- print out block member types when printing a block (makes all test results change) - const versions of all intermediate.h type-identification methods - layoutSlotLocation -> layoutLocation git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24664 e7fa87d3-cd2b-0410-9028-fcbf551c1848
56 lines
2.4 KiB
Plaintext
56 lines
2.4 KiB
Plaintext
330.frag
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Warning, version 330 is not yet complete; some version-specific features are present, but many are missing.
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ERROR: 0:27: 'block declaration' : cannot redeclare block: gl_block
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ERROR: 0:31: 'gl_' : reserved built-in name: gl_name
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ERROR: 0:32: 'gl_' : reserved built-in name: gl_i
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ERROR: 0:35: 'gl_in' : no declaration found for redeclaration
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ERROR: 0:39: 'gl_FragCoord' : cannot redeclare a non block as a block
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ERROR: 5 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( (void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (4-component vector of float)
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0:11 direct index (4-component vector of float)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
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0:11 Constant:
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0:11 1 (const int)
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0:11 'inVar' (smooth in 4-component vector of float)
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0:12 Sequence
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0:12 move second child to first child (int)
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0:12 'buffer' (int)
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0:12 Constant:
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0:12 4 (const int)
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0:21 Function Definition: foo( (void)
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0:21 Function Parameters:
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child (4-component vector of float)
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0:23 'c' (4-component vector of float)
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0:23 gl_Color: direct index for structure (in 4-component vector of float)
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0:23 '__anon__0' (in block{in 4-component vector of float gl_Color, })
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0:23 Constant:
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0:23 2 (const uint)
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0:24 move second child to first child (4-component vector of float)
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0:24 'outVar' (out 4-component vector of float)
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0:24 'inVar' (smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'inVar' (smooth in 4-component vector of float)
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0:? 'outVar' (out 4-component vector of float)
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0:? 'varyingVar' (smooth in 4-component vector of float)
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0:? '__anon__0' (in block{in 4-component vector of float gl_Color, })
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0:? 'gl_name' (in block{int gl_i})
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Linked fragment stage:
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ERROR: Linking fragment stage: Cannot use gl_FragColor or gl_FragData when using user-defined outputs
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ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
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