glslang/Test/baseResults/spv.debuginfo.glsl.tese.out

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spv.debuginfo.glsl.tese
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// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 315
Capability Tessellation
Extension "SPV_KHR_non_semantic_info"
1: ExtInstImport "NonSemantic.Shader.DebugInfo.100"
2: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationEvaluation 13 "main" 37 54 80 98 124 159 267 279 286 297 303
ExecutionMode 13 Quads
ExecutionMode 13 SpacingEqual
ExecutionMode 13 VertexOrderCw
8: String "uint"
14: String "main"
17: String ""
25: String "float"
32: String "uv1"
39: String "inUV"
42: String "int"
56: String "gl_TessCoord"
66: String "uv2"
82: String "outUV"
93: String "n1"
100: String "inNormal"
112: String "n2"
126: String "outNormal"
139: String "pos1"
145: String "gl_Position"
148: String "gl_PointSize"
151: String "gl_CullDistance"
155: String "gl_PerVertex"
161: String "gl_in"
174: String "pos2"
187: String "pos"
198: String "type.2d.image"
200: String "@type.2d.image"
204: String "type.sampled.image"
205: String "@type.sampled.image"
209: String "displacementMap"
223: String "modelview"
228: String "lightPos"
231: String "frustumPlanes"
233: String "tessellatedEdgeSize"
237: String "viewportDim"
241: String "UBO"
245: String "ubo"
281: String "outViewVec"
288: String "outLightVec"
299: String "outWorldPos"
305: String "outEyePos"
Name 13 "main"
Name 30 "uv1"
Name 37 "inUV"
Name 54 "gl_TessCoord"
Name 64 "uv2"
Name 80 "outUV"
Name 91 "n1"
Name 98 "inNormal"
Name 110 "n2"
Name 124 "outNormal"
Name 137 "pos1"
Name 143 "gl_PerVertex"
MemberName 143(gl_PerVertex) 0 "gl_Position"
MemberName 143(gl_PerVertex) 1 "gl_PointSize"
MemberName 143(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 143(gl_PerVertex) 3 "gl_CullDistance"
Name 159 "gl_in"
Name 172 "pos2"
Name 185 "pos"
Name 207 "displacementMap"
Name 221 "UBO"
MemberName 221(UBO) 0 "projection"
MemberName 221(UBO) 1 "modelview"
MemberName 221(UBO) 2 "lightPos"
MemberName 221(UBO) 3 "frustumPlanes"
MemberName 221(UBO) 4 "displacementFactor"
MemberName 221(UBO) 5 "tessellationFactor"
MemberName 221(UBO) 6 "viewportDim"
MemberName 221(UBO) 7 "tessellatedEdgeSize"
Name 243 "ubo"
Name 256 "gl_PerVertex"
MemberName 256(gl_PerVertex) 0 "gl_Position"
MemberName 256(gl_PerVertex) 1 "gl_PointSize"
MemberName 256(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 256(gl_PerVertex) 3 "gl_CullDistance"
Name 267 ""
Name 279 "outViewVec"
Name 286 "outLightVec"
Name 297 "outWorldPos"
Name 303 "outEyePos"
Decorate 37(inUV) Location 1
Decorate 54(gl_TessCoord) BuiltIn TessCoord
Decorate 80(outUV) Location 1
Decorate 98(inNormal) Location 0
Decorate 124(outNormal) Location 0
MemberDecorate 143(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 143(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 143(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 143(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 143(gl_PerVertex) Block
Decorate 207(displacementMap) DescriptorSet 0
Decorate 207(displacementMap) Binding 1
Decorate 219 ArrayStride 16
MemberDecorate 221(UBO) 0 ColMajor
MemberDecorate 221(UBO) 0 Offset 0
MemberDecorate 221(UBO) 0 MatrixStride 16
MemberDecorate 221(UBO) 1 ColMajor
MemberDecorate 221(UBO) 1 Offset 64
MemberDecorate 221(UBO) 1 MatrixStride 16
MemberDecorate 221(UBO) 2 Offset 128
MemberDecorate 221(UBO) 3 Offset 144
MemberDecorate 221(UBO) 4 Offset 240
MemberDecorate 221(UBO) 5 Offset 244
MemberDecorate 221(UBO) 6 Offset 248
MemberDecorate 221(UBO) 7 Offset 256
Decorate 221(UBO) Block
Decorate 243(ubo) DescriptorSet 0
Decorate 243(ubo) Binding 0
MemberDecorate 256(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 256(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 256(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 256(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 256(gl_PerVertex) Block
Decorate 279(outViewVec) Location 2
Decorate 286(outLightVec) Location 3
Decorate 297(outWorldPos) Location 5
Decorate 303(outEyePos) Location 4
3: TypeVoid
4: TypeFunction 3
6: TypeInt 32 0
9: 6(int) Constant 32
10: 6(int) Constant 6
11: 6(int) Constant 0
7: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 2(RoundEven) 8 9 10 11
