glslang/Test/baseResults/430scope.vert.out
John Kessenich 7cbfdf4394 Minor infrastructure changes, to simplify an upcoming check in:
- print out block member types when printing a block (makes all test results change)
 - const versions of all intermediate.h type-identification methods
 - layoutSlotLocation -> layoutLocation

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24664 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-01-06 21:27:56 +00:00

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430scope.vert
Warning, version 430 is not yet complete; some version-specific features are present, but many are missing.
ERROR: 0:5: 'a' : redefinition
ERROR: 0:17: 'b' : function name is redeclaration of existing name
ERROR: 0:20: 'c' : redefinition
ERROR: 0:22: 'f' : redefinition
ERROR: 0:43: 'sin' : can't use function syntax on variable
ERROR: 0:57: 'z' : undeclared identifier
ERROR: 0:57: 'z' : redefinition
ERROR: 0:73: 'degrees' : can't use function syntax on variable
ERROR: 8 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; (int)
0:3 Function Parameters:
0:3 'a' (in int)
0:3 'b' (in int)
0:3 'c' (in int)
0:? Sequence
0:8 Sequence
0:8 Sequence
0:8 move second child to first child (float)
0:8 'a' (float)
0:8 add (float)
0:8 Convert int to float (float)
0:8 'a' (in int)
0:8 Constant:
0:8 1.000000
0:11 Branch: Return with expression
0:11 'a' (in int)
0:25 Function Definition: cos(f1; (float)
0:25 Function Parameters:
0:25 'x' (in float)
0:27 Sequence
0:27 Branch: Return with expression
0:27 Constant:
0:27 1.000000
0:29 Function Definition: radians(b1; (bool)
0:29 Function Parameters:
0:29 'x' (in bool)
0:31 Sequence
0:31 Branch: Return with expression
0:31 Constant:
0:31 true (const bool)
0:36 Function Definition: main( (void)
0:36 Function Parameters:
0:? Sequence
0:39 Function Call: g( (int)
0:42 'sin' (float)
0:43 Constant:
0:43 0.000000
0:44 Function Call: f(i1;i1;i1; (int)
0:44 Constant:
0:44 1 (const int)
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 3 (const int)
0:47 move second child to first child (float)
0:47 'f' (float)
0:47 Constant:
0:47 3.000000
0:49 move second child to first child (4-component vector of float)
0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
0:49 '__anon__0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
0:49 Constant:
0:49 0 (const uint)
0:49 Construct vec4 (4-component vector of float)
0:49 'f' (float)
0:51 Sequence
0:51 Sequence
0:51 move second child to first child (int)
0:51 'f' (int)
0:51 Constant:
0:51 0 (const int)
0:51 Loop with condition tested first
0:51 Loop Condition
0:51 Compare Less Than (bool)
0:51 'f' (int)
0:51 Constant:
0:51 10 (const int)
0:51 Loop Body
0:52 Pre-Increment (int)
0:52 'f' (int)
0:51 Loop Terminal Expression
0:51 Pre-Increment (int)
0:51 'f' (int)
0:54 Sequence
0:54 move second child to first child (int)
0:54 'x' (int)
0:54 Constant:
0:54 1 (const int)
0:56 Sequence
0:56 Sequence
0:56 move second child to first child (float)
0:56 'x' (float)
0:56 Constant:
0:56 2.000000
0:56 move second child to first child (float)
0:56 'y' (float)
0:56 'x' (float)
0:60 Sequence
0:60 Sequence
0:60 move second child to first child (int)
0:60 'x' (int)
0:60 'x' (int)
0:68 Sequence
0:68 Sequence
0:68 move second child to first child (structure{int x})
0:68 'S' (structure{int x})
0:68 Constant:
0:68 0 (const int)
0:69 x: direct index for structure (int)
0:69 'S' (structure{int x})
0:69 Constant:
0:69 0 (const int)
0:73 Constant:
0:73 0.000000
0:? Linker Objects
0:? 'b' (bool)
0:? 'tan' (float)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
Linked vertex stage: