For the smallest builds, google tests will not be present, in addition to a large number of tests not being capable of running.
		
			
				
	
	
		
			74 lines
		
	
	
		
			849 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			849 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 310 es
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precision highp float;
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layout(binding = 0) uniform block {
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    mediump float f;
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} instanceName;
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struct S {
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    int i;
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} s;
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float a[5];
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void main()
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{
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    bool b;
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    float f;
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    int i;
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    uint u;
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    bvec3 b3;
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    vec3 v3;
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    ivec3 iv3;
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    uvec3 uv3;
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    vec4 v4;
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    ivec4 iv4;
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    uvec4 uv4;
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    mat2 m2;
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    mat4 m4;
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    f * v4;
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    u + u;
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    uv4 / u;
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    iv3 -= iv3;
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    i %= 3;
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    uv3 % 4u;
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    --m2;
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    iv4++;
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    m4 != m4;
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    m2 == m2;
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    i <= i;
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    a == a;
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    s != s;
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    b && b;
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    b || b;
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    b ^^ b;
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    !b, uv3;
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    ~i;
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    ~u;
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    ~uv3;
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    ~iv3;
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    uv3 <<= i;
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    i >> i;
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    u << u;
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    iv3 >> iv3;
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    i & i;
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    u | u;
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    iv3 ^ iv3;
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    u & uv3;
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    uv3 | u;
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    uv3 &= u;
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    int arr[0x222 & 0xf];
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    arr[1]; // size 2
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    int arr2[(uvec2(0, 0x2) | 0x1u).y];
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    arr2[2]; // size 3
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}
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