116 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| test.frag
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| Shader version: 110
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| 0:? Sequence
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| 0:13  Function Definition: main( (global void)
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| 0:13    Function Parameters: 
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| 0:15    Sequence
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| 0:15      Sequence
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| 0:15        move second child to first child (temp float)
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| 0:15          'blendscale' (temp float)
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| 0:15          Constant:
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| 0:15            1.789000
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| 0:17      Sequence
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| 0:17        move second child to first child (temp 4-component vector of float)
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| 0:17          'v' (temp 4-component vector of float)
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| 0:17          vector swizzle (temp 4-component vector of float)
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| 0:17            texture (global 4-component vector of float)
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| 0:17              'texSampler2D' (uniform sampler2D)
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| 0:17              divide (temp 2-component vector of float)
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| 0:17                add (temp 2-component vector of float)
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| 0:17                  't' (smooth in 2-component vector of float)
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| 0:17                  'scale' (uniform 2-component vector of float)
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| 0:17                'scale' (uniform 2-component vector of float)
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| 0:17            Sequence
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| 0:17              Constant:
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| 0:17                3 (const int)
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| 0:17              Constant:
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| 0:17                2 (const int)
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| 0:17              Constant:
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| 0:17                1 (const int)
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| 0:17              Constant:
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| 0:17                0 (const int)
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| 0:19      Sequence
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| 0:19        move second child to first child (temp 4-component vector of float)
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| 0:19          'w' (temp 4-component vector of float)
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| 0:19          add (temp 4-component vector of float)
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| 0:19            texture (global 4-component vector of float)
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| 0:19              'texSampler3D' (uniform sampler3D)
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| 0:19              'coords' (smooth in 3-component vector of float)
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| 0:19            'v' (temp 4-component vector of float)
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| 0:21      move second child to first child (temp 4-component vector of float)
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| 0:21        'gl_FragColor' (fragColor 4-component vector of float FragColor)
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| 0:21        mix (global 4-component vector of float)
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| 0:21          'w' (temp 4-component vector of float)
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| 0:21          'u' (uniform 4-component vector of float)
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| 0:21          component-wise multiply (temp float)
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| 0:21            'blend' (uniform float)
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| 0:21            'blendscale' (temp float)
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| 0:?   Linker Objects
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| 0:?     'texSampler2D' (uniform sampler2D)
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| 0:?     'texSampler3D' (uniform sampler3D)
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| 0:?     'blend' (uniform float)
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| 0:?     'scale' (uniform 2-component vector of float)
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| 0:?     'u' (uniform 4-component vector of float)
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| 0:?     't' (smooth in 2-component vector of float)
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| 0:?     'coords' (smooth in 3-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 110
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| 0:? Sequence
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| 0:13  Function Definition: main( (global void)
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| 0:13    Function Parameters: 
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| 0:15    Sequence
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| 0:15      Sequence
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| 0:15        move second child to first child (temp float)
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| 0:15          'blendscale' (temp float)
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| 0:15          Constant:
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| 0:15            1.789000
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| 0:17      Sequence
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| 0:17        move second child to first child (temp 4-component vector of float)
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| 0:17          'v' (temp 4-component vector of float)
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| 0:17          vector swizzle (temp 4-component vector of float)
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| 0:17            texture (global 4-component vector of float)
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| 0:17              'texSampler2D' (uniform sampler2D)
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| 0:17              divide (temp 2-component vector of float)
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| 0:17                add (temp 2-component vector of float)
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| 0:17                  't' (smooth in 2-component vector of float)
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| 0:17                  'scale' (uniform 2-component vector of float)
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| 0:17                'scale' (uniform 2-component vector of float)
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| 0:17            Sequence
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| 0:17              Constant:
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| 0:17                3 (const int)
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| 0:17              Constant:
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| 0:17                2 (const int)
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| 0:17              Constant:
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| 0:17                1 (const int)
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| 0:17              Constant:
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| 0:17                0 (const int)
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| 0:19      Sequence
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| 0:19        move second child to first child (temp 4-component vector of float)
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| 0:19          'w' (temp 4-component vector of float)
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| 0:19          add (temp 4-component vector of float)
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| 0:19            texture (global 4-component vector of float)
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| 0:19              'texSampler3D' (uniform sampler3D)
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| 0:19              'coords' (smooth in 3-component vector of float)
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| 0:19            'v' (temp 4-component vector of float)
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| 0:21      move second child to first child (temp 4-component vector of float)
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| 0:21        'gl_FragColor' (fragColor 4-component vector of float FragColor)
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| 0:21        mix (global 4-component vector of float)
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| 0:21          'w' (temp 4-component vector of float)
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| 0:21          'u' (uniform 4-component vector of float)
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| 0:21          component-wise multiply (temp float)
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| 0:21            'blend' (uniform float)
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| 0:21            'blendscale' (temp float)
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| 0:?   Linker Objects
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| 0:?     'texSampler2D' (uniform sampler2D)
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| 0:?     'texSampler3D' (uniform sampler3D)
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| 0:?     'blend' (uniform float)
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| 0:?     'scale' (uniform 2-component vector of float)
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| 0:?     'u' (uniform 4-component vector of float)
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| 0:?     't' (smooth in 2-component vector of float)
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| 0:?     'coords' (smooth in 3-component vector of float)
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| 
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