Almost equivalent to tbuffer, except members not at global scope. So, reference is "TextureBuffer_var.member", not simply "member".
		
			
				
	
	
		
			18 lines
		
	
	
		
			245 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			245 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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struct Data {
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    float4  f;
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    int4    i;
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};
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TextureBuffer<Data> TextureBuffer_var : register(t0);
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tbuffer tbuf2 {
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    float4 f2;
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    int4   i2;
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};
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float4 main(float4 pos : SV_POSITION) : SV_TARGET
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{
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    return TextureBuffer_var.f + f2;
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}
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