19 lines
		
	
	
		
			271 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			271 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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layout(location=0) out vec4 color;
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layout (push_constant) uniform PushConstantBlock
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{
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	vec4 color;
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	vec4 color2;
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	float scale;
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} uPC;
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vec4 getColor2();
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float getScale();
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void main()
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{
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    color = uPC.color + getColor2() * getScale();
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}
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