166 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.preprocessor.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9  Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:9    Function Parameters: 
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0:9      'input' ( in 4-component vector of float)
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0:?     Sequence
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0:10      Sequence
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0:10        move second child to first child ( temp 4-component vector of float)
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0:10          'tex' ( temp 4-component vector of float)
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0:10          texture ( temp 4-component vector of float)
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0:10            Construct combined texture-sampler ( temp sampler2D)
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0:10              'test_texture' ( uniform texture2D)
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0:10              'test_texture_ss' ( uniform sampler)
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0:10            vector swizzle ( temp 2-component vector of float)
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0:10              vector swizzle ( temp 2-component vector of float)
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0:10                'input' ( in 4-component vector of float)
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0:10                Sequence
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0:10                  Constant:
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0:10                    0 (const int)
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0:10                  Constant:
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0:10                    1 (const int)
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0:10              Sequence
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0:10                Constant:
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0:10                  0 (const int)
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0:10                Constant:
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0:10                  1 (const int)
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0:11      Branch: Return with expression
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0:11        'tex' ( temp 4-component vector of float)
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0:9  Function Definition: main( ( temp void)
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0:9    Function Parameters: 
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0:?     Sequence
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0:9      move second child to first child ( temp 4-component vector of float)
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0:?         'input' ( temp 4-component vector of float)
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0:?         'input' (layout( location=0) in 4-component vector of float)
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0:9      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:9        Function Call: @main(vf4; ( temp 4-component vector of float)
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0:?           'input' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'test_texture' ( uniform texture2D)
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0:?     'test_texture_ss' ( uniform sampler)
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9  Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:9    Function Parameters: 
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0:9      'input' ( in 4-component vector of float)
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0:?     Sequence
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0:10      Sequence
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0:10        move second child to first child ( temp 4-component vector of float)
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0:10          'tex' ( temp 4-component vector of float)
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0:10          texture ( temp 4-component vector of float)
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0:10            Construct combined texture-sampler ( temp sampler2D)
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0:10              'test_texture' ( uniform texture2D)
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0:10              'test_texture_ss' ( uniform sampler)
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0:10            vector swizzle ( temp 2-component vector of float)
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0:10              vector swizzle ( temp 2-component vector of float)
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0:10                'input' ( in 4-component vector of float)
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0:10                Sequence
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0:10                  Constant:
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0:10                    0 (const int)
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0:10                  Constant:
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0:10                    1 (const int)
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0:10              Sequence
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0:10                Constant:
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0:10                  0 (const int)
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0:10                Constant:
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0:10                  1 (const int)
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0:11      Branch: Return with expression
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0:11        'tex' ( temp 4-component vector of float)
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0:9  Function Definition: main( ( temp void)
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0:9    Function Parameters: 
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0:?     Sequence
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0:9      move second child to first child ( temp 4-component vector of float)
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0:?         'input' ( temp 4-component vector of float)
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0:?         'input' (layout( location=0) in 4-component vector of float)
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0:9      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:9        Function Call: @main(vf4; ( temp 4-component vector of float)
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0:?           'input' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'test_texture' ( uniform texture2D)
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0:?     'test_texture_ss' ( uniform sampler)
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80008
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// Id's are bound by 40
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 33 36
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 11  "@main(vf4;"
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                              Name 10  "input"
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                              Name 13  "tex"
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                              Name 16  "test_texture"
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                              Name 20  "test_texture_ss"
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                              Name 31  "input"
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                              Name 33  "input"
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                              Name 36  "@entryPointOutput"
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                              Name 37  "param"
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                              Decorate 16(test_texture) DescriptorSet 0
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                              Decorate 16(test_texture) Binding 0
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                              Decorate 20(test_texture_ss) DescriptorSet 0
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                              Decorate 20(test_texture_ss) Binding 0
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                              Decorate 33(input) Location 0
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                              Decorate 36(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Function 7(fvec4)
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               9:             TypeFunction 7(fvec4) 8(ptr)
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              14:             TypeImage 6(float) 2D sampled format:Unknown
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              15:             TypePointer UniformConstant 14
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16(test_texture):     15(ptr) Variable UniformConstant
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              18:             TypeSampler
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              19:             TypePointer UniformConstant 18
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20(test_texture_ss):     19(ptr) Variable UniformConstant
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              22:             TypeSampledImage 14
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              24:             TypeVector 6(float) 2
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              32:             TypePointer Input 7(fvec4)
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       33(input):     32(ptr) Variable Input
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              35:             TypePointer Output 7(fvec4)
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36(@entryPointOutput):     35(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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       31(input):      8(ptr) Variable Function
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       37(param):      8(ptr) Variable Function
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              34:    7(fvec4) Load 33(input)
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                              Store 31(input) 34
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              38:    7(fvec4) Load 31(input)
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                              Store 37(param) 38
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              39:    7(fvec4) FunctionCall 11(@main(vf4;) 37(param)
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                              Store 36(@entryPointOutput) 39
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                              Return
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                              FunctionEnd
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  11(@main(vf4;):    7(fvec4) Function None 9
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       10(input):      8(ptr) FunctionParameter
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              12:             Label
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         13(tex):      8(ptr) Variable Function
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              17:          14 Load 16(test_texture)
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              21:          18 Load 20(test_texture_ss)
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              23:          22 SampledImage 17 21
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              25:    7(fvec4) Load 10(input)
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              26:   24(fvec2) VectorShuffle 25 25 0 1
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              27:    7(fvec4) ImageSampleImplicitLod 23 26
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                              Store 13(tex) 27
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              28:    7(fvec4) Load 13(tex)
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                              ReturnValue 28
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                              FunctionEnd
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