HLSL truncates the vector, or one of the two matrix dimensions if there is a dimensional mismatch in m*v, v*m, or m*m. This PR adds that ability. Conversion constructors are added as required.
414 lines
34 KiB
Plaintext
414 lines
34 KiB
Plaintext
hlsl.mul-truncate.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: @main( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:19 Sequence
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0:19 move second child to first child ( temp float)
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0:19 'r00' ( temp float)
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0:19 dot-product ( temp float)
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0:19 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
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0:19 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:19 Constant:
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0:19 7 (const uint)
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0:19 Construct vec2 ( in 2-component vector of float)
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0:19 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:19 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:19 Constant:
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0:19 6 (const uint)
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0:20 Sequence
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0:20 move second child to first child ( temp float)
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0:20 'r01' ( temp float)
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0:20 dot-product ( temp float)
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0:20 Construct vec2 ( in 2-component vector of float)
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0:20 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:20 Constant:
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0:20 5 (const uint)
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0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
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0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:20 Constant:
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0:20 7 (const uint)
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0:23 Sequence
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0:23 move second child to first child ( temp 4-component vector of float)
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0:23 'r10' ( temp 4-component vector of float)
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0:23 matrix-times-vector ( temp 4-component vector of float)
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0:23 Construct mat3x4 ( uniform 3X4 matrix of float)
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0:23 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
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0:23 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:23 Constant:
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0:23 0 (const uint)
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0:23 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:23 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:23 Constant:
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0:23 6 (const uint)
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0:24 Sequence
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 'r11' ( temp 4-component vector of float)
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0:24 matrix-times-vector ( temp 4-component vector of float)
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0:24 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
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0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:24 Constant:
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0:24 2 (const uint)
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0:24 Construct vec3 ( uniform 3-component vector of float)
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0:24 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:24 Constant:
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0:24 5 (const uint)
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'r20' ( temp 4-component vector of float)
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0:27 vector-times-matrix ( temp 4-component vector of float)
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0:27 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:27 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:27 Constant:
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0:27 6 (const uint)
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0:27 Construct mat4x3 ( uniform 4X3 matrix of float)
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0:27 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
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0:27 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:27 Constant:
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0:27 0 (const uint)
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of float)
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0:28 'r21' ( temp 4-component vector of float)
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0:28 vector-times-matrix ( temp 4-component vector of float)
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0:28 Construct vec3 ( uniform 3-component vector of float)
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0:28 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:28 Constant:
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0:28 5 (const uint)
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0:28 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
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0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:28 Constant:
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0:28 1 (const uint)
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0:36 Branch: Return with expression
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0:36 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 'r10' ( temp 4-component vector of float)
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0:36 'r11' ( temp 4-component vector of float)
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0:36 'r20' ( temp 4-component vector of float)
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0:36 'r21' ( temp 4-component vector of float)
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0:36 'r00' ( temp float)
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0:36 'r01' ( temp float)
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:17 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:17 Function Definition: @main( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:19 Sequence
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0:19 move second child to first child ( temp float)
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0:19 'r00' ( temp float)
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0:19 dot-product ( temp float)
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0:19 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
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0:19 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:19 Constant:
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0:19 7 (const uint)
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0:19 Construct vec2 ( in 2-component vector of float)
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0:19 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:19 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:19 Constant:
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0:19 6 (const uint)
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0:20 Sequence
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0:20 move second child to first child ( temp float)
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0:20 'r01' ( temp float)
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0:20 dot-product ( temp float)
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0:20 Construct vec2 ( in 2-component vector of float)
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0:20 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:20 Constant:
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0:20 5 (const uint)
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0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
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0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:20 Constant:
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0:20 7 (const uint)
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0:23 Sequence
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0:23 move second child to first child ( temp 4-component vector of float)
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0:23 'r10' ( temp 4-component vector of float)
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0:23 matrix-times-vector ( temp 4-component vector of float)
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0:23 Construct mat3x4 ( uniform 3X4 matrix of float)
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0:23 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
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0:23 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:23 Constant:
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0:23 0 (const uint)
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0:23 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:23 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:23 Constant:
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0:23 6 (const uint)
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0:24 Sequence
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 'r11' ( temp 4-component vector of float)
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0:24 matrix-times-vector ( temp 4-component vector of float)
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0:24 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
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0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:24 Constant:
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0:24 2 (const uint)
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0:24 Construct vec3 ( uniform 3-component vector of float)
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0:24 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:24 Constant:
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0:24 5 (const uint)
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'r20' ( temp 4-component vector of float)
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0:27 vector-times-matrix ( temp 4-component vector of float)
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0:27 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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0:27 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:27 Constant:
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0:27 6 (const uint)
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0:27 Construct mat4x3 ( uniform 4X3 matrix of float)
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0:27 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
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0:27 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:27 Constant:
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0:27 0 (const uint)
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0:28 Sequence
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0:28 move second child to first child ( temp 4-component vector of float)
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0:28 'r21' ( temp 4-component vector of float)
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0:28 vector-times-matrix ( temp 4-component vector of float)
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0:28 Construct vec3 ( uniform 3-component vector of float)
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0:28 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:28 Constant:
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0:28 5 (const uint)
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0:28 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
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0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:28 Constant:
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0:28 1 (const uint)
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0:36 Branch: Return with expression
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0:36 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 'r10' ( temp 4-component vector of float)
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0:36 'r11' ( temp 4-component vector of float)
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0:36 'r20' ( temp 4-component vector of float)
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0:36 'r21' ( temp 4-component vector of float)
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0:36 'r00' ( temp float)
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0:36 'r01' ( temp float)
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:17 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 139
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 137
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 12 "r00"
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Name 20 "Matrix"
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MemberName 20(Matrix) 0 "m44"
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MemberName 20(Matrix) 1 "m43"
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MemberName 20(Matrix) 2 "m34"
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MemberName 20(Matrix) 3 "m24"
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MemberName 20(Matrix) 4 "m42"
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MemberName 20(Matrix) 5 "v4"
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MemberName 20(Matrix) 6 "v3"
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MemberName 20(Matrix) 7 "v2"
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Name 22 ""
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Name 36 "r01"
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Name 48 "r10"
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Name 74 "r11"
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Name 86 "r20"
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Name 109 "r21"
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Name 137 "@entryPointOutput"
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MemberDecorate 20(Matrix) 0 RowMajor
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MemberDecorate 20(Matrix) 0 Offset 0
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MemberDecorate 20(Matrix) 0 MatrixStride 16
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MemberDecorate 20(Matrix) 1 RowMajor
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MemberDecorate 20(Matrix) 1 Offset 64
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MemberDecorate 20(Matrix) 1 MatrixStride 16
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MemberDecorate 20(Matrix) 2 RowMajor
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MemberDecorate 20(Matrix) 2 Offset 112
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MemberDecorate 20(Matrix) 2 MatrixStride 16
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MemberDecorate 20(Matrix) 3 RowMajor
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MemberDecorate 20(Matrix) 3 Offset 176
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MemberDecorate 20(Matrix) 3 MatrixStride 16
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MemberDecorate 20(Matrix) 4 RowMajor
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MemberDecorate 20(Matrix) 4 Offset 240
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MemberDecorate 20(Matrix) 4 MatrixStride 16
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MemberDecorate 20(Matrix) 5 Offset 272
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MemberDecorate 20(Matrix) 6 Offset 288
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MemberDecorate 20(Matrix) 7 Offset 304
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Decorate 20(Matrix) Block
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Decorate 22 DescriptorSet 0
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Decorate 137(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypePointer Function 6(float)
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13: TypeMatrix 7(fvec4) 4
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14: TypeVector 6(float) 3
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15: TypeMatrix 14(fvec3) 4
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16: TypeMatrix 7(fvec4) 3
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17: TypeMatrix 7(fvec4) 2
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18: TypeVector 6(float) 2
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19: TypeMatrix 18(fvec2) 4
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20(Matrix): TypeStruct 13 15 16 17 19 7(fvec4) 14(fvec3) 18(fvec2)
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21: TypePointer Uniform 20(Matrix)
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22: 21(ptr) Variable Uniform
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23: TypeInt 32 1
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24: 23(int) Constant 7
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25: TypePointer Uniform 18(fvec2)
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28: 23(int) Constant 6
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29: TypePointer Uniform 14(fvec3)
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37: 23(int) Constant 5
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38: TypePointer Uniform 7(fvec4)
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47: TypePointer Function 7(fvec4)
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49: 23(int) Constant 0
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50: TypePointer Uniform 13
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53: 6(float) Constant 1065353216
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54: 6(float) Constant 0
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75: 23(int) Constant 2
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76: TypePointer Uniform 16
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116: 23(int) Constant 1
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117: TypePointer Uniform 15
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136: TypePointer Output 7(fvec4)
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137(@entryPointOutput): 136(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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138: 7(fvec4) FunctionCall 9(@main()
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Store 137(@entryPointOutput) 138
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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12(r00): 11(ptr) Variable Function
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36(r01): 11(ptr) Variable Function
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48(r10): 47(ptr) Variable Function
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74(r11): 47(ptr) Variable Function
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86(r20): 47(ptr) Variable Function
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109(r21): 47(ptr) Variable Function
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26: 25(ptr) AccessChain 22 24
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27: 18(fvec2) Load 26
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30: 29(ptr) AccessChain 22 28
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31: 14(fvec3) Load 30
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32: 6(float) CompositeExtract 31 0
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33: 6(float) CompositeExtract 31 1
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34: 18(fvec2) CompositeConstruct 32 33
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35: 6(float) Dot 27 34
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Store 12(r00) 35
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39: 38(ptr) AccessChain 22 37
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40: 7(fvec4) Load 39
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41: 6(float) CompositeExtract 40 0
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42: 6(float) CompositeExtract 40 1
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43: 18(fvec2) CompositeConstruct 41 42
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44: 25(ptr) AccessChain 22 24
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45: 18(fvec2) Load 44
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46: 6(float) Dot 43 45
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Store 36(r01) 46
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51: 50(ptr) AccessChain 22 49
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52: 13 Load 51
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55: 6(float) CompositeExtract 52 0 0
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56: 6(float) CompositeExtract 52 0 1
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57: 6(float) CompositeExtract 52 0 2
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58: 6(float) CompositeExtract 52 0 3
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59: 6(float) CompositeExtract 52 1 0
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60: 6(float) CompositeExtract 52 1 1
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61: 6(float) CompositeExtract 52 1 2
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62: 6(float) CompositeExtract 52 1 3
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63: 6(float) CompositeExtract 52 2 0
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64: 6(float) CompositeExtract 52 2 1
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65: 6(float) CompositeExtract 52 2 2
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66: 6(float) CompositeExtract 52 2 3
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67: 7(fvec4) CompositeConstruct 55 56 57 58
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68: 7(fvec4) CompositeConstruct 59 60 61 62
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69: 7(fvec4) CompositeConstruct 63 64 65 66
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70: 16 CompositeConstruct 67 68 69
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71: 29(ptr) AccessChain 22 28
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72: 14(fvec3) Load 71
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73: 7(fvec4) MatrixTimesVector 70 72
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Store 48(r10) 73
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77: 76(ptr) AccessChain 22 75
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78: 16 Load 77
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79: 38(ptr) AccessChain 22 37
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80: 7(fvec4) Load 79
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81: 6(float) CompositeExtract 80 0
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82: 6(float) CompositeExtract 80 1
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83: 6(float) CompositeExtract 80 2
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84: 14(fvec3) CompositeConstruct 81 82 83
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85: 7(fvec4) MatrixTimesVector 78 84
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Store 74(r11) 85
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87: 29(ptr) AccessChain 22 28
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88: 14(fvec3) Load 87
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89: 50(ptr) AccessChain 22 49
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90: 13 Load 89
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91: 6(float) CompositeExtract 90 0 0
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92: 6(float) CompositeExtract 90 0 1
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93: 6(float) CompositeExtract 90 0 2
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94: 6(float) CompositeExtract 90 1 0
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95: 6(float) CompositeExtract 90 1 1
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96: 6(float) CompositeExtract 90 1 2
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97: 6(float) CompositeExtract 90 2 0
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98: 6(float) CompositeExtract 90 2 1
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99: 6(float) CompositeExtract 90 2 2
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100: 6(float) CompositeExtract 90 3 0
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101: 6(float) CompositeExtract 90 3 1
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102: 6(float) CompositeExtract 90 3 2
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103: 14(fvec3) CompositeConstruct 91 92 93
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104: 14(fvec3) CompositeConstruct 94 95 96
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105: 14(fvec3) CompositeConstruct 97 98 99
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106: 14(fvec3) CompositeConstruct 100 101 102
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107: 15 CompositeConstruct 103 104 105 106
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108: 7(fvec4) VectorTimesMatrix 88 107
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Store 86(r20) 108
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110: 38(ptr) AccessChain 22 37
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111: 7(fvec4) Load 110
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112: 6(float) CompositeExtract 111 0
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113: 6(float) CompositeExtract 111 1
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114: 6(float) CompositeExtract 111 2
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115: 14(fvec3) CompositeConstruct 112 113 114
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118: 117(ptr) AccessChain 22 116
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119: 15 Load 118
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120: 7(fvec4) VectorTimesMatrix 115 119
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Store 109(r21) 120
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121: 7(fvec4) Load 48(r10)
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122: 7(fvec4) Load 74(r11)
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123: 7(fvec4) FAdd 121 122
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124: 7(fvec4) Load 86(r20)
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125: 7(fvec4) FAdd 123 124
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126: 7(fvec4) Load 109(r21)
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127: 7(fvec4) FAdd 125 126
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128: 6(float) Load 12(r00)
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129: 7(fvec4) CompositeConstruct 128 128 128 128
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130: 7(fvec4) FAdd 127 129
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131: 6(float) Load 36(r01)
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132: 7(fvec4) CompositeConstruct 131 131 131 131
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133: 7(fvec4) FAdd 130 132
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ReturnValue 133
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FunctionEnd
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