255 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			255 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.type.half.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3  Function Definition: @main( ( temp 4-component vector of float)
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0:3    Function Parameters: 
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0:?     Sequence
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0:4      Sequence
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0:4        move second child to first child ( temp float)
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0:4          'h0' ( temp float)
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0:4          Constant:
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0:4            0.000000
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0:5      Sequence
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0:5        move second child to first child ( temp 1-component vector of float)
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0:5          'h1' ( temp 1-component vector of float)
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0:5          Constant:
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0:5            1.000000
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0:6      Sequence
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0:6        move second child to first child ( temp 2-component vector of float)
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0:6          'h2' ( temp 2-component vector of float)
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0:6          Constant:
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0:6            2.000000
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0:6            2.000000
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0:7      Sequence
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0:7        move second child to first child ( temp 3-component vector of float)
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0:7          'h3' ( temp 3-component vector of float)
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0:7          Constant:
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0:7            3.000000
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0:7            3.000000
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0:7            3.000000
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0:8      Sequence
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0:8        move second child to first child ( temp 4-component vector of float)
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0:8          'h4' ( temp 4-component vector of float)
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0:8          Constant:
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0:8            4.000000
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0:8            4.000000
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0:8            4.000000
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0:8            4.000000
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0:15      Sequence
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0:15        move second child to first child ( temp 2X2 matrix of float)
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0:15          'h22' ( temp 2X2 matrix of float)
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0:?           Constant:
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0:?             1.000000
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0:?             2.000000
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0:?             3.000000
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0:?             4.000000
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0:16      Sequence
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0:16        move second child to first child ( temp 2X3 matrix of float)
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0:16          'h23' ( temp 2X3 matrix of float)
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0:16          Constant:
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0:16            4.900000
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0:16            4.900000
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0:16            4.900000
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0:16            4.900000
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0:16            4.900000
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0:16            4.900000
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0:27      Branch: Return with expression
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0:27        Construct vec4 ( temp 4-component vector of float)
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0:27          add ( temp float)
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0:27            add ( temp float)
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0:27              direct index ( temp float)
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0:27                direct index ( temp 3-component vector of float)
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0:27                  'h23' ( temp 2X3 matrix of float)
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0:27                  Constant:
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0:27                    0 (const int)
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0:27                Constant:
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0:27                  0 (const int)
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0:27              direct index ( temp float)
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0:27                'h4' ( temp 4-component vector of float)
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0:27                Constant:
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0:27                  1 (const int)
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0:27            'h0' ( temp float)
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0:3  Function Definition: main( ( temp void)
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0:3    Function Parameters: 
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0:?     Sequence
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0:3      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:3        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3  Function Definition: @main( ( temp 4-component vector of float)
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0:3    Function Parameters: 
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0:?     Sequence
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0:4      Sequence
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0:4        move second child to first child ( temp float)
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0:4          'h0' ( temp float)
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0:4          Constant:
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0:4            0.000000
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0:5      Sequence
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0:5        move second child to first child ( temp 1-component vector of float)
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0:5          'h1' ( temp 1-component vector of float)
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0:5          Constant:
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0:5            1.000000
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0:6      Sequence
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0:6        move second child to first child ( temp 2-component vector of float)
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0:6          'h2' ( temp 2-component vector of float)
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0:6          Constant:
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0:6            2.000000
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0:6            2.000000
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0:7      Sequence
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0:7        move second child to first child ( temp 3-component vector of float)
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0:7          'h3' ( temp 3-component vector of float)
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0:7          Constant:
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0:7            3.000000
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0:7            3.000000
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0:7            3.000000
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0:8      Sequence
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0:8        move second child to first child ( temp 4-component vector of float)
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0:8          'h4' ( temp 4-component vector of float)
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0:8          Constant:
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0:8            4.000000
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0:8            4.000000
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0:8            4.000000
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0:8            4.000000
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0:15      Sequence
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0:15        move second child to first child ( temp 2X2 matrix of float)
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0:15          'h22' ( temp 2X2 matrix of float)
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0:?           Constant:
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0:?             1.000000
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0:?             2.000000
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0:?             3.000000
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0:?             4.000000
