126 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
forwardRef.frag
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Shader version: 110
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0:? Sequence
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0:11  Function Definition: main( (global void)
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0:11    Function Parameters: 
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0:13    Sequence
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0:13      Sequence
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0:13        move second child to first child (temp 4-component vector of float)
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0:13          'color' (temp 4-component vector of float)
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0:13          Construct vec4 (temp 4-component vector of float)
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0:13            Function Call: foo(vf4; (global float)
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0:13              'BaseColor' (smooth in 4-component vector of float)
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0:15      Function Call: bar( (global void)
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0:16      Sequence
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0:16        move second child to first child (temp float)
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0:16          'f' (temp float)
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0:16          Function Call: unreachableReturn( (global float)
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0:18      move second child to first child (temp 4-component vector of float)
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0:18        'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:18        vector-scale (temp 4-component vector of float)
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0:18          'color' (temp 4-component vector of float)
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0:18          'f' (temp float)
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0:21  Function Definition: bar( (global void)
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0:21    Function Parameters: 
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0:25  Function Definition: unreachableReturn( (global float)
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0:25    Function Parameters: 
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0:27    Sequence
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0:27      Function Call: bar( (global void)
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0:28      Test condition and select (temp void)
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0:28        Condition
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0:28        Compare Less Than (temp bool)
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0:28          'd' (uniform float)
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0:28          Constant:
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0:28            4.200000
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0:28        true case
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0:29        Branch: Return with expression
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0:29          Constant:
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0:29            1.200000
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0:28        false case
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0:31        Branch: Return with expression
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0:31          Constant:
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0:31            4.500000
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0:34  Function Definition: foo(vf4; (global float)
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0:34    Function Parameters: 
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0:34      'bar' (in 4-component vector of float)
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0:36    Sequence
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0:36      Branch: Return with expression
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0:36        add (temp float)
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0:36          direct index (temp float)
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0:36            'bar' (in 4-component vector of float)
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0:36            Constant:
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0:36              0 (const int)
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0:36          direct index (temp float)
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0:36            'bar' (in 4-component vector of float)
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0:36            Constant:
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0:36              1 (const int)
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0:?   Linker Objects
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0:?     'bigColor' (uniform 4-component vector of float)
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0:?     'BaseColor' (smooth in 4-component vector of float)
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0:?     'd' (uniform float)
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Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:11  Function Definition: main( (global void)
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0:11    Function Parameters: 
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0:13    Sequence
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0:13      Sequence
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0:13        move second child to first child (temp 4-component vector of float)
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0:13          'color' (temp 4-component vector of float)
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0:13          Construct vec4 (temp 4-component vector of float)
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0:13            Function Call: foo(vf4; (global float)
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0:13              'BaseColor' (smooth in 4-component vector of float)
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0:15      Function Call: bar( (global void)
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0:16      Sequence
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0:16        move second child to first child (temp float)
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0:16          'f' (temp float)
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0:16          Function Call: unreachableReturn( (global float)
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0:18      move second child to first child (temp 4-component vector of float)
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0:18        'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:18        vector-scale (temp 4-component vector of float)
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0:18          'color' (temp 4-component vector of float)
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0:18          'f' (temp float)
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0:21  Function Definition: bar( (global void)
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0:21    Function Parameters: 
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0:25  Function Definition: unreachableReturn( (global float)
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0:25    Function Parameters: 
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0:27    Sequence
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0:27      Function Call: bar( (global void)
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0:28      Test condition and select (temp void)
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0:28        Condition
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0:28        Compare Less Than (temp bool)
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0:28          'd' (uniform float)
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0:28          Constant:
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0:28            4.200000
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0:28        true case
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0:29        Branch: Return with expression
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0:29          Constant:
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0:29            1.200000
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0:28        false case
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0:31        Branch: Return with expression
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0:31          Constant:
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0:31            4.500000
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0:34  Function Definition: foo(vf4; (global float)
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0:34    Function Parameters: 
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0:34      'bar' (in 4-component vector of float)
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0:36    Sequence
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0:36      Branch: Return with expression
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0:36        add (temp float)
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0:36          direct index (temp float)
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0:36            'bar' (in 4-component vector of float)
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0:36            Constant:
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0:36              0 (const int)
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0:36          direct index (temp float)
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0:36            'bar' (in 4-component vector of float)
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0:36            Constant:
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0:36              1 (const int)
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0:?   Linker Objects
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0:?     'bigColor' (uniform 4-component vector of float)
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0:?     'BaseColor' (smooth in 4-component vector of float)
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0:?     'd' (uniform float)
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