12: 6(int) Constant 3
5: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 8(Floor) 12 3
16: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 35(Modf) 0 17
19: 6(int) Constant 1
20: 6(int) Constant 4
21: 6(int) Constant 2
18: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 1(Round) 19 20 16 21
15: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 20(Cosh) 14 5 16 11 11 18 14 12 11
24: TypeFloat 32
26: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 2(RoundEven) 25 9 12 11
27: TypeVector 24(float) 2
28: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 6(FSign) 26 21
29: TypePointer Function 27(fvec2)
33: 6(int) Constant 56
31: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(Pow) 32 28 16 33 11 15 20
34: TypeArray 27(fvec2) 9
35: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(SAbs) 28 9
36: TypePointer Input 34
37(inUV): 36(ptr) Variable Input
40: 6(int) Constant 8
38: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 39 35 16 33 11 18 39 37(inUV) 40
41: TypeInt 32 1
43: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 2(RoundEven) 42 9 20 11
44: 41(int) Constant 0
45: TypePointer Input 27(fvec2)
48: 41(int) Constant 1
51: TypeVector 24(float) 3
52: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 6(FSign) 26 12
53: TypePointer Input 51(fvec3)
54(gl_TessCoord): 53(ptr) Variable Input
55: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 56 52 16 33 11 18 56 54(gl_TessCoord) 40
57: TypePointer Input 24(float)
63: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 31(Sqrt)
67: 6(int) Constant 57
65: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(Pow) 66 28 16 67 11 15 20
68: 41(int) Constant 3
71: 41(int) Constant 2
79: TypePointer Output 27(fvec2)
80(outUV): 79(ptr) Variable Output
83: 6(int) Constant 58
81: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 82 28 16 83 11 18 82 80(outUV) 40
90: TypePointer Function 51(fvec3)
94: 6(int) Constant 60
92: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(Pow) 93 52 16 94 11 15 20
95: TypeArray 51(fvec3) 9
96: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(SAbs) 52 9
97: TypePointer Input 95
98(inNormal): 97(ptr) Variable Input
99: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 100 96 16 94 11 18 100 98(inNormal) 40
113: 6(int) Constant 61
111: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(Pow) 112 52 16 113 11 15 20
123: TypePointer Output 51(fvec3)
124(outNormal): 123(ptr) Variable Output
127: 6(int) Constant 62
125: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 126 52 16 127 11 18 126 124(outNormal) 40
134: TypeVector 24(float) 4
135: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 6(FSign) 26 20
136: TypePointer Function 134(fvec4)
140: 6(int) Constant 65
138: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(Pow) 139 135 16 140 11 15 20
141: TypeArray 24(float) 19
142: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(SAbs) 26 19
143(gl_PerVertex): TypeStruct 134(fvec4) 24(float) 141 141
146: 6(int) Constant 1756
144: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 145 135 16 19 146 11 11 12
149: 6(int) Constant 1774
147: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 148 26 16 19 149 11 11 12
152: 6(int) Constant 1817
150: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 151 142 16 19 152 11 11 12
153: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 151 142 16 19 152 11 11 12
154: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(Fract) 155 19 16 140 11 18 155 11 12 144 147 150 153
156: TypeArray 143(gl_PerVertex) 9
157: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(SAbs) 154 9
158: TypePointer Input 156
159(gl_in): 158(ptr) Variable Input
160: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 161 157 16 140 11 18 161 159(gl_in) 40
162: TypePointer Input 134(fvec4)
175: 6(int) Constant 66
173: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(Pow) 174 135 16 175 11 15 20
188: 6(int) Constant 67
186: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 26(Pow) 187 135 16 188 11 15 20
196: TypeImage 24(float) 2D sampled format:Unknown
199: 6(int) Constant 69
201: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 0(Unknown)
