16 lines
		
	
	
		
			150 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			150 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 460
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float f;
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float a1;
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float foo();
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out float cout;
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void main()
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{
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    f = 10;
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    float g = foo();
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    f += g;
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    f += gl_FragCoord.y;
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} |