glslang/Test/baseResults/hlsl.typeGraphCopy.vert.out
John Kessenich 0fe106afd2 AST: Have type deepCopy() preserve type graphs as graphs.
Previously, a type graph would turn into a type tree. That is,
a deep node that is shared would have multiple copies made.

This is important when creating IO and non-IO versions of deep types.
2017-02-06 22:58:32 -07:00

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hlsl.typeGraphCopy.vert
Shader version: 450
0:? Sequence
0:22 Function Definition: @main( (temp float)
0:22 Function Parameters:
0:? Sequence
0:23 Branch: Return with expression
0:23 b: direct index for structure (temp float)
0:23 s2: direct index for structure (temp structure{temp int a, temp float b})
0:23 t3: direct index for structure (temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2})
0:23 foo: direct index for structure (layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3})
0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo})
0:23 Constant:
0:23 0 (const uint)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 1 (const int)
0:22 Function Definition: main( (temp void)
0:22 Function Parameters:
0:? Sequence
0:22 move second child to first child (temp float)
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:22 Function Call: @main( (temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo})
Linked vertex stage:
Shader version: 450
0:? Sequence
0:22 Function Definition: @main( (temp float)
0:22 Function Parameters:
0:? Sequence
0:23 Branch: Return with expression
0:23 b: direct index for structure (temp float)
0:23 s2: direct index for structure (temp structure{temp int a, temp float b})
0:23 t3: direct index for structure (temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2})
0:23 foo: direct index for structure (layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3})
0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo})
0:23 Constant:
0:23 0 (const uint)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 1 (const int)
0:22 Function Definition: main( (temp void)
0:22 Function Parameters:
0:? Sequence
0:22 move second child to first child (temp float)
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:22 Function Call: @main( (temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 28
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 26
Name 4 "main"
Name 8 "@main("
Name 11 "N1"
MemberName 11(N1) 0 "a"
MemberName 11(N1) 1 "b"
Name 12 "N2"
MemberName 12(N2) 0 "s1"
MemberName 12(N2) 1 "s2"
Name 13 "N3"
MemberName 13(N3) 0 "t1"
MemberName 13(N3) 1 "t2"
MemberName 13(N3) 2 "t3"
Name 14 "$Global"
MemberName 14($Global) 0 "foo"
Name 16 ""
Name 26 "@entryPointOutput"
MemberDecorate 11(N1) 0 Offset 0
MemberDecorate 11(N1) 1 Offset 4
MemberDecorate 12(N2) 0 Offset 0
MemberDecorate 12(N2) 1 Offset 16
MemberDecorate 13(N3) 0 Offset 0
MemberDecorate 13(N3) 1 Offset 32
MemberDecorate 13(N3) 2 Offset 48
MemberDecorate 14($Global) 0 Offset 0
Decorate 14($Global) Block
Decorate 16 DescriptorSet 0
Decorate 26(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeFunction 6(float)
10: TypeInt 32 1
11(N1): TypeStruct 10(int) 6(float)
12(N2): TypeStruct 11(N1) 11(N1)
13(N3): TypeStruct 12(N2) 11(N1) 12(N2)
14($Global): TypeStruct 13(N3)
15: TypePointer Uniform 14($Global)
16: 15(ptr) Variable Uniform
17: 10(int) Constant 0
18: 10(int) Constant 2
19: 10(int) Constant 1
20: TypePointer Uniform 6(float)
25: TypePointer Output 6(float)
26(@entryPointOutput): 25(ptr) Variable Output
4(main): 2 Function None 3
5: Label
27: 6(float) FunctionCall 8(@main()
Store 26(@entryPointOutput) 27
Return
FunctionEnd
8(@main(): 6(float) Function None 7
9: Label
21: 20(ptr) AccessChain 16 17 18 19 19
22: 6(float) Load 21
ReturnValue 22
FunctionEnd