glslang/Test/baseResults/cppBad.vert.out
John Kessenich 73d4fb5bc5 PP: Fix issue #408: # as last character in macro.
This would look ahead for a second #, for token pasting, and if not
found, backup one token.  This is fine, unless at the end of line,
which would backup the #, rather than the look ahead.
2016-07-30 12:41:35 -06:00

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cppBad.vert
ERROR: 0:2: 'preprocessor evaluation' : bad expression
ERROR: 0:2: '#if' : unexpected tokens following directive
ERROR: 0:3: '' : missing #endif
ERROR: 3 compilation errors. No code generated.
Shader version: 100
ERROR: node is still EOpNull!
0:? Linker Objects
Linked vertex stage:
ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point
Shader version: 100
ERROR: node is still EOpNull!
0:? Linker Objects