197: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(Fract) 198 11 16 199 11 18 200 201 12
202: TypeSampledImage 196
203: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(Fract) 204 11 16 199 11 18 205 201 12
206: TypePointer UniformConstant 202
207(displacementMap): 206(ptr) Variable UniformConstant
208: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 209 203 16 199 11 18 209 207(displacementMap) 40
212: 24(float) Constant 0
215: TypeMatrix 134(fvec4) 4
217: TypeBool
218: 217(bool) ConstantTrue
216: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 108 135 20 218
219: TypeArray 134(fvec4) 10
220: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 5(SAbs) 135 10
221(UBO): TypeStruct 215 215 134(fvec4) 219 24(float) 24(float) 27(fvec2) 24(float)
224: 6(int) Constant 30
225: 6(int) Constant 7
222: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 223 216 16 224 225 11 11 12
226: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 223 216 16 224 225 11 11 12
229: 6(int) Constant 31
227: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 228 135 16 229 225 11 11 12
230: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 231 220 16 9 225 11 11 12
234: 6(int) Constant 36
232: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 233 26 16 234 40 11 11 12
235: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 233 26 16 234 40 11 11 12
238: 6(int) Constant 35
236: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 237 28 16 238 225 11 11 12
239: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 233 26 16 234 40 11 11 12
240: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(Fract) 241 19 16 199 11 18 241 11 12 222 226 227 230 232 235 236 239
242: TypePointer Uniform 221(UBO)
243(ubo): 242(ptr) Variable Uniform
244: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 245 240 16 199 11 18 245 243(ubo) 40
246: 41(int) Constant 4
247: TypePointer Uniform 24(float)
251: TypePointer Function 24(float)
256(gl_PerVertex): TypeStruct 134(fvec4) 24(float) 141 141
258: 6(int) Constant 165
257: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 145 135 16 19 258 11 11 12
260: 6(int) Constant 183
259: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 148 26 16 19 260 11 11 12
262: 6(int) Constant 226
261: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 151 142 16 19 262 11 11 12
263: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 11(Radians) 151 142 16 19 262 11 11 12
265: 6(int) Constant 71
264: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 10(Fract) 155 19 16 265 11 18 155 11 12 257 259 261 263
266: TypePointer Output 256(gl_PerVertex)
267: 266(ptr) Variable Output
268: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 17 264 16 265 11 18 17 267 40
269: TypePointer Uniform 215
277: TypePointer Output 134(fvec4)
279(outViewVec): 123(ptr) Variable Output
282: 6(int) Constant 74
280: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 281 52 16 282 11 18 281 279(outViewVec) 40
286(outLightVec): 123(ptr) Variable Output
289: 6(int) Constant 75
287: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 288 52 16 289 11 18 288 286(outLightVec) 40
290: TypePointer Uniform 134(fvec4)
297(outWorldPos): 123(ptr) Variable Output
300: 6(int) Constant 76
298: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 299 52 16 300 11 18 299 297(outWorldPos) 40
303(outEyePos): 123(ptr) Variable Output
306: 6(int) Constant 77
304: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 18(Atan) 305 52 16 306 11 18 305 303(outEyePos) 40
13(main): 3 Function None 4
22: Label
30(uv1): 29(ptr) Variable Function
64(uv2): 29(ptr) Variable Function
91(n1): 90(ptr) Variable Function
110(n2): 90(ptr) Variable Function
137(pos1): 136(ptr) Variable Function
172(pos2): 136(ptr) Variable Function
185(pos): 136(ptr) Variable Function
23: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 101 15 13(main)
46: 45(ptr) AccessChain 37(inUV) 44
47: 27(fvec2) Load 46
49: 45(ptr) AccessChain 37(inUV) 48
50: 27(fvec2) Load 49
58: 57(ptr) AccessChain 54(gl_TessCoord) 11
59: 24(float) Load 58
60: 27(fvec2) CompositeConstruct 59 59
61: 27(fvec2) ExtInst 2(GLSL.std.450) 46(FMix) 47 50 60
Store 30(uv1) 61
62: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 29(Exp2) 31 61 63
69: 45(ptr) AccessChain 37(inUV) 68
