80 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.float4.frag
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| Shader version: 100
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:1  move second child to first child (temp 4-component vector of float)
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| 0:1    'AmbientColor' (temp 4-component vector of float)
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| 0:?     Constant:
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| 0:?       1.000000
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| 0:?       0.500000
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| 0:?       0.000000
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| 0:?       1.000000
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| 0:7  Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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| 0:4    Function Parameters: 
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| 0:4      'input' (temp 4-component vector of float)
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| 0:?     Sequence
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| 0:5      Branch: Return with expression
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| 0:5        component-wise multiply (temp 4-component vector of float)
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| 0:5          'input' (temp 4-component vector of float)
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| 0:5          'AmbientColor' (temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'AmbientColor' (temp 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 100
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:1  move second child to first child (temp 4-component vector of float)
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| 0:1    'AmbientColor' (temp 4-component vector of float)
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| 0:?     Constant:
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| 0:?       1.000000
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| 0:?       0.500000
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| 0:?       0.000000
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| 0:?       1.000000
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| 0:7  Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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| 0:4    Function Parameters: 
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| 0:4      'input' (temp 4-component vector of float)
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| 0:?     Sequence
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| 0:5      Branch: Return with expression
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| 0:5        component-wise multiply (temp 4-component vector of float)
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| 0:5          'input' (temp 4-component vector of float)
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| 0:5          'AmbientColor' (temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'AmbientColor' (temp 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 19
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction"
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 100
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|                               Name 4  "PixelShaderFunction"
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|                               Name 11  "ShaderFunction(vf4;"
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|                               Name 10  "input"
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|                               Name 14  "AmbientColor"
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|                9:             TypeFunction 7(fvec4) 8(ptr)
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|                               FunctionEnd
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| 11(ShaderFunction(vf4;):    7(fvec4) Function None 9
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|        10(input):      8(ptr) FunctionParameter
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|               12:             Label
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| 14(AmbientColor):      8(ptr) Variable Function
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|               13:    7(fvec4) Load 10(input)
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|               15:    7(fvec4) Load 14(AmbientColor)
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|               16:    7(fvec4) FMul 13 15
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|                               ReturnValue 16
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|                               FunctionEnd
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