glslang/Test/baseResults/150.frag.out
John Kessenich 623833fabc Tessellation partial implementation (not ready for use yet), including:
- the built-in constants
 - built-in variable declarations, some dependent on gl_MaxPatchVertices
 - layout qualifier for vertices (shared with geometry shader max_vertices)
 - layout qualifiers for vertex spacing, vertex order, point mode, and primitive type
 - link semantics for layout qualifiers

Still TBD:
 - patch qualifier and arrayed input handling
 - sizing of gl_out[]
 - additional semantic checking
 - supporting the extension on version 150

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24468 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-12-11 18:57:40 +00:00

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150.frag
Warning, version 150 is not yet complete; some version-specific features are present, but many are missing.
ERROR: 0:4: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord
ERROR: 0:14: 'gl_FragCoord' : cannot redeclare after use
ERROR: 4 compilation errors. No code generated.
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:9 Function Definition: main( (void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child (4-component vector of float)
0:11 'c' (4-component vector of float)
0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? Linker Objects
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'foo' (smooth in 4-component vector of float)
0:? 's' (smooth in structure{f})
Linked fragment stage:
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left