70: 27(fvec2) Load 69
72: 45(ptr) AccessChain 37(inUV) 71
73: 27(fvec2) Load 72
74: 57(ptr) AccessChain 54(gl_TessCoord) 11
75: 24(float) Load 74
76: 27(fvec2) CompositeConstruct 75 75
77: 27(fvec2) ExtInst 2(GLSL.std.450) 46(FMix) 70 73 76
Store 64(uv2) 77
78: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 29(Exp2) 65 77 63
84: 27(fvec2) Load 30(uv1)
85: 27(fvec2) Load 64(uv2)
86: 57(ptr) AccessChain 54(gl_TessCoord) 19
87: 24(float) Load 86
88: 27(fvec2) CompositeConstruct 87 87
89: 27(fvec2) ExtInst 2(GLSL.std.450) 46(FMix) 84 85 88
Store 80(outUV) 89
101: 53(ptr) AccessChain 98(inNormal) 44
102: 51(fvec3) Load 101
103: 53(ptr) AccessChain 98(inNormal) 48
104: 51(fvec3) Load 103
105: 57(ptr) AccessChain 54(gl_TessCoord) 11
106: 24(float) Load 105
107: 51(fvec3) CompositeConstruct 106 106 106
108: 51(fvec3) ExtInst 2(GLSL.std.450) 46(FMix) 102 104 107
Store 91(n1) 108
109: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 29(Exp2) 92 108 63
114: 53(ptr) AccessChain 98(inNormal) 68
115: 51(fvec3) Load 114
116: 53(ptr) AccessChain 98(inNormal) 71
117: 51(fvec3) Load 116
118: 57(ptr) AccessChain 54(gl_TessCoord) 11
119: 24(float) Load 118
120: 51(fvec3) CompositeConstruct 119 119 119
121: 51(fvec3) ExtInst 2(GLSL.std.450) 46(FMix) 115 117 120
Store 110(n2) 121
122: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 29(Exp2) 111 121 63
128: 51(fvec3) Load 91(n1)
129: 51(fvec3) Load 110(n2)
130: 57(ptr) AccessChain 54(gl_TessCoord) 19
131: 24(float) Load 130
132: 51(fvec3) CompositeConstruct 131 131 131
133: 51(fvec3) ExtInst 2(GLSL.std.450) 46(FMix) 128 129 132
Store 124(outNormal) 133
163: 162(ptr) AccessChain 159(gl_in) 44 44
164: 134(fvec4) Load 163
165: 162(ptr) AccessChain 159(gl_in) 48 44
166: 134(fvec4) Load 165
167: 57(ptr) AccessChain 54(gl_TessCoord) 11
168: 24(float) Load 167
169: 134(fvec4) CompositeConstruct 168 168 168 168
170: 134(fvec4) ExtInst 2(GLSL.std.450) 46(FMix) 164 166 169
Store 137(pos1) 170
171: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 29(Exp2) 138 170 63
176: 162(ptr) AccessChain 159(gl_in) 68 44
177: 134(fvec4) Load 176
178: 162(ptr) AccessChain 159(gl_in) 71 44
179: 134(fvec4) Load 178
180: 57(ptr) AccessChain 54(gl_TessCoord) 11
181: 24(float) Load 180
182: 134(fvec4) CompositeConstruct 181 181 181 181
183: 134(fvec4) ExtInst 2(GLSL.std.450) 46(FMix) 177 179 182
Store 172(pos2) 183
184: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 29(Exp2) 173 183 63
189: 134(fvec4) Load 137(pos1)
190: 134(fvec4) Load 172(pos2)
191: 57(ptr) AccessChain 54(gl_TessCoord) 19
192: 24(float) Load 191
193: 134(fvec4) CompositeConstruct 192 192 192 192
194: 134(fvec4) ExtInst 2(GLSL.std.450) 46(FMix) 189 190 193
Store 185(pos) 194
195: 3 ExtInst 1(NonSemantic.Shader.DebugInfo.100) 29(Exp2) 186 194 63
210: 202 Load 207(displacementMap)
211: 27(fvec2) Load 80(outUV)
213: 134(fvec4) ImageSampleExplicitLod 210 211 Lod 212
214: 24(float) CompositeExtract 213 0
248: 247(ptr) AccessChain 243(ubo) 246
249: 24(float) Load 248
250: 24(float) FMul 214 249
252: 251(ptr) AccessChain 185(pos) 19
253: 24(float) Load 252
254: 24(float) FSub 253 250
255: 251(ptr) AccessChain 185(pos) 19
Store 255 254
270: 269(ptr) AccessChain 243(ubo) 44
271: 215 Load 270
272: 269(ptr) AccessChain 243(ubo) 48
273: 215 Load 272
274: 215 MatrixTimesMatrix 271 273
275: 134(fvec4) Load 185(pos)
276: 134(fvec4) MatrixTimesVector 274 275
278: 277(ptr) AccessChain 267 44
Store 278 276
283: 134(fvec4) Load 185(pos)
284: 51(fvec3) VectorShuffle 283 283 0 1 2
285: 51(fvec3) FNegate 284
Store 279(outViewVec) 285
291: 290(ptr) AccessChain 243(ubo) 71
292: 134(fvec4) Load 291
293: 51(fvec3) VectorShuffle 292 292 0 1 2
294: 51(fvec3) Load 279(outViewVec)
295: 51(fvec3) FAdd 293 294
296: 51(fvec3) ExtInst 2(GLSL.std.450) 69(Normalize) 295
Store 286(outLightVec) 296
301: 134(fvec4) Load 185(pos)
302: 51(fvec3) VectorShuffle 301 301 0 1 2
Store 297(outWorldPos) 302
307: 269(ptr) AccessChain 243(ubo) 48
308: 215 Load 307
309: 134(fvec4) Load 185(pos)
310: 134(fvec4) MatrixTimesVector 308 309
311: 24(float) CompositeExtract 310 0
312: 24(float) CompositeExtract 310 1
313: 24(float) CompositeExtract 310 2
314: 51(fvec3) CompositeConstruct 311 312 313
Store 303(outEyePos) 314
Return
FunctionEnd