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0:16      Sequence
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0:16        move second child to first child ( temp 2X3 matrix of float)
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0:16          'h23' ( temp 2X3 matrix of float)
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0:16          Constant:
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0:16            4.900000
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0:16            4.900000
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0:16            4.900000
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0:16            4.900000
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0:16            4.900000
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0:16            4.900000
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0:27      Branch: Return with expression
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0:27        Construct vec4 ( temp 4-component vector of float)
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0:27          add ( temp float)
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0:27            add ( temp float)
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0:27              direct index ( temp float)
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0:27                direct index ( temp 3-component vector of float)
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0:27                  'h23' ( temp 2X3 matrix of float)
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0:27                  Constant:
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0:27                    0 (const int)
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0:27                Constant:
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0:27                  0 (const int)
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0:27              direct index ( temp float)
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0:27                'h4' ( temp 4-component vector of float)
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0:27                Constant:
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0:27                  1 (const int)
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0:27            'h0' ( temp float)
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0:3  Function Definition: main( ( temp void)
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0:3    Function Parameters: 
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0:?     Sequence
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0:3      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:3        Function Call: @main( ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 60
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 58
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 9  "@main("
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                              Name 12  "h0"
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                              Name 14  "h1"
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                              Name 18  "h2"
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                              Name 23  "h3"
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                              Name 27  "h4"
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                              Name 32  "h22"
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                              Name 38  "h23"
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                              Name 58  "@entryPointOutput"
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                              Decorate 58(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypeFunction 7(fvec4)
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              11:             TypePointer Function 6(float)
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              13:    6(float) Constant 0
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              15:    6(float) Constant 1065353216
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              16:             TypeVector 6(float) 2
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              17:             TypePointer Function 16(fvec2)
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              19:    6(float) Constant 1073741824
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              20:   16(fvec2) ConstantComposite 19 19
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              21:             TypeVector 6(float) 3
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              22:             TypePointer Function 21(fvec3)
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              24:    6(float) Constant 1077936128
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              25:   21(fvec3) ConstantComposite 24 24 24
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              26:             TypePointer Function 7(fvec4)
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              28:    6(float) Constant 1082130432
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              29:    7(fvec4) ConstantComposite 28 28 28 28
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              30:             TypeMatrix 16(fvec2) 2
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              31:             TypePointer Function 30
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              33:   16(fvec2) ConstantComposite 15 19
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              34:   16(fvec2) ConstantComposite 24 28
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              35:          30 ConstantComposite 33 34
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              36:             TypeMatrix 21(fvec3) 2
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              37:             TypePointer Function 36
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              39:    6(float) Constant 1084017869
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              40:   21(fvec3) ConstantComposite 39 39 39
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              41:          36 ConstantComposite 40 40
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              42:             TypeInt 32 1
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              43:     42(int) Constant 0
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              44:             TypeInt 32 0
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              45:     44(int) Constant 0
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              48:     44(int) Constant 1
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              57:             TypePointer Output 7(fvec4)
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58(@entryPointOutput):     57(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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              59:    7(fvec4) FunctionCall 9(@main()
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                              Store 58(@entryPointOutput) 59
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                              Return
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                              FunctionEnd
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       9(@main():    7(fvec4) Function None 8
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              10:             Label
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          12(h0):     11(ptr) Variable Function
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          14(h1):     11(ptr) Variable Function
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          18(h2):     17(ptr) Variable Function
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          23(h3):     22(ptr) Variable Function
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          27(h4):     26(ptr) Variable Function
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         32(h22):     31(ptr) Variable Function
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         38(h23):     37(ptr) Variable Function
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                              Store 12(h0) 13
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                              Store 14(h1) 15
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                              Store 18(h2) 20
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                              Store 23(h3) 25
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                              Store 27(h4) 29
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                              Store 32(h22) 35
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                              Store 38(h23) 41
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              46:     11(ptr) AccessChain 38(h23) 43 45
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              47:    6(float) Load 46
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              49:     11(ptr) AccessChain 27(h4) 48
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              50:    6(float) Load 49
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              51:    6(float) FAdd 47 50
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              52:    6(float) Load 12(h0)
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              53:    6(float) FAdd 51 52
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              54:    7(fvec4) CompositeConstruct 53 53 53 53
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                              ReturnValue 54
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                              FunctionEnd
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