
Structs are split to remove builtin members to create valid SPIR-V. In this process, an outer structure array dimension may be propegated onto the now-removed builtin variables. For example, a mystruct[3].position -> position[3]. The copy between the split and unsplit forms would handle this in some cases, but not if the array dimension was at different levels of aggregate. It now does this, but may not handle arbitrary composite types. Unclear if that has any semantic meaning for builtins though.
352 lines
18 KiB
Plaintext
352 lines
18 KiB
Plaintext
hlsl.struct.split.assign.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'i' (in int)
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0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:? Sequence
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0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:7 Function Definition: main( (temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child (temp int)
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0:? 'i' (temp int)
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0:? 'i' (layout(location=0 ) in int)
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0:7 Sequence
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 1 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 2 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:? 'i' (temp int)
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in int)
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0:? 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'i' (in int)
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0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:? Sequence
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0:9 move second child to first child (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 1.000000
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0:11 1.000000
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0:11 1.000000
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0:7 Function Definition: main( (temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child (temp int)
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0:? 'i' (temp int)
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0:? 'i' (layout(location=0 ) in int)
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0:7 Sequence
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 1 (const int)
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0:7 move second child to first child (temp float)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 f: direct index for structure (temp float)
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0:7 direct index (layout(location=1 ) in structure{temp float f})
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0:7 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:7 pos: direct index for structure (temp 4-component vector of float)
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0:7 direct index (temp structure{temp float f, temp 4-component vector of float pos})
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index (in 4-component vector of float FragCoord)
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 2 (const int)
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float)
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0:? 'i' (temp int)
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0:? 'input' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'i' (layout(location=0 ) in int)
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0:? 'input' (layout(location=1 ) in 3-element array of structure{temp float f})
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0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 73
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 32 39 48 67
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 10 "S"
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MemberName 10(S) 0 "f"
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MemberName 10(S) 1 "pos"
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Name 18 "@main(i1;struct-S-f1-vf41[3];"
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Name 16 "i"
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Name 17 "input"
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Name 20 "a"
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Name 30 "i"
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Name 32 "i"
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Name 34 "input"
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Name 36 "S"
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MemberName 36(S) 0 "f"
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Name 39 "input"
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Name 48 "input_pos"
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Name 67 "@entryPointOutput"
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Name 68 "param"
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Name 70 "param"
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Decorate 32(i) Location 0
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Decorate 39(input) Location 1
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Decorate 48(input_pos) BuiltIn FragCoord
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Decorate 67(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10(S): TypeStruct 8(float) 9(fvec4)
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11: TypeInt 32 0
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12: 11(int) Constant 3
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13: TypeArray 10(S) 12
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14: TypePointer Function 13
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15: TypeFunction 9(fvec4) 7(ptr) 14(ptr)
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22: TypeVector 8(float) 3
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23: 8(float) Constant 1065353216
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24: 22(fvec3) ConstantComposite 23 23 23
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25: TypePointer Function 9(fvec4)
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31: TypePointer Input 6(int)
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32(i): 31(ptr) Variable Input
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35: 6(int) Constant 0
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36(S): TypeStruct 8(float)
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37: TypeArray 36(S) 12
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38: TypePointer Input 37
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39(input): 38(ptr) Variable Input
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40: TypePointer Input 8(float)
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43: TypePointer Function 8(float)
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45: 6(int) Constant 1
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46: TypeArray 9(fvec4) 12
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47: TypePointer Input 46
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48(input_pos): 47(ptr) Variable Input
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49: TypePointer Input 9(fvec4)
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59: 6(int) Constant 2
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66: TypePointer Output 9(fvec4)
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67(@entryPointOutput): 66(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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30(i): 7(ptr) Variable Function
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34(input): 14(ptr) Variable Function
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68(param): 7(ptr) Variable Function
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70(param): 14(ptr) Variable Function
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33: 6(int) Load 32(i)
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Store 30(i) 33
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41: 40(ptr) AccessChain 39(input) 35 35
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42: 8(float) Load 41
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44: 43(ptr) AccessChain 34(input) 35 35
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Store 44 42
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50: 49(ptr) AccessChain 48(input_pos) 35
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51: 9(fvec4) Load 50
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52: 25(ptr) AccessChain 34(input) 35 45
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Store 52 51
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53: 40(ptr) AccessChain 39(input) 45 35
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54: 8(float) Load 53
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55: 43(ptr) AccessChain 34(input) 45 35
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Store 55 54
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56: 49(ptr) AccessChain 48(input_pos) 45
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57: 9(fvec4) Load 56
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58: 25(ptr) AccessChain 34(input) 45 45
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Store 58 57
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60: 40(ptr) AccessChain 39(input) 59 35
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61: 8(float) Load 60
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62: 43(ptr) AccessChain 34(input) 59 35
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Store 62 61
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63: 49(ptr) AccessChain 48(input_pos) 59
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64: 9(fvec4) Load 63
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65: 25(ptr) AccessChain 34(input) 59 45
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Store 65 64
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69: 6(int) Load 30(i)
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Store 68(param) 69
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71: 13 Load 34(input)
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Store 70(param) 71
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72: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 68(param) 70(param)
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Store 67(@entryPointOutput) 72
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Return
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FunctionEnd
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18(@main(i1;struct-S-f1-vf41[3];): 9(fvec4) Function None 15
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16(i): 7(ptr) FunctionParameter
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17(input): 14(ptr) FunctionParameter
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19: Label
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20(a): 14(ptr) Variable Function
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26: 25(ptr) Variable Function
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21: 13 Load 20(a)
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Store 17(input) 21
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Store 26 24
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27: 9(fvec4) Load 26
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ReturnValue 27
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FunctionEnd
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