnValue 27
FunctionEnd