* [glslang] Refine implicit array size interfaces. Help to check builtin and other variables if across stages.
		
			
				
	
	
		
			20 lines
		
	
	
		
			302 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			302 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 460 core
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layout(triangles) in;
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layout(line_strip, max_vertices = 204) out;
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void f2(float x)
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{
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    gl_ClipDistance[6] = gl_in[0].gl_ClipDistance[6];
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}
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void f3(float x)
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{
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    gl_CullDistance[1] = gl_in[0].gl_CullDistance[1];
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}
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void main(){
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  #if defined(CLIP)
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  f2(0.1);
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  #endif
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  f3(0.1);